Topic: Create a Cave
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yakadeeI don't hate, I intensely dislikehigh on "N"   total posts: 725 since: Jun 2005
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 Oct 15, 05 at 4:57pm
re: Create a Cave
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Snagret empire
sublevels: 20 enemies: all of them
treasures: spiral emblem, laser of destruction boss: emperor snagret
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Star80015Life is a sprint, not a marathon.s-e-e-k-e-r     total posts: 1631 since: Jan 2005
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 Oct 19, 05 at 4:50pm
re: Create a Cave
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Boss Cavern
Enemies: All bosses and Secret boss
Pikmin: 20 of each
Tresure: Bomb Cannon(Cannon) 1000 pokos 50 pikmin, Head of Death(Skull) 100 pokos 20 pikmin, Pulse Maker(The thing that squeezes your arm and tests your blood level or something.) 200 pokos 80 pikmin (mix with 5 man nap sack and heal health.)
Sublevel 1: Empress Bulblax Sublevel 2: Burrowing Snagret Sublevel 3: Beady Long Legs Sublevel 4: Giant Bread Bug Sublevel 5: Pileated Snagret Sublevel 6: Emperor Bulblax x3 Sublevel 7: Man-At-Legs Sublevel 8: Ranging Bloyster Sublevel 9: Water Wraith Sublevel 10: Segmented Crawbster Sublevel 11: Raging Long Legs (Head of Death) Sublevel 12: Titan Dweevil (Pulse Maker) Sublevel 13: Cannon Dweevil (Bomb Cannon)
Same strategy and circle arenas only. The cannon dweevil is made up but for some reason I'm going to add a strategy. Cannon Dweevil It has a big cannon (Bomb Cannon) full of bomb rocks so use them against him. After 20 bombs he'll die.
This message was edited by Star80015 on Oct 20 2005.
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the silver plagueWe cut without a knifetrue seeker (2K Remix)    total posts: 2248 since: May 2005
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 Oct 27, 05 at 1:30pm
re: Create a Cave
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freefalltohell (only reds may enter)
sub1: ice themed with 2 hairy bulborbs, 2 cannon beetle larva, 4 electrode beetles and about a dozen shearwigs. treasure: 1 Demon's rod(a rusty fork): 200 pokos
sub2: a round dirt themed level with mutliple firespouts. 2 firey bulblaxs, 2 firey blowhogs and a gatling groink. treasure: 2 Modified wrench (a can tab): 10 pokos Demon's Scoop(a rusty spoon): 150 pokos
sub3: a large maze-like metal themed level with multiple fire spouts. 2 firey bulblaxs, 2 gatling groinks and 10 dwarf orange bulborbs. treasure: 4 Blade of Fury(steak knife): 500 pokos Count Spatula(a spatula): 300 pokos Demonic Berry(lemon): 120 pokos Drum of red halos(can of spaghetti'os): 380 pokos
sub4: a smaller maze-like metal themed level with multiple firespouts and bombrocks. 3 firey bulblaxs, five firey blowhogs, a careening dirigibug, a doodlebug, 3 electrode beetles and a cannon beetle larva. treasure: 2 Legenday Icon(Mountain Dew can^^ ): 900 pokos encrypting stone(letter e from keyboard): 12 pokos
sub5: metal themed rest level. 2 queen candypop buds, a red candypop bud, 3 honeywisps, and an iridencet glintbeetle. treasure: 0
sub6: small hall like metal themed level lined with firespouts and with multiple bombrocks. 1 firey bulblax, 2 firey blowhogs, a gatling groink and an emperor bulblax at the far end. tresure: 3 Clamp of Doom(clothes pin): 50 pokos Horizontal guillotine(mouse trap): 260 pokos Doom Bringer(can of bug spray): 450 pokos sub7(boss level): an arena like metal themed level with the big boss in the center. fire spouts everywhere. boss: Pin Cusion (info in create a boss thread) treasure: 1 Plasma Spritzer(can of mace): 240 pokos (causes effects super spicy spray to last twice as long)
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shadowmin...mad messenger     total posts: 340 since: Sep 2005
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 Oct 28, 05 at 2:15am
re: Create a Cave
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baby cave warnings electric
sublevel 1: 8 orange bulborbs are here,take them out and do the same with the burrow-nit. Carry back the pencil and jump into the next level.
