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Topic: -------- YOUR STRONGEST POKEMON --------
Elecman
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Apr 08, 07 at 08:53PM
-------- YOUR STRONGEST POKEMON --------

If you can try adding pics when you leave a reply it makes it look kwler

My favourite Pokemon of all time and my most Powerful



Absol

I'm gonna be honest here...Absol is not a god among Pokemon. His defensive stats are pretty darn lame and any savvy trainer will be able to exploit them long before Absol has a chance to set up with stat-boosters. However, I like many others was taken in by Absol's astounding character design right from the start and will do darn near anything to convince myself that he rules, stats be darned. Impartial, I ain't; I'd probably be a lot harder on Absol if he didn't look so damn cool.

Moveset -

Swords Dance

Well, I suppose it IS cool that Swords Dance on a Pokemon with a high Attack raises that stat by more than it would a Pokemon with a low or average Attack. Anyway, Absol's Attack is a beastly 359 all by its lonesome...after one Swords Dance he'll be dishing out some serious physical damage; two Swords Dances will see his Attack stat maxed out and capable of fainting many opponents in a single hit. Fortunately Absol can learn various powerful physical attacks that take advantage of Swords Dance even though he is technically an elemental type, so I'd say the move is definitely worthwhile on this particular Pokemon. I think that is a valid reason to choose Swords Dance.

Shadow Ball

Absol didn't seam to have many special attacks to make decent use of his Dark type nature but, happily, Shadow Ball is definitely an acceptable substitute as far as offensive attacks go. Not only are Absol's offensive stats better suited to wield Shadow Ball than Bite or Faint Attack (particularly once Swords Dance is thrown into the mix), but most Psychic and Ghost types sport a higher Special Defense than physical Defense anyway. Sweet. I can't say I'll ever understand Shadow Ball's potential to lower an opponent's Special Defense even though it's a physical attack.

Arial Ace

Super-effective against both of the Pokemon types Absol is defensively weak against (Fighting and Bug), Aerial Ace will make any opposing trainer think twice before bringing in Machamp or Ninjask (or Heracross, the best of both worlds offensively and doubly weak defensively). Though Aerial Ace's base power is decidedly "meh", it will feed well off of Absol's monstrous Attack and will be a move to reckon with after a Swords Dance or two. If nothing else, having Aerial Ace on board will give Absol something to use against the Normal types which Shadow Ball can't touch.

Rest

Rest is...meh. I think Rest is madatory on a Pokemon whose defensive stats are not as impressive as other stats. Another reason to have Rest is because, pretty much any Rester whose defensive stats have been inflated is extraordinarily difficult to take down. So always find the best way to raise Absol's defence

Item Held

Chesto Berry

I only have Chesto Berry on Absol because I choose to go with Rest and I don't feel like passing any defense-bolstering moves to him, as without such moves Absol simply cannot afford to spend two turns sleeping while an opponent hammers away on his crappy defenses. I also sometimes use Leftovers instead; pad those defenses enough and Leftovers will likely be replenishing as much (or more!) HP as any one assault is capable of taking out.


This message was edited by Elecman on Apr 09 2007.



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Ruby Kyrogue
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since: Apr 2006
Apr 08, 07 at 11:15PM
re: -------- YOUR STRONGEST POKEMON --------

not bad, besides my level 100 rayquaza, my best is my level 100 crobat probably

Crobat@leftovers
-Shadow Ball
-Sludge bomb
-Fly
-Confuse Ray




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jimbob1710
"No, i don't need a rest!"
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total posts: 590
since: Jan 2007
Apr 09, 07 at 02:04AM
re: -------- YOUR STRONGEST POKEMON --------

Level 100 Mewtwo or Level 100 Drgonite

Mewtwo -
Physic
Thunderbolt
Amnesia
Shadow Ball

Dragonite -
Hyper Beam
Dragon Claw
Flamethrower
Surf

YAY!



