

Topic: Front kickup/antidive & Rear antisquat pivot blocks XXX4
|
|
|
BlackWolf42Neo-newbie  total posts: 2 since: Mar 2004
|
 Mar 31, 04 at 8:40am
Front kickup/antidive & Rear antisquat pivot blocks XXX4
|
I'd like to ask any experienced XXX4 racers out there some questions about the different pivot blocks that can be used on the XXX4 G+.
I am running the stock setup 7.5 degree pivot block on the front, and the 3 degree block in the rear.
I've read what Losi wrote in the manual about the use of different blocks, but I would like some clarification. What will changing the angles (using different blocks) do for handling? I know there is no real 'best' setting, but I would like to know how changing the angles will affect handling (jumping, turning, etc.)
I run on a track where everybody prefers worn out tires; slicks. The track is very moist, and has incredible traction. You can't spin the tires with 4WD.
Any and all information will be appreciated. Thanks
|
quote quick quote edit quick edit del report
|
|
Members, log in or register to remove these ads.
|
BlackWolf42Neo-newbie  total posts: 2 since: Mar 2004
|
 Sep 07, 04 at 6:40am
re: Front kickup/antidive & Rear antisquat pivot blocks XXX4
|
Simulations, eh.
Well, ParmaPSE has an awsome little title for the PC that is the best attempt to bring real RC racing into the 'simulation' realm. When I posted my original message in May, I was just looking for forums related to RC Cars, but as I now realize, this is for sims, DeH!
Okay. Good Day
|
quote quick quote edit quick edit del report
|
| [All dates in (PT) time] | Threads List « Next Newest Next Oldest » |
Powered by neoforums v0.9.4 (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008