sorwd of earth(pencil)
sublevel 2: plenty of things here. Kill the puffy hog to get a packet of crisps theh behinde electric traps there is a toy pikmin doll. Some of the sheargrubs are hiding a rubber.
salt tent(crisps) pikmin tent(doll) easer(rubber)
sublevel 3: kill the giant breadbug and little ones to get a piggy bank and watch just be carful of the orange bulborbs,burrow-nits,puffy hogs,electric traps and sheargrubs.Head on into the geyser.
coin rock(piggy bank) time teller(watch)
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FrostyBoys
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 Nov 13, 05 at 4:53am
re: Create a Cave
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Hiding Cavern
Warning:Fire
Location:In a lot of water. Unfortunatly there is fire there so you are stuck.
Sublevel 1:Fire spouts are around the entrance to the next sublevel. A bulborb is in front of a wall. If you knock down the wall, there will be 20 red pikmin. Take them, and head to sublevel 2.
Sublevel 2:There is a line of fire spouts and shallow water. Shallow enough for the reds to walk through without drowning. But there is a swooping snitchbug and a treasure. Take out the swooping snitchbug, and continue.
TREASURES:
Unstable Force(Bottle Of Soda With A Lot Of Caffine)
Snitchbug's Treasure(Gold Pikmin Trophy)
Sublevel 3:A domelike level. Five swooping snitches are running around. Take them out... and the bosses will appear. It is the snargrets. Both of them. Supercharge your pikmin and prepare for a battle.(Sometimes more swooping snitchbugs will fly down during the time you are fighting the boss.) And there are no corners to hide in unfortunatly.
TREASURES:
#1 Slip(1 Dollar Bill)
#5 Slip(5 Dollar Bill)
------------------- My Neo-Brother = "The Amazing Me"
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antino_antillesnewseeker  total posts: 19 since: Nov 2005
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 Nov 25, 05 at 4:25pm
re: Create a Cave
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Name: Combustion Cavern
Type: Challenge Mode Level
Threats: Fire
Enemies: Fiery Bulblax, Careening Dirigibug, Fiery Dweevil, Volatile Dweevil, Empress Bulblax, Segmented Crawbster, Waterwraith, Violet Candypop Bud, Grenade
Treasure: Beautiful Portrait (Stamp), Message Caravan (Envelope), Hieroglyphic Tarp (Letter), Hideous Portrait (Another Stamp)
Floors: 4
Allowed Pikmin: 100 Red
Description: 1st Floor (Rust Area-- like Subterranean Complex): You are surrounded by eight fire jets, there is a fiery bulblax directly in front of you, which will wake up. Attack it and then go to one of the pathways (forward, backward, right, left). At the end of the forward one is the hole. Behind will be the first treasure, Beautiful Portrait. Left has three eggs. Right has a Fiery Dweevil. The Waterwraith will appear if you wait too long. 2nd Floor (Cavey area-- like Emergence Cave): You start in a small area, with only one way out, a curving path. At the end is a wide area with Empress Bulblax (no larva) and lots of Dirigibugs. If you attempt to fight the Empress with Pikmin, the Dirigibugs won't bother you, but you can beat her without Pikmin by having her roll over their bombs. When you beat her you get the second treasure, Message Caravan. Again, the Waterwraith may appear in time. 3rd Floor (tiled area-- like the Shower room): You begin in a large area with a path behind you leading to the hole. There are ten short paths branching off the path; all have Volatile Dweevils at the end, except the first two have Fiery Dweevils. When you get near the hole the Segmented Crawbster falls down. You can fight him in the large area if he comes. Or in the pathway (it's easier to knock him down), but the Volatile Dweevils will get in your way. There is not much time because of the Waterwraith. After you beat him, you get the third treasure, Hieroglyphic Tarp. 4th Floor (toy box area-- like Glutton's Kitchen): You begin surrounded by four breakable walls. Left and right are Fiery Bulblaxes. To the back are two Violet Candypop Buds. Forward is a large area with Grenades. In the middle of this area the Waterwraith will appear. He will activate the Grenades but they do not hurt him. Use purples to beat him. He rewards you with the last treasure, Hideous Portrait. The geyser is at the back of the large area.