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We are unstoppable with Kermits, rainbow breakdancers and sheep! Mwwhahahahaha *nerd* LOL
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M3T4L_H4MM3R
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since: Mar 2007
Apr 09, 07 at 06:44AM
re: -------- YOUR STRONGEST POKEMON --------

Come on...Look here:
My strongest BLISSEY lv100 @leftovers
Softboiled
Thunderbolt
Ice Beam
Shadow ball

Blissey is not so cool but she has 751hp.Plus she has the move softboiled,so she can heal herself up to the half hp.


My coolest pokemon is Espeon lv100 @ Lax Incense
Morning sun
Psychic
Shadow Ball
Double tam

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KingX2
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Apr 09, 07 at 06:59AM
re: -------- YOUR STRONGEST POKEMON --------

Level 99 Dragonite:

@Shell Bell

Hyper Beam
Outrage
Earthquake
Flamethrower




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E4 Morty
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since: Jul 2006
Apr 09, 07 at 07:12AM
re: -------- YOUR STRONGEST POKEMON --------

Seriosly mines donphan

Movesets
Harden- Its too double the power of Rollout
Rollout- Useful move
Earthquake- Sweet Move
Forgotten- ???



-------------------
Teenage Mutant Ninja Turtles is based on a true story: Chuck Norris once swallowed a turtle whole, and when he crapped it out, the turtle was six feet tall and had learned karate.
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Elecman
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Apr 09, 07 at 07:28AM
re: -------- YOUR STRONGEST POKEMON --------

Right i'll rate them now
Before I start I am no way demeaning what you want to put on your Pokemon. it is your choice I am only giving suggestions as to what I would put on them.

Blissey



My Suggested Moveset:

. Counter
. Thunder Wave
. Softboiled
. Ice Beam


Alrighty then...to my knowledge there are essentially two types of Blissey out there: Countering Blissey and Heal Belling Blissey. As of yet you can't get both Counter AND Heal Bell on Blissey. Me, I just went with a Countering Blissey because most of the people I know in "real life" aren't exactly famous for using Pokemon with a bunch of status-altering effects . Now, as far as I'm concerned Blissey is THE single best Pokemon in any of the games to use Counter in conjunction with. Her ridiculously high HP coupled with her unbelievably bad Defense should ensure that any physical attack will send her reeling but won't actually KO her. Let's just say that anything hit by a Blissey's Counter is going to die...considering Blissey's HP is fully double that of the average Pokemon, she can feasibly KO many opponents even by Countering a move that took out a mere 1/4 of her own HP (though with that piddly 118 Defense you can rest assured any physical attacker Blissey meets up with will deplete her HP by more than that per turn).

I like Thunderwave on Blissey because, let's face it, she's one slow Pokemon. I usually eng up saving Thunderwave for when Blissey is brought in mid-battle, particularly when i introduce her to something like Alakazam or Jolteon (elemental attackers). Getting the jump on an opponent's next Pokemon by paralyzing them is always a plus, and if they do decide to leave their elemental attacker in it will at least be slowed down considerably. I wouldn't recommend using Thunderwave against most of the bigger physical powerhouses in the game, though; I usually won't have time to both paralyze and Counter them given Blissey's poor Defense and the fact that Counter always goes second in battle regardless of Pokemon speed.

Softboiled is rather an "iffy" move for Blissey. If i'm fighting something like Machamp or Scizor, odds are they'll actually be taking off MORE than half of Blissey's HP in a single hit, making Softboiled entirely unworth the time it takes to employ it. On the other hand, when I have the incredible fortune to be fighting primarily special types then Softboiled should drive them absolutely nuts, what with Blissey's colossal 368 Special Defense in addition to her monstrous HP (if I wanted to be REALLY evil I could also spring for Light Screen, but I prefer not to take up a spot with that). Well, many people like Recover on Alakazam and that thing is just as fragile as Blissey (higher Defense but lower HP; it tends to even out more or less), It should be noted that Softboiled has a different use outside of battle, but its effect on the field is so lame it's scarcely worth mentioning.

