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Neoseeker Forums » PS2 Games » RPG/Adventure » Shadow of the Colossus » The End - [ Spoiler Warning ]

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metal4ever
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since: Dec 2008
May 18, 09 at 6:23pm
re: The End - [ Spoiler Warning ]

I think a sequel would suck. I can't wait for Trico.
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Holywhippet
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May 18, 09 at 6:44pm
re: The End - [ Spoiler Warning ]

There were rumours ages back that Sony had requested a high-definition PS3 remake of SotC but it's never eventuated.

I'm looking forward to whatever Team Ico comes up with next. I wish it didn't take them so long between games though.
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NimbleSoulThief
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May 18, 09 at 8:09pm
re: The End - [ Spoiler Warning ]

I'm just thankful they don't rush and end up screwing us out of content or quality. They make games the way they should always be made.



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Holywhippet
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May 19, 09 at 8:25pm
re: The End - [ Spoiler Warning ]

quote NimbleSoulThief
I'm just thankful they don't rush and end up screwing us out of content or quality. They make games the way they should always be made.
Not sure I'd 100% agree. Ico was pretty sweet and Shadow of the Colossus was pretty epic. But SotC also had a somewhat suspect camera system. When you were too close to a colossus it was sometimes hard to get your bearings.
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Ville_Valo
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May 20, 09 at 3:25am
re: The End - [ Spoiler Warning ]

quote Holywhippet
I'm looking forward to whatever Team Ico comes up with next. I wish it didn't take them so long between games though.
That's true. I wish they did what Lorne Lanning did, creator of Abe's Oddysee. Abe's Exoddus was similar to Oddysee, but with improvements and a new story. It enables them to produce a new game in a very short amount of time. A similar but new remake of SotC would please me very much...though I suppose it would still take a while.


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NimbleSoulThief
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May 24, 09 at 10:14pm
re: The End - [ Spoiler Warning ]

As good as some "clone sequels" can be (Resident Evil 5, God of War II, etc.), it's very refreshing to have a game that simply stands alone. These games (Ico, SotC) appear to be very artistically influenced. Art isn't just defined by what you see or get, but what you don't see.
My point is that if you have a great game (or score, drawing, whatever you're doing), it needs to flow naturally. Video games tend to lose that natural flow because success tends to drive sequels, as opposed to the passion that drove the original. If you overproduce something and keep throwing money at it, you can never replace the passion that was poured into an authentic artistic experience. I think that's why truly good games are so few and far between these days.


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