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antino_antillesnewseeker  total posts: 19 since: Nov 2005
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 Nov 25, 05 at 7:32pm
re: Create a Cave
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I'm revising Combustion Cavern. The Fiery Bulblax on the first floor has a fifth (well, first, relatively) treasure. Name: Fortified Lodgings (a plain gray mailbox with a red flag). Also it does not have to be a Challenge Mode cave. And when I said "grenades" I just meant the bombs you find, like the ones Dirigibugs drop but they're not lit yet.
This message was edited by antino_antilles on Nov 25 2005.
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Siverinnewseeker   total posts: 15 since: Dec 2005
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 Dec 22, 05 at 10:50pm
re: Create a Cave
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peacefull rest sublevels:1 enemies:stranded bulbmin(that follow you out of the cave.) treasure:none boss:none
there are pikmin flowers of many kinds and dont die. alot of yellow honey stuff.
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Rouskiepostee   total posts: 47 since: Nov 2003
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 Dec 23, 05 at 6:58pm
re: Create a Cave
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UPDATE! Sublevels 11-12
Most of you so far have set challenge-less caves. But there is one with a new kind of poisonous obstacle: tar.
Name: DEEP Dungeons Of Tar Threats: Poison Description: This cave doesn't have your original kind of poison: it's tar only that is poisonous for pikmin except white. Boss: Jeffrey Long Legs Levels: 70
Sublvl 1: A normal sublevel with Dwarf red Bulborbs. Near the exit, there is a sign: <<Watch out! Living tar presence! Back up!>> but it won't make you give up.
Sublvl 2: A few tar blobs are around the start. Just avoid walking near these without white pikmin. Then there will be a White Pikmin Bud. Throw pikmin in these 5 flowers to get lots of white pikmin.
Then proceed to the first cuttable part of tar. Throw your pikmin on these. BE CAREFUL! Tar babies will form if tar is too thin; they are immune to white pikmins' poison and will gob them if it touches them. Any other pikmin are immune to tar babies (they don't poison like the normal tar does.. Strike with other-colour pikmin to make it fade. The hole is behind the tar mass.
Sublvl 3: Be very careful around the Red Bulborb surrounded by tar. The sound that is made when a tar baby is made will wake the Bulborb. Throw your most powerful pikmin on the Bulborb, but do not waste ANY white pikmin or else they might fall from the bulborb and feed the babies. If you throw a purple pikmin nearby the tar baby mass, it will stun the babies and make them vulnerable to white pikmins for a short while. Do this and send your white pikmin on the babies (since they will cause more damage in this status). Afterwards, continue to find a treasure: a monstrous eye statue(100 pik. and worth 100 pokos) The hole is behind another sign: << Alert! Tar mother presence in the next levels!>> Then jump in the hole.
Sublvl 4: The sign was right! A tar mother lies in this level! Though there is a easy path to her in the first room, except the others to be harder. Proceed to the next area. The next tar patch will have walls at a few places. The mother will make it grow once, which may cause a few babies. Just be sure you don't get stuck. Throw your pikmin at the mother. When it has no more tar under it delevops a mouth! To beat the monstrosity, Throw pikmin on the eyes and be sure they strike at the same time. The eyes and mouth are worth 60 pokos, which is higher than a beast's normal! Find the hole And jump in it.
