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Peek_a_buu
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since: Jun 2003
Dec 14, 06 at 5:33am
Finally-IGN has something on GCN Twilight Princess *videos inside*

Twilight Princess GCN videos

Direct feed videos from the Gamecube version. Despite the game being out for 2 days, hardly any internet site has had anything on the GCN release. Some good vids in their for those who can't play it yet.


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This is obviously a fake. We really don't need a new thread every time we think something may or may not be true.
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Dec 16, 06 at 3:08am
re: Finally-IGN has something on GCN Twilight Princess *videos inside*

The Legend of Zelda: Twilight Princess Review
GameCube's swan song has arrived. How do the traditional controls feel compared to the Wii version?
by Matt Casamassina

December 15, 2006 - Ocarina, your time is up. It took Nintendo almost a decade to do it, but the publisher has finally created a new Zelda game that is so well designed and so epic that it deserves to be crowned the best in its class. Twilight Princess spent four years in development by one of the most talented teams in the world. The game, helmed by Eiji Aonuma (Majora's Mask, Wind Waker) is every bit the culmination of the franchise and also a true spiritual sequel to the Big N's 1998 N64 classic. This is much larger, darker and more difficult adventure than GameCube's Wind Waker, which is sure to please purists. It is also a title that is available on two Nintendo systems - GameCube and Wii. While the new generation version boasts a few extras that make it the better of the two choices, the GameCube original is still no slouch.

We could easily write a 10-page review of Twilight Princess, exploring every nook and cranny, detailing every character, every boss, and every last temple, but we don't want to spoil the adventure that awaits you. We realize that the last thing our viewers want with this review is to stumble upon major spoilers, so we've done our best to keep significant story developments and weapon and item upgrades from our critique. That being true, we will be referencing some common themes, characters, previously shown items, temples and more as examples to back up our opinions.

When the game opens to a sweeping view of Link as he rides Epona across a vast landscape, you can't help conjuring memories of Ocarina's epic beginnings. And at least for the first half of the adventure, Twilight Princess does indeed feel very much like Ocarina of Time for a new generation of players. Not only does Link start his quest from a small village on the outskirts of Hyrule proper, but he eventually makes his way to cities and temples that have all been seen before - in less detail, of course - almost a decade ago. Were these familiarities representative of the adventure as a whole, the title might find itself with an identity problem. A good identity problem, mind you - even a full-blown remake of Ocarina would be destined for greatness - but an identity problem nevertheless. Thankfully, though, the game also sharply divides the old from the new by way of an engrossing storyline that travels Nintendo's beloved hero into an alternate realm known simply as the Twilight. It is from this beautiful bloom-filled, particle-drowned Hyrulian wasteland that some very different changes are introduced to the old gameplay formula.

For starters, Link changes into a wolf and takes on brand new beast abilities. Via some uncharacteristically well-choreographed cut-scenes, the aspiring warrior transforms into the four-legged animal and eventually meets Zelda, who has been imprisoned in the Twilight. He's also introduced to Midna, a pivotal character to the storyline and quest to follow. This is a dark world and it's complemented by a decidedly dark premise. There are no beheadings or, for that matter, even genuine gore, but compared to the always colorful, cartoony affair that was Wind Waker, this stuff may as well be Resident Evil. In one particularly compelling cinematic halfway through the game, the storyline even ponders what might happen if Link himself turned to evil. Nintendo has utilized motion-capturing for characters and the added fluidity is immediately noticeable, but that's hardly the primary reason why these sequences are so welcomed. Rather, the tale has matured and advanced well beyond the templated save-the-princess routine and into something that holds interest not simply to support some well-rounded gameplay mechanics, but as an attraction of its own. As you play, you will generally want to know who Midna is and what here motivation to help Link might be, just as you'll be itching to discover what the true power of the Twilight King.

Article and the rest here.
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Peek_a_buu
Quiet You
N'Somniac



Peek_a_buu's profilePeek_a_buu's neohomeNeoPM Peek_a_buu
since: Jun 2003
Dec 16, 06 at 3:30am
re: Finally-IGN has something on GCN Twilight Princess *videos inside*

Cheers. Thanks mate, I've been looking around for a TP GCN review!



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This is obviously a fake. We really don't need a new thread every time we think something may or may not be true.
Thread Closed.

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