I recommend Ice Beam as the last move because...well...I've seen a lot of Ice Beaming Blissey out there. Not that I'm generally swayed by public opinion but I'll admit I was beginning to run out of ideas. You'll want some sort of flat-out attack in case you run into an opponent with no physical moves for Blissey to Counter, and even if your opponent happens to be resistant to Ice type moves they at least won't be totally immune to them...and that 10% chance of freezing an enemy solid is always welcome. The move only becomes all the more attractive when you consider its effectiveness against several of the Rock types that Normal types are weak against offensively (not that Rock types themselves are weak to Ice, but considering the fact that the most common Rock types are currently Rock/Ground and Rock/Flying...you get the idea), as well as the many Pokemon who sport a compounded quad weakness to it. Their number will only continue to climb in the future, by the way.

Held Item -

Leftovers

I recommend Leftovers purely for the reason that it will p**s the enemy off lol. Also an alternative is using Miracle Berry or something as Toxic is a great concern to Blissey unless you have tons of Full Heals or Antidotes.

Thts my Blisey Run though



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Elecman
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Apr 09, 07 at 07:39AM
re: -------- YOUR STRONGEST POKEMON --------

Dragonite



My Suggested Moveset:

. Thunder Wave
. Wing Attack
. Double Edge / Extremespeed
. Thunderbolt

Dragonite is one of those Pokemon that just...just...argh! I want to insult this thing, I really do, but his stats and move options are just too darn good.

It is possible to go with Agility in this slot instead of Thunderwave as Dragonite learns that move naturally as well, but I prefer Thunderwave for the 25% chance of total paralysis and the fact that it will remain in effect for the rest of your party to benefit from should Dragonite be ousted from the match by a powerful Ice Beam before it has a chance to finish off the afflicted opponent. Then again, if your opponent doesn't have the right Pokemon in their roster to effectively deal with Dragonite you could very well find this thing lasting through several opposing Pokemon, so if you feel that's the case and don't fancy having to Thunderwave each one you might seriously consider Agility instead. If you want to Baton Pass an Agility to Dragonite you can skip this strategy aspect altogether and just pile on more offensive attacks, but I personally prefer to save my Baton Passers for Pokemon that AREN'T fully capable of providing for themselves in battle (unlike Dragonite here, obviously). Though Thunderwave will never hit a Ground type, you'll be happy to know that the vast majority of them are far slower than Dragonite anyway.

I typically don't like Wing Attack on a Pokemon; seeing as how it's fairly weak, if I can't get Drill Peck on that Flying type I have my eye on I'll just scrap the Flying type moves altogether. There are of course exceptions to every rule, though, and Dragonite, with his mighty 366 Attack is most certainly one of them in this case. A 90 base power assault coming from an Attack that outrageous is going to crush nearly anything it comes into contact with, and the fact that it's super-effective against a few popular types only serves to bolster the move's attractiveness.

Ah yes, the great debate: Double-Edge or Extremespeed? Both are excellent moves and I wouldn't be able to fault any trainer for choosing either; I just happen to prefer Double-Edge's superior power (it is fully half again as powerful as Extremespeed, after all). Anyway, I can't stress enough that Dragonite's Attack is positively through the roof and that he should be looking around for any physical attack that he can get his pudgy orange flippers on. Double-Edge is generally considered one of the best, what with its high accuracy and awesome power, so slap the move on if you have access to the RBY TMs and have a ball.

For the last move I would probably want to choose something from Dragonite's vast pool of powerful and accurate elemental attacks. Thunderbolt is my personal favorite because I always find fending against Ice types to be of the utmost concern, and most of the Pokemon you'll currently see utilizing Ice moves are at least part Water. Aside from the prolific Ice Beaming Water types out there, Thunderbolt should also come in handy against Charizard and Aerodactyl, two of the more popular (non-Ground) Rock Slide/AncientPower users in existence.