Sublvl 5: Be careful! A Empress Bulblax matches a tar mother in this level! Dig in the tar and use the strategy you already used on her. But be warned that every once in a while, babies will spawn from all sides! Whistle your pikmin of the empress and attack the babies or make her roll and splat the babies. After you kill the Bulblax, Throw pikmin on the key to open the locked door and kill the tar mother. Jump in the hole.
Sublvl 6: If there weren't these huge monsters! A flower monster will hide somewhere in a dead end. Kill it and lead it to the pod. Afterwards, dig in the tar to find yet a few more mothers. This time it's gonna be frustrating because LOTS of babies will produce while you make your way to the 6 mothers, each has a long winding maze to them. After this is done, take a key (5 pikmin) from each mother spot to have a long fight with 5 red bulborbs and a dwarf red bulborb. Then, stir more tar then lead the substance scanner to the pod (500 pikmin and worth 200 pokos) and get the heck away from there!
Sublvl 7: With your substance scanner, press the corresponding button to scan the tar. What you see? Walls! Do like usual, but don't expect the pikmin to be able to get on the wall. Hopefully there aren't any mothers. In the middle, there is a Honeywisp. Strike it to get the nectar out of its egg, and make drink the WHITE pikmin only. Then, there will be a door with your first orb. Strike the orb with anything then run away - the mother (which couldn't not affect the tar where walls were under them) will spawn a tremendous number of babies in one spawn! Get the key and open the locked door to kill the tar mother. Lead her to the pod to win 60 pokos. Then, find all of your pikmin and jump in the hole. Why all of them? You'll see in sub level 8!
Sublvl 8: There, lead your pikmin on all of the doors. Then, take one pikmin to strike the switch. It will check the maximum number of pikmin in the whole cave. Then it will scan in the first part, where you and your pikmin are and if it matches, it will open the doors and the other pikmin will get to you. Then, lead some of your pikmin to the orb and make them strike it when you cross the open door. Then, Cut by yourself the tar and kill the Red Bulborb to get the key. This key, though, you can collect it. Go to the locked door, open it, and lead the dead Bulborb to the pod. Afterwards, take your pikmin and head for the door. Throw EACH pikmin you have to knock it in no time flat! Then jump in the hole.
Sublvl 9: There will be a door. Press by yourself the switch to pass. After you and Louie pass, the door will shut, locking the pikmin but there is a Empress Bulblax! There will be a few dynamites you can get. Throw a few on the fat and run! It will blow up about one twelfth of her life. After eleven twelfths of her life is down, you will run out of dynamites. When this happens, you will bring a cutscene. Then, the pod will talk to you from far. Then, a little block will appear. Get it and you will find out that the door that locks the pikmin will have a square-shaped hole. Put the key in the hole to unlock the pikmin. Now, get to the empress and finish her off. She might have recovered a bit, but you should have no trouble with her. When she dies, take the key and open the door. Jump in the hole.
Sublvl 10: An annoying thing happens upon entering the tenth sublevel. You get to find a huge tar hand. It will advance to you and the pod will talk. Then, you will have to see the hand take out a vacuum. Olimar and Louie escapes it, but the pikmin weren't fast enough so they get sucked along with the pod (this is a true annoying thing)!
Then, the pikmin are in a cage, then you see them trying to escape. The hand opens a passage way like in the way of turning a paper, then escapes. Then, you start in the spot Olimar and Louie ran to. A door will lock, so you can't go back to where the cutscene started. Go east as you find yet another tar mother. CAREFUL! Walls are covered by tar aswell. So, work your way avoiding blocking small blobs. You will have to kill a few babies on the way. Once you kill her, she will be dead but it will be brought back to life when you come here again after killing the bosses in sublevel 70 (your pikmin aren't in this level, but in the next one). Though, you can't just exit with the help of the menu in this cave (choose carefully next time you go in such a deep cave!), so just get working. More dynamites equal strong monsters! There is two separate rooms, each with a Empress and 2 Hairy Bulborbs.Kill them with the dynamites and unlock the doors. Jump in the hole.
