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Neoseeker Forums » Gameboy Advance » Action » Mario and Donkey Kong (Import) » mario vs donkey kong world 6-3 through world 7

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meterreader
unwashed heathen
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Dec 22, 04 at 11:56pm
mario vs donkey kong world 6-3 through world 7

how to i get out of world 6-3 through world 7
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Dovid
unwashed heathen
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Dec 26, 04 at 6:34am
re: mario vs donkey kong world 6-3 through world 7

World 6 is the last world. There follows a special level, you could call it world 7, I guess, but it ias actually labelled "DK" (Donkey Kong), not 7. This is plays with the skills of a regular level (scrolling view, some puzzle element, keys), but the goal of the boss levels (hit DK a bunch of times to win). Beat this super-boss level, and win the game, also unlocking plus versions of each of the six worlds, and the possibility of expert worlds.

To beat 6-3a. Your problem is that you have to leave the switch with RED pressed to ge the key, yet grab that upper-left robot's tail, but the robot is stuck away from the rope that would get you there. If you press BLUE to get him a little further right, then RED again to "seal" him there, then you have no way to reach him, because the top-right robot is too far right.

Solution? "Desynchronize" the two robots.

Press blue so the robots travel freely. Go across and grab the irght one. As it reaches the rope in the center, geab that rope without letting go of the ronot. You are now holding onto both. Wait until the other (left) robot approaches, the grab that other robot... note that instead of always travelling in sync now, they travel always toward or away from each other, and meet in the middle.

You can now drop down, and press red again WHEN BOTH ROBOTS ARE IN ADJACENT AREAS. The key is now available, you can reach the top-right robot from the left of the door ledge, switch to the left robot, and jump off that robot onto the key platform as the ronot goes to its leftmost limit. From there, child's play.

Note: If you press red to get the two top robots adjacent, then find that the bottom robot is under the door, don't despair. You can double-jump off the bottom littlre red wall, if you stand so your feet hang off its left side. A little tricky to get it positioned just right, so that you don't bang your head above, but once you do so, hold DOWN while jumping twice in a row, for the double jump, then press right to land on the ledge. From there you can jump to the top-right robot.

6-3b: The trick is to get to the end of the long wire at the very start. The electric charge and laser are timed so that you can't get past either one alone, but can easily get past one when the other doesn't matter...

Grab the long wire on the bottom, then slide right along it. When electric charge approaches, press B to drop down, go right JUST A LITTLE past it, then grab the wire again. You can slid right along it to the end now and drop off. (Note, it may actually pay to wait half a second or a second before startting the wire!)

Then spin up on second wire to next row up, and the long laser there is timed so you can just barely get past it IF you 1) wait with your feet over the laser gub, 2) JUMP LONG across to the middle of the laser pit's space as soon as the laser stops, and 3) keep moving 2-3 steps when you hit the ground, then 4) jump past the last bit of the pit's floor to the other laser gun then jump past the gun.

A trick for getting past the conveyor belt: as soon as you jump on the belt, gran the wire above its left edge. Wait for the closest laser to fire, then drop down, you can sail right through all three.

Grab the prsent, hitting the switcher to reverse the conveyer, then jump on the blue switch so the conveyor's lasers are reversed. Use teh same trick to pass through -- jump on belt only right after the closest laser stops, then sail through -- and grab the wire at the end. The lasers above it are alos capped (thank you blue switch!) Swing, then grab the wire above. Now, swing until the charge above you passes, go up, and immediately swing four times so you can jump to the platform (present) above. Doubel-jump right to guarabtee you won't get "charged" on the way down, grab the toy, done.

You don't really expect me to describe 6-4, 6-5, 6-6, 6-DK, do you? Search for one of the FAQs!
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Phoenix2312
unwashed heathen
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May 13, 07 at 3:44pm
re: mario vs donkey kong world 6-3 through world 7

I have tried this time and time again... With no sucess...

Everytime I get the bottom robot caught under the door and no matter how I try I cannot get back to the ledge!

Even when I do not use the methods given here... I find that I cannot jump to the key! The robots tail is too short and I hit marios head on teh platform they are travelling on. So fal short of reaching the key...

PLEASE! ANY OTHER HELP?
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kettlecup
unwashed heathen
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Aug 08, 09 at 11:22pm
re: mario vs donkey kong world 6-3 through world 7

When you're on the left tail you have to just walk off it and you will reach the key, if you press jump you will hit your head and fall straight down.
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