Leftovers

Leftovers shouldn't be too hard to figure out; Dragonite's HP is relatively high and his defensive stats are rather hearty, so he should be around long enough to make good use of them. My general rule of thumb is that Pokemon who can actually last in battle get Leftovers or MiracleBerry whereas more fragile Pokemon get Focus Band or Bright Powder...Quick Claw is usually more dependant on Speed than life-length, and while Dragonite is kinda pokey I feel he doesn't need Quick Claw because he has the option of utilizing both Thunderwave and Agility.

Thts my Dragonite Run though



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Elecman
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Apr 09, 07 at 07:41AM
re: -------- YOUR STRONGEST POKEMON --------

I cant really talk about Donphan because I really don't like him but I'll do a really short one.

Donphan huh



thts a good moveset for donphan if i had priority though I would have

. Earthquake (don't overuse it obviously )
. Rockslide / Sleeptalk
. Rest
. Counter

But your moveset is awesome too. I suggest changing "forgotten" as i don't think it has much power lol.[/color]



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Elecman
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Apr 09, 07 at 07:54AM
re: -------- YOUR STRONGEST POKEMON --------

Right a Mewtwo i havn't really had a thing for Ubers ever but this uber takes "uber-ity" to a new level.

Mewtwo



Holy cheese, is this thing dangerous! I must admit I never really bothered to fully absorb Mewtwo's stats and move options in the past as I knew he was simply "cheap" and that I personally would never use him...well, suffice it to say I can now see exactly why this particular Pokemon is barred in so many matches. Would you get a load of those offensive stats? Ouch! Not to mention he has options out the wazoo when it comes to great attacks...okay, so analyzing this guy isn't going to be easy, but I'll give it a whirl.

Moveset

. Psychic
. Ice Beam
. Submission
. Recover

Mewtwo's Psychic has long been known to KO many opponents in a single blow, several of those being Pokemon who aren't even weak to Psychic type moves! Yes people, it's THAT powerful. A 135 base power move coming off that ridiculous 406 Special Attack is bound to leave a mark so if you're actually using Mewtwo this attack is a no-brainer... and if you happen to be fighting Mewtwo, well, be sure to leave the Fighters and Poison types at home as well as any Pokemon whose Special Defense is anything less than stellar. Of course, Mewtwo's Psychic was infinitely more intimidating in RBY as no types were immune to it and the only Pokemon resistant to it were Mewtwo's fellow Psychics (who were no more effective against Mewtwo than he was against them), but this is still an attack to be feared, respected and, above all else, planned for in advance.

You'd have to be insane not to select another powerful elemental attack to benefit from Mewtwo's whopping Special Attack, and Ice Beam happens to be my particular favorite. Not only is it super-effective (in addition to quad-effective) against more types than Flamethrower or Thunderbolt, it also possesses the greatest potential side effect in a 10% chance of freezing Mewtwo's opponent solid. Any of the powerful and accurate elemental beam-class attacks could work here, though...Flamethrower would come in handy against the Bug types Mewtwo is vulnerable to as well as the Steel types he isn't particularly effective against (both types of which are more plentiful and more powerful in Ruby/Sapphire. Thunderbolt is only super-effective against Flying and Water types, you have to realize these types are more prolific than practically any other (there are currently more Water types out there than any other type, including Normal), and its bonus effect of paralysis is awesome as well. So Thunderbolt is something you could concider.

