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Neoseeker Forums » Special Interest » Miscellaneous Games » Magic the Gathering Deck Construction V3

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gamerXXXX
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gamerXXXX's profileNeoPM gamerXXXX
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since: Sep 2004
Sep 19, 06 at 9:51pm
Magic the Gathering Deck Construction V3

I think we need to post this new one

heres the last post by Me
quote
i don't know i played against it once and lost with my affinity deck but it was really close (i was at 20 and he was at 4) plus the fact my Affinity suks when I switch it to extended format, other wise its owns. but I didn't feel bad because he got owned by a G/B aggro deck (that was over sixty card) the next round and i was shocked because i won against that G/B aggro deck more then any other person did in that card shop.


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Ninjamin
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since: Jun 2006
Sep 19, 06 at 10:09pm
re: Magic the Gathering Deck Construction V3

I just checked out the Firemane wierding deck and its difinitly a cool deck. I might even consider building it because it is a bit cheaper then mill(which is very expensive) and it an overall awsome deck.


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gamerXXXX
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Sep 20, 06 at 2:54am
re: Magic the Gathering Deck Construction V3

good idea



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Ninjamin
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since: Jun 2006
Sep 20, 06 at 9:44pm
re: Magic the Gathering Deck Construction V3

I thought it would be cool if we discused current decks in different formats instead of the usual decklist cretique things we do .

Wellanyone have an opinion on Structure and Force I just found it and it looked pretty solid and I see that many people like it.

THoughts?


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gamerXXXX
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Sep 21, 06 at 4:18am
re: Magic the Gathering Deck Construction V3

its a good deck but its all control and one beater its not good against another Control deck.



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Riukken
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since: Jul 2004
Sep 22, 06 at 11:35pm
re: Magic the Gathering Deck Construction V3

(This is a joke deck. If you see terrible cards in here I put them in for a reason. But if an expert can make this better. Thanks for the criticism. This is not the worst deck ever because someone has lost to it.)
Creatures: 16
x4 Cabal Trainee
x4 Cabal Inquisitor
x3 Cabal Interrogator
x3 Wall of Blood
x2 Cabal Executioner

Spells & Artifacts: 20
x4 Pain's Reward
x4 Syphon Mind
x4 Cabal Ritual
x3 Bond of Agony
x2 Nihilistic Glee
x2 Graveyard Pact
x1 Wrath of God <--- LOL

Lands: 24
x20 Swamp
x2 Cabal Pit
x2 Ghost Quarter

This message was edited by Riukken on Sep 22 2006.


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Twang
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total posts: 1559
since: Dec 2005
Sep 23, 06 at 11:29pm
re: Magic the Gathering Deck Construction V3

Crescent Nights - A B/R/W aggro deck.

Red

4 Scorched Rusalka

Gold

4 Lightning Helix
3 Mortify
2 Ghost Council of Orzhova

Black

3 Dark Confidant
4 Zombify
3 Hypnotic Specter

White

4 Serra Avenger
4 Ghostway
3 Isamaru

Artifact

2 Umezawa's Jitte

Lands

1 Eiganjo
1 Shizo
1 Shinka
3 Lantern-Lit Graveyard
6 Plains
6 Swamp
6 Mountain


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Ninjamin
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since: Jun 2006
Sep 24, 06 at 2:48am
re: Magic the Gathering Deck Construction V3

There is no point in having ghostway in there you only have a few CITP cretures(ghost council) and no wrath so it doestn help you at all.

Also you could take out red entirely and make it a B/W aggro with palidin en vec and Trividar of thorn among other good aggro cretures like Hand of honer/cruelty.

hope this helps



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Jem
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Jem's profileJem's neohomeNeoPM Jem
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Sep 27, 06 at 1:01am
re: Magic the Gathering Deck Construction V3

here is my curent deck:
11 forests
12 islands
4 arcbound workers
2 arcbound stingers
4 vedelken engineers
1 vigean intuition
3 aphetto alchemist
1 second sight
1 memnarch
1 arcbound overseer
3 arcbound crusher
2 arcbound fiend
4 doubling season
1 elemental resonance
4 Simic signet
1 vigean hydropon
3 Spire golem
1 vulshok morningstar
1 arcbound reclaimers

any ideas on how i can make it better?



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gamerXXXX
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Sep 27, 06 at 3:10am
re: Magic the Gathering Deck Construction V3

ok if your making a Arcbound deck you need 4 Ravager, 4 workers, 4 crusher, up to 4 Reclaimer,and 4 Hybrid. thats all you need for Creatures if you can't get 4 Reclaimer try 2 reclaimers and two overseer
for Other Spell run 4 Thirst for Knowledge, 4 of any good land search card, 4 Simic signet why not, 4 Energy Chamber
For lands run 3 Urza's Tower/Mine/Plant, 6 forest and 5 Island

in deck list form this is the deck I see

Creature: 22

Arcbound Worker x4
Arcbound Ravager x4
Arcbound Hybrid x4
Arcbound Crusher x4
Arcbound Reclaimer x3
Arcbound Overseer x3

Other Spell: 16

Thirst for Knowledge x4
Energy Chamber x4
Simic signet x4
Reap and Sow x4

Lands: 22
Urza's Tower x3
Urza's Power Plant x3
Urza's Mine x3
Forest x7
Island x6

but its really up to you if you to make this deck


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Jem
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Sep 27, 06 at 4:41am
re: Magic the Gathering Deck Construction V3

meh. not sure about that, i dont like cookie cutter decks.
check out this new timespiral land-land arcbound reclaimer, but better.
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gamerXXXX
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Sep 28, 06 at 2:12am
re: Magic the Gathering Deck Construction V3

ok for one there no CC decks in magic and its not really better but it is good.



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Darkness will always win over Light, but the Light will never die
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Jem
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Jem's profileJem's neohomeNeoPM Jem
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Sep 28, 06 at 2:18am
re: Magic the Gathering Deck Construction V3

it is better, because unless you have arcbound overseer out or something else that gives you counters, it will die pretty soon.


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gamerXXXX
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Sep 28, 06 at 3:19am
re: Magic the Gathering Deck Construction V3

thats why I put in the ravager. think man think



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gamerXXXX
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Sep 29, 06 at 4:42am
re: Magic the Gathering Deck Construction V3

my Darksteel Reactor deck

Creature: 4 (you only needed four)
Coretapper x4

Other Spell: 33
Energy Chamber x4
Dismantle x4
Fabricate x4
Thirst for Knowledge x4
Heliophial x4
Ion Storm x3
Darksteel Reactor x3
Clock of Omens x3
Sculpting Steel x2
Clearwater Goblet x2

Lands: 23
Mountain x8
Island x7
Great Furnace x4
Seat of the Synod x4


also I put Chamber's in the Arcbound deck because it adds +1/+1 counters every upkeep so you can easy put one or more artifacts back on top of your deck unlike the land that only put one artifact back on top of your deck at a time.


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