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Neoseeker Forums » PS2 Games » RPG/Adventure » Shadow of the Colossus » Quest for the Last Big Secret - Recap » Posts by Midsize

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Midsize
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Midsize's profile
total posts: 3
since: Jan 2008
Jan 27, 08 at 7:54pm
Quest for the Last Big Secret - Recap

The last Big secret still hasnt been discovered and we are still trying to figure out what it is. Over at the Playstation fourms, we have gathered alot of clues/information and we feel as if we are very close in discovering what it is. We need your help also so please post your ideas or clues. Here Is a lil of what we have gathered so far:


I'm making this as an aid / reference to the hunt. Following is a recap of what we know so far.

Lord Emon said [in the game's prologue] that the Forbidden Lands began from the "Resonace of Intersecting Points". Naturally, this would be assumed to indicate the exact center of a cross or otherwise multi-rayed design. It has recently been discovered that the four 'Symbol Blocks' decorating the Shrine of Worship are actually top-down views of key locations in the Forbidden Lands. These locations, when viewed from the game's Map Screen, line up to form a cross. At the center of this cross is Number XI, Celosia's, temple. In the back of the temple lies a wall fitted with a Medallion-shaped molding. The same symbol can be found over doorways and openings throughout the game, though more importantly, a pair of the same can be found in number VI, Barba's underground Prison. The size of the symbols allows the player to see that they have been coloured a bright, bright blue, and seem to be inlaid with a series of gems. Another place the symbol can be found is on number XVI, Malus', gate. The symbol can be activated by reflecting sunlight, via the sword, onto it. The symbol can be found once again in the Secret Garden, though this time it seems to be glowing and emanating an azure light. Unfortunately, this as far as the hunt has gone. Any help on this would be very much appreciated.
Happy Holidays!

~Ascaida


...............You think the symbol's a vital and the temple's a colossus, right? If not, then my bad. ; Otherwise, yeah; I've tossed that idea around as well. Thing is, the temple is very similar to a colossus, imo. You have to destroy parts of it indirectly (Like indirectly slaying a colossus by extracting the Dormin Essence), it's, well, bigger than you... (Dur), and you can climb the thing. Now... I've wondered for a while why Wander can stab the ground without holding onto it or being 'on' something. Well... the symbol isn't 'on' anything, per-say. And, well... you know. It's obviously 'there'; there's no denying that.

... So yeah. I'm thinking giving it a good stab will do... something. I'm not sure what, exactly. Nor am I sure how to get to it; it's just barely out of Wander's jumping range. From atop Agro, it'd be possible. However, that would require opening the door at the top of the 'tower' portion of the Shrine of Worship.

So what am I thinking will ultimately happen?

In this order:

1.) We have to open the door at the top of the tower.

2.) Get agro up to the garden and use him to jump to the symbol.

3.) Give it a good stab.

4.) Two things could happen here:

4a.) The symbol is a switch that activates the blue medallion symbols.

4a2.) Stabbing the symbols pops open the door in Celosia's temple. From there...?

Or,

4b.) The symbol immediately opens the door to Celosia's temple. From there...?

Or,

4c.) The symbol begins the long process of raising Hydra's temple from the lakebed, as well as activates the other medallion symbols, which are in a array suggesting multiple sources of... something focusing on a single point. See where I'm going with this? Lookin' at you, Block number One.

And 5.) ... Man, there are so many what-if's from here forward.

A.) Celosia's door leads out of the forbidden lands.

B.) The door leads to the ICO Castle. I think there's a way to get to it simply because I've seen a similar texturing technique used on the Shrine of Worship when it's way off in the distance. It's all blurry and 2-Dimensional until you get closer to it.

C.) Hydrus' temple is raised, and then....?

____________________________

So I'm STRONGLY leaning toward Hydrus' sunken temple coming to the surface. That or, I don't know, Celosia's door leads to the East Coast of the Forbidden Lands.

Point is, no matter how you look at it, it all comes back to the symbol. We know it's there, we know it's solid and emitting a light that flickers in real time, and the Queen's sword, which opens / activates things, starts going crazy when it's near it.

... I think we're really close to figuring this out, my friends. Just a bit more....

~Ascadia


For all the info and clues for what we have gathered click here

[link name=http://boardsus.playstation.com/playstation/board/message?board.id=shadowofcolossus&thread.id=41796&view=by_date_ascending&page=1][/link]
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Freedomfox
Midsize
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total posts: 3
since: Jan 2008
Jan 27, 08 at 11:31pm
re: Quest for the Last Big Secret - Recap

quote Freedomfox
Could you give us some screen shots, or at least some more detailed locations of where exactly these symbols are, I want to see them for my self. It sound s like your on something.
Just copy Paste this link for all the screenshots and stuff

http://boardsus.playstation.com/playstation/board/message?board.id=shadowofcolossus&thread.id=41796&view=by_date_ascending&page=1
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Midsize
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total posts: 3
since: Jan 2008
Feb 17, 08 at 3:17am
re: Quest for the Last Big Secret - Recap

So Thats It everyone just goina quit?? No wonder this forum is dead, its full of nothing but quitters and losers, how are you goina call yourself a hardcore gamer and when given a REAL challenge you just quit?? thats why the PSU forums are better than these forums at least we are coming up with logicial answers and theorys to test and are actullay getting getting answers and more background info on how the Forbien Lands came to be. Whatever if yall wanna quit then thats your lost
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