Sublvl 11: In this level, you will find your stolen pikmin, the pod and fight the hand, to make this a rather full level. First, go to a ledge then strike the button to build a bridge. After you cross it, a whithering blowhog appears. It may slow you down, but you must walk up the slope and resist the wind. one you reach the top, collect the key, open the pikmin and the pod. The pod will talk a bit more and tell you a little about the location of the level's boss. Then, send your pikmin on the blowhog then it will fall. Kill it and proceed. Yep buddy, a wollywog awaits you with a burrowing snagret. Beat the snagret while avoiding the wollywog's leaps. After you kill it, wait for the jumper frog to land, then swarm it with purple pikmin. It will stun it, then throw your pikmin on it and once it is dead, lead it to the pod. Afterwards, continue until you come to a door. The pod will explain a bit about the door and a shop. Open the door, then you will see a snagret eating the reserves of a dwarf red bulborb's shop! Kill the snagret then the dwarf red bulborb will thank you and give you a futus fruit (200 pokos) which takes 40 pikmin to lift. Afterwards, knock the barrier down with your pikmin. Then you see a cutscene, which shows the hand. Now, time for a boss!
TAR HAND
The tar hand is a hand covered in tar. It can hurt your pikmin by poisoning them when it grabs them.
To beat this one, send your white pikmin while you rid of the barrier. The white pikmin won't be able to hurt it, but it will make it busy while you sneak for the bombs. Then, whistle your white pikmin and use the yellow pikmins toting a bomb and have them throw bombs on the hand. Repeat the bomb strategy to kill the hand. Then, lead it to the pod and jump in the next hole! (this was a mini-boss, which the dungeon has a few of them!)
Sublvl 12: If it weren't those bulbears! Now, you have to deal with FIVE spotty bulbears! Hopefully, your stunning purple pikmin will make short work of them. Then proceed and find 3 whithering blowhogs! Make groups and make Olimar attack a blowhog, Louie attack another, and rid of the third with who you want. After this, continue to the first tar of the sublevel. Kill the mothers and lead them to the pod. Afterwards, continue and find yet another snagret. BUT! Your pikmin will be locked yet again. Take turns striking the snagret with dynamites. Once it dies, take the key and open the door that locks your pikmin. Then, cut yet more tar. Jump in the hole!
Sublvl 13: Now, there is a long winding path like in Frontier Cavern LVL8. The center of the rooms a pile of treasure. Ready to fight an oldie?
Boss: Titan Dweevil
Yep, there it is! Titan Dweevil is back! Watch out for the spawning babies! Do not attack the dweevil's weapons yet - take care of the mothers. When done, have your carrots lead them to the ship and with whites and purples, cut the tar and rid of babies. Then, when you can't cut tar anymore, now, attack the dweevil. Aim for this order: Monster pump because any bit of tar touching a bubble makes it grow. Then, the shock terapist becuase it instantantly defeats a pikmin if not yellow. When gone, hit the flare cannon. Then, the comedy bomb. Its true skin will be, though, a little dirty. Send whites on tar-cleaning before hitting with purples.
When dead, lead the weapons for lower cash and the Colorful Ball (disco ball, 120 pokos)
There are missing sub-levels, and they are coming. Without school, i will be able to go there and update everyday and you will be surprised: i TELL you.
This message was edited by Rouskie on Dec 30 2005.
This message was edited by Rouskie on Feb 18 2006.
