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Sunblazer
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re: INFO/SCREENS THREAD |
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Obviously one you don't know.
I'm guessing german or dutch. Somewhere over in Europe. I got a free translation via from an awsome web site. (It was dutch) source dragonball.animeisland Dragonball Z: now that dozed Bukuu Tougeki the official name is. The games became cause aimed become developed through Arc system and brought out through Banpresto. In this game per with story fashion the series the can want to follow on the Tvs-series and can fight in team Battle fashion per with 3 on seed. It will be also two multiplayer fashions, Single Battle and team Battle. This want to be aimed on 26 March in the Japanese racks to find. Atari has announced that they 5 new games will make and this between April 2004 and March 2005. We know alzeker that it a Dragonball Budokai 3 comes and a legacy or Goku 3 also, of the other 3 will you yet more hear as it news is. That's all the worthwile stuff. This message was edited by Sunblazer on Feb 22 2004. This message was edited by Sunblazer on Feb 22 2004. i also found another piece of valuable information Unlike in Bodakai and Taiketsu Dragonball Z supports: VS a '3 against 3'-Kampfsystem, similarly out of Marvel Vs Capcom 2 to that. You can change during the battles between your team members, the battle arenas distributes themselves at the same time over four screens. To the orientation is indicated your current positions over the so-called 'Location bar' at the upper screen edge. thats from Spielescreens.de This message was edited by Sunblazer on Feb 22 2004. | |
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SS6 Gotoo
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re: INFO/SCREENS THREAD |
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i tried to put it in Word and spell check it but that didnt work
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super trunks
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re: INFO/SCREENS THREAD |
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I think you all might want to use this site when translating languages
http://babelfish.altavista.com/ | |
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SS6 Gotoo
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re: INFO/SCREENS THREAD |
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I think im in trouble.....
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SSJ5Vegitounwashed heathen
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re: INFO/SCREENS THREAD |
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Why, whats wrong Gotoo? Something wrong?
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tj77
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re: INFO/SCREENS THREAD |
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This thread is for info ont littl fueds between you all now just post in the General Discussion Thread.
------------------- A Splash of Color on the Internet
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Sunblazer
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re: INFO/SCREENS THREAD |
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Better yet, don't say them at all. I don't come to this forum to read two people throw lame combacks at one another.
Anyway, The translation site I'm using works just fine and found this little google link that translates the site to english for you(if you hit it that is). Kicks ass. | |
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SSJ5Vegitounwashed heathen
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re: INFO/SCREENS THREAD |
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Awsome Sunblazer. Your DA BOMB!!
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SSJ5Vegitounwashed heathen
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re: INFO/SCREENS THREAD |
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Hey Sunblazer did you find anymore screens of Bukuu Tegeki yet?
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Sunblazer
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re: INFO/SCREENS THREAD |
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No.
I haven't. | |
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SSJ5Vegitounwashed heathen
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re: INFO/SCREENS THREAD |
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Damn. Oh well they can wait. Im just so eager to see how this game will play out to be, and what sagas it will play through in story mode.
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Sunblazer
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re: INFO/SCREENS THREAD |
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More screens here:
http://gbaparty.gameparty.net/games/screenshots/1335/ | |
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SSJ5Vegitounwashed heathen
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re: INFO/SCREENS THREAD |
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Hey guys, can you try an find something at gamekult.com? I cant under stand a word there saying.
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Sunblazer
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re: INFO/SCREENS THREAD |
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As a fans of Ball Dragon, it is with a certain curiosity that we watch for the next adaptation on Game Boy Advance, Dragon Ball Z Bukûtôgeki. Developed by Arc System Works (Guilty GEAR) for the account of Banpresto, this title of combat seems particularly faithful to the series of origin on the graphic level. Let us hope that the gameplay is him gauged also sufficiently well to reach the quality of the best plays Dragon Ball. These images show us that the play will propose scenario originals, with Piccolo like example. Yes, that would it have occurred if Piccolo had been sufficiently extremely to resist Freezer last transformation, or involved enough to help Gokou vis-a-vis Cell? These scenarios "IF" will be released progressively, for the greatest pleasure of the fans, but it will be of course possible to follow the principal intrigue. The exit of Dragon Ball Z Bukûtôgeki is scheduled for next 26 March in Japan. No the exit programmed in France for the moment. Credit Images: Shônen Jump See the images
two more screens can be found at gamekult.com | |
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Sunblazer
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re: INFO/SCREENS THREAD |
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Double Post
Vids and screens here http://media.gameboy.ign.com/media/667/667042/vids_1.html the rom is out as well if you can find it. March 24, 2004 - Last year's Dragon Ball Z fighting game, Dragon Ball Z: Taiketsu, to be polite, was a real stinker of a GBA game. It was stiff in control and unimaginative in design, an unfortunate and bad combination when it comes to fighters. The publisher of the game, Atari, is set on righting that wrong with a second fighting game for the GBA to be released in just a couple of months. And from our early look at the US version, Dragon Ball Z: Supersonic Warriors looks to capture the true essence of the anime series in a more accurate (and fun) brawling depiction on the Game Boy Advance. Unfortunately, the version we received from Atari lacked any enemy AI during the single player bouts, so the opponents failed to fight back as we used the game's line-up of characters to pummel them into the air and against the ground. But it at least offered a taste of what to expect of the gameplay when it hits shelves later this spring. Dragon Ball Z: Supersonic Warriors will be a localized version of what's called Dragon Ball Z: Bukuu Tougeki, hitting Japan shelves in just a few days. This game has been developed by an entirely different group than the past three GBA DBZ games: Japanese developer Banpresto. Super Sonic Warriors will feature a huge assortment of playable fighters from the series, including Goku, Gotenks, Majin Buu, Cell, Android #18, Dr. Gero, Frieza, Captain Ginyu, Trunks, Vegeta, Krillin, Piccolo, and Gohan. Players can choose to simply go at it in a one-on-one or three-on-three tagteam battle, or work their way through the game in each character's Story Mode that follows the specific DBZ character's plot. In terms of fighting engine, Supersonic Warriors promises much more energetic and over the top gameplay with fights that work on a horizontal and vertical plane. Battles will go airborne frequently, and the camera will zoom in and out of the action as the two dueling characters duke it out towards victory. Combos play a huge role in this fighter; players are rewarded by stringing together a series of attacks against their opponents. They can also pull off super powerful attacks by building up their energy during the fight. In 3-on-3 battles, players can swap in and out between their characters on the fly during a fight to string together even more moves. Our early, brief look at the game indicates that this game makes up for the lackluster performance of last year's dismal GBA fighter. Atari plans on shipping Dragon Ball Z: Supersonic Warriors this May. Hit our media link below to check out new screenshots and video of the in-development version in action. | |
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