Any tard could tell you that Submission is for the Dark and Steel types that are resistant to Mewtwo's Psychic assault. Fortunately the two most popular Dark types (Tyranitar and Houndoom) are extremely susceptible to this move; Tyranitar sports a debilitating quad-weakness to it and Houndoom...well...his weakness to Submission is singular, but his Defense just blows. Of course, Submission's 80% accuracy is decidedly risky and I do rather wish he could learn a more dependable Fighting type attack (Rock Smash, anyone? ), but I'd still say the move is pretty much indispensable on this Pokemon. Most people are so busy drooling over Mewtwo's amazing Special Attack that they fail to realize his Attack also clears 300 (which would be certainly be amazing on any "regular" Pokemon), so rest assured that Submission on Mewtwo is not a wasted move slot, provided it actually lands.

Well...Mewtwo's defenses aren't nearly as impressive as the rest of his stats, but I gave him Recover anyway. To my knowledge there are no Pokemon that can outright OHKO Mewtwo (with the obvious exception of a Horn Drill/Fissure/Guillotine user or perhaps a Countering Blissey ), so Recover is at least more useful on Mewtwo than it is on someone like Alakazam. In RBY Recover, along with Barrier and Amnesia, made Mewtwo well nigh unstoppable...in G/S/C/R/S/E/LG/FR the move has lost a bit of its "oomph", but it's still generally exceedingly useful on Mewtwo. If you want to be *incredibly* cheap you can Baton Pass Barrier and Amnesia to Mewtwo and make him invincible with Recover anyway, but come on, that would be just plain mean .

Item Held -

I recommend MiracleBerry on Mewtwo because I have always, I repeat, ALWAYS managed to beat him in battle myself by using Confuse Ray against him right from the get-go. A confused, paralyzed, sleeping, frozen or even burned Mewtwo is a hampered Mewtwo, so you'd better be packing MiracleBerry if you want Mewtwo to be at the top of his game. I'm not going to suggest any other item for him; while any of the more popular items could feasibly work on Mewtwo, I would say from my own experience against this monster that MiracleBerry is an absolute must (unless you happen to forget the suggested movepool and throw him a Safeguard, that is).

That's my run-down on Mr. Mewtwo



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E4 Morty
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Apr 09, 07 at 09:07AM
re: -------- YOUR STRONGEST POKEMON --------

Right
Can we start it again?
You tell us the theme and ill do one



-------------------
Teenage Mutant Ninja Turtles is based on a true story: Chuck Norris once swallowed a turtle whole, and when he crapped it out, the turtle was six feet tall and had learned karate.
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Elecman
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since: Apr 2005
Apr 09, 07 at 09:39AM
re: -------- YOUR STRONGEST POKEMON --------

The theme...well i'm waiting for people to tell me there strongest pokemon and I am rating them and then telling them what I would do with them.

Why what did you wanna start again for lol.



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E4 Morty
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since: Jul 2006
Apr 09, 07 at 09:44AM
re: -------- YOUR STRONGEST POKEMON --------

Lets wit for one more entry
Lets make this like a competition



-------------------
Teenage Mutant Ninja Turtles is based on a true story: Chuck Norris once swallowed a turtle whole, and when he crapped it out, the turtle was six feet tall and had learned karate.
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Garkaz
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Apr 09, 07 at 10:00AM
re: -------- YOUR STRONGEST POKEMON --------

My Heracross.


Heracross @ Salac Berry
Brick Break
Megahorn
Endure
Reversal



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E4 Morty
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since: Jul 2006
Apr 09, 07 at 10:17AM
re: -------- YOUR STRONGEST POKEMON --------

quote Garkaz
My Heracross.


Heracross @ Salac Berry
Brick Break
Megahorn
Endure
Reversal
Ill rate this

Hearcross
BrickBreak- Hearcross has high Atk and has good power
Megahorn- Heracross has high Atk, very high power,mostly critical hit and 1.5x stronger
Edure & Reversal: Nice combo, Heracross has high atk and if his life is red, Heracross will be invincible

Best one so far

This message was edited by E4 Morty on Apr 09 2007.



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Teenage Mutant Ninja Turtles is based on a true story: Chuck Norris once swallowed a turtle whole, and when he crapped it out, the turtle was six feet tall and had learned karate.
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