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antino_antillesnewseeker  total posts: 19 since: Nov 2005
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 Jan 09, 06 at 8:28pm
re: Create a Cave
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Cave Name: Combustion Cavern (Revised) Threats: Fire Floors: 7 Enemies: Fiery Bulblax, Careening Dirigibug, Fiery Dweevil, Volatile Dweevil, Empress Bulblax, Man-at-Legs, Waterwraith, Segmented Crawbster, Volatile Cannon Beetle (Boss), Violet Candypop Bud, Bomb Rock Treasure: Fortified Lodgings, Beautiful Portrait, Message Caravan, Hieroglyphic Tarp, Back-Breaking Bench, Knight’s Table, Hideous Portrait Recommended Pikmin: 100 Red (the cave is found in lava) Description: 1st Floor (Rust Area): When you begin, you are surrounded by eight fire jets, two on each side, two in front, and two in back. There is a Fiery Bulblax directly in front of you, which will wake up as soon as you enter. Attack it to receive the first treasure, Fortified Lodgings. Then go to one of the pathways (forward, back, right, left). One of them is has hole. Another will be empty. Yet another path has three eggs. The last has a Fiery Dweevil. The Waterwraith will appear if you wait too long, so make haste. 2nd Floor (Cave Area): You start in a small area, with only one way out, a curving sort of path. At the end is a wide area with Empress Bulblax (no larva) and lots of Dirigibugs. When you beat her you get the second treasure, Message Caravan. Again, the Waterwraith may appear in time. 3rd Floor (Tiled Area): You begin in a large area with a path behind you leading to the hole. There are lots of paths branching off the main path; all have Volatile Dweevils at the end, except two, which have Fiery Dweevils. When you get near the hole the Segmented Crawbster falls down. You can fight him in the large area if he comes. Or in the pathway (it’s easier to knock him down), but the Dweevils will get in your way. There is not much time to beat them beforehand because of the Waterwraith. After you beat the Crawbster you get the third treasure, Hieroglyphic Tarp. 4th Floor (Toy Box Area): A large square room; you fall in front of another Empress Bulblax (with larva). Also, if you go backwards, a Segmented Crawbster will fall down, ready to attack. Venture behind the Empress and you will be set upon by the Waterwraith. On the left side of the room there are lots of Dirigibugs, Volatile Dweevils, and Bomb Rocks. On the right side are two Violet Candypops. Defeat the Waterwraith to get the fourth treasure, Beautiful Portrait. 5th Floor (Garden Area): This floor is square, but crisscrossed with low and high walls to form a maze. In the middle are 2 Man-at-legs. There are many Bomb Rocks scattered about. After one Man-at-legs is defeated he will reward you with the fifth treasure, Back-Breaking Bench. 6th Floor: (Cave Area): The entire floor is completely covered with bomb rocks, save for a spot by the exit. Get your Pikmin there, then set off all the bombs by chain reaction. After it's clear, go back and get the next treasure, Knight's Table. 7th Floor (Rust Area): This floor is round, with holes that make it look like a smiley face. In the center of the room, there is a sand pit. Inside is the boss, the Volatile Cannon Beetle. (see “create a boss” thread) Beat him to get the last treasure, Hideous Portrait.
This message was edited by antino_antilles on Jan 09 2006.
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sonic_jet78A random guy....right behind you!!forum native   total posts: 167 since: Mar 2006
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 Mar 27, 06 at 12:29pm
re: Create a Cave
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Name: Deadly cavern Danger: all Treasure: Gyroid and Bullet proof armor (protesks from all dangers)
Sublevels: 2
Boss: Man-at-legs and Beady long legs
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Star80015Life is a sprint, not a marathon.s-e-e-k-e-r     total posts: 1631 since: Jan 2005
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 Mar 30, 06 at 7:54pm
re: Create a Cave
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Cavern of Dweevils Enemies: Fiery Dweevil, Munge Dweevil, Caustic Dweevil, Anode Dweevil, Volatile Dweevil, Titan Dweevil, Robo Dweevil (Boss), Violet Candypop Buds Tresures: Spider Emblem 1000 pokos (A medallion with a spider web design.) Pikmin: 25 Reds, Blues, Yellows, and Whites Sublevel 1: TONS of Fiery Dweevils and Fire Traps. Sublevel 2: TONS of Anode Dweevils and Electric Traps. Sublevel 3: TONS of Caustic Dweevils and Water. Sublevel 4: TONS of Munge Dweevils and Poisen Traps. Sublevel 5: The Titan Dweevil is here. Sublevel 6: The Robo Dweevil can only be effected by Purple Pikmin and there are 10 Violet Candypop Buds here.
------------------- Bored out of my mind...
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Rouskiepostee   total posts: 47 since: Nov 2003
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 Apr 01, 06 at 5:04pm
re: Create a Cave
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quotetoxic complex hazards: fire,electric and poison 1:lots of poison here as well as snow and hairy bulborbs and snitchbugs (both kinds) and collect the nice tub (mug 50 pokos) with 12 pikmin and boiling plate(sieve tray 100 pokos) with 25 pikmin now level 2. 2: EASY just kill the swooping snitchbug and the 2 carandeering dirig bug and collect the T.V brick (video tape 70 pokos) with 20 pikmin and the orange treetop(juice container 100 pokos) with 10 pikmin. 3: flame sprouts and green cannon beetles here so beat them to get the giga gear(gear 70 pokos) with 15 pikmin the aniciater (torch 60 pokos) with 10 pikmin and master bulb(light bulb 60 pokos) with 20 pikmin and get 5 whites here. 4: ahh rest here and get lots of spray or nectar and get 15 whites. 5: a big maze with bombs in it (and volatile dweevils) but anyway collect the bumpy bomb (grenade pokos 75) with 6 pikmin and the chocolate taste (chocolate bar pokos 70) with 12 pikmin. 6: beat the poison dweevils and get the yellows carry the stuff back (after disabling the gas) and killing the anode beetles (ignore the dirigbug) and get the T.V brain (T.V knob pokos 80) with 10 pikmin the sword (knife pokos 100) with 10 pikmin and mini weight (tiny barbell pokos 80)with 20 pikmin. 7: 2 gatling groinks here and 1 of them is on a ledge along with a dirigbug and a ton of bomb and bomb dweevils and beat the groinks to get the quack quack tape(duck tape geddit?  60 pokos)with 10 pikmin and the bulborb bait( toast 110 pokos)with 20 pikmin and the adder(calculator pokos 100) with 10 pikmin. 8: no enimies and no treasure but tons of nectar and 3 purple candypop buds AND 3 queen candypop buds. 9: final floor all you have to do is beat man at legs to get the magical metal (phone pokos 100) with 5 pikmim i'll do another cave another day. This is a remake of Subterranean Complex. And the goal of this topic is not to remake caves, but to create them.
------------------- ending of my pikmin adventure.
The pikmin had to go back to their planet, so i had to watch them sadly as they leave me. I feel like i'll be dead without them. Good news! I received a call from the pikmin traductor phone. They are coming back!
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shadowmin...mad messenger     total posts: 340 since: Sep 2005
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 Apr 01, 06 at 11:46pm
re: Create a Cave
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sorry. but now ive deleted them. so how about you delete that post and i'll delete this and then we will forget about it? Please?
This message was edited by shadowmin on Apr 02 2006.
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Star80015Life is a sprint, not a marathon.s-e-e-k-e-r     total posts: 1631 since: Jan 2005
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 Apr 02, 06 at 11:52am
re: Create a Cave
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Destruction Room Enemies: Volatile Dweevil, Boulders, Cannon Beetle, Armored Cannon Beetle, Empress Bulblax, Bulborb Larva, Man-at-Legs, Puffstool(!), Bomb Rocks, King Volatile Dweevil (Boss) Tresures: Big Blaster (Cannon), Big Bomb (Apple), Red Grenade (Tomato) Sublevel 1: MANY Volatile Dweevils and Boulders. Sublevel 2: Empress Bulblax, Bulborb Larva, Boulders. Sublevel 3: MANY Cannon Beetles and Armored Cannon Beetles. Sublevel 4: Not 1 but 2 Man-at-Legs and Bomb Rocks! Sublevel 5: Guess whos back... the Puffstool! Sublevel 6: A big empty room with nothing. Sublevel 7: King Volatile Dweevil is smarter than the average Volatile Dweevil because he doesn't commit suicide by blowing himself up. Instead he throws the Bomb Rocks and they grow back on his back.
------------------- Bored out of my mind...
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