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gamerXXXX
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Magic the Gathering Deck Construction V3 |
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I think we need to post this new one
heres the last post by Me quote ------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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Ninjamin
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re: Magic the Gathering Deck Construction V3 |
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I just checked out the Firemane wierding deck and its difinitly a cool deck. I might even consider building it because it is a bit cheaper then mill(which is very expensive) and it an overall awsome deck.
------------------- ![]() Credit to Glotnot for the banner | |
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gamerXXXX
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re: Magic the Gathering Deck Construction V3 |
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good idea
------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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Ninjamin
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re: Magic the Gathering Deck Construction V3 |
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I thought it would be cool if we discused current decks in different formats instead of the usual decklist cretique things we do
Wellanyone have an opinion on Structure and Force I just found it and it looked pretty solid and I see that many people like it. THoughts? ------------------- ![]() Credit to Glotnot for the banner | |
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gamerXXXX
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re: Magic the Gathering Deck Construction V3 |
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its a good deck but its all control and one beater its not good against another Control deck.
------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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Riukken
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re: Magic the Gathering Deck Construction V3 |
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(This is a joke deck. If you see terrible cards in here I put them in for a reason. But if an expert can make this better. Thanks for the criticism. This is not the worst deck ever because someone has lost to it.)
Creatures: 16 x4 Cabal Trainee x4 Cabal Inquisitor x3 Cabal Interrogator x3 Wall of Blood x2 Cabal Executioner Spells & Artifacts: 20 x4 Pain's Reward x4 Syphon Mind x4 Cabal Ritual x3 Bond of Agony x2 Nihilistic Glee x2 Graveyard Pact x1 Wrath of God <--- LOL Lands: 24 x20 Swamp x2 Cabal Pit x2 Ghost Quarter This message was edited by Riukken on Sep 22 2006. ------------------- ![]() | |
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Twang
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re: Magic the Gathering Deck Construction V3 |
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Crescent Nights - A B/R/W aggro deck.
Red 4 Scorched Rusalka Gold 4 Lightning Helix 3 Mortify 2 Ghost Council of Orzhova Black 3 Dark Confidant 4 Zombify 3 Hypnotic Specter White 4 Serra Avenger 4 Ghostway 3 Isamaru Artifact 2 Umezawa's Jitte Lands 1 Eiganjo 1 Shizo 1 Shinka 3 Lantern-Lit Graveyard 6 Plains 6 Swamp 6 Mountain ------------------- ![]() | |
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Ninjamin
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re: Magic the Gathering Deck Construction V3 |
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There is no point in having ghostway in there you only have a few CITP cretures(ghost council) and no wrath so it doestn help you at all.
Also you could take out red entirely and make it a B/W aggro with palidin en vec and Trividar of thorn among other good aggro cretures like Hand of honer/cruelty. hope this helps ![]() ------------------- ![]() Credit to Glotnot for the banner | |
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Jem
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re: Magic the Gathering Deck Construction V3 |
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here is my curent deck:
11 forests 12 islands 4 arcbound workers 2 arcbound stingers 4 vedelken engineers 1 vigean intuition 3 aphetto alchemist 1 second sight 1 memnarch 1 arcbound overseer 3 arcbound crusher 2 arcbound fiend 4 doubling season 1 elemental resonance 4 Simic signet 1 vigean hydropon 3 Spire golem 1 vulshok morningstar 1 arcbound reclaimers any ideas on how i can make it better? deck building getting you down? want something a bit simpler? try the new three card blind tournament it happens every week, and only requires about 15 minutes to complete! check it out! /advertising ![]() | |
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gamerXXXX
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re: Magic the Gathering Deck Construction V3 |
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ok if your making a Arcbound deck you need 4 Ravager, 4 workers, 4 crusher, up to 4 Reclaimer,and 4 Hybrid. thats all you need for Creatures if you can't get 4 Reclaimer try 2 reclaimers and two overseer
for Other Spell run 4 Thirst for Knowledge, 4 of any good land search card, 4 Simic signet why not, 4 Energy Chamber For lands run 3 Urza's Tower/Mine/Plant, 6 forest and 5 Island in deck list form this is the deck I see Creature: 22 Arcbound Worker x4 Arcbound Ravager x4 Arcbound Hybrid x4 Arcbound Crusher x4 Arcbound Reclaimer x3 Arcbound Overseer x3 Other Spell: 16 Thirst for Knowledge x4 Energy Chamber x4 Simic signet x4 Reap and Sow x4 Lands: 22 Urza's Tower x3 Urza's Power Plant x3 Urza's Mine x3 Forest x7 Island x6 but its really up to you if you to make this deck ------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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Jem
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re: Magic the Gathering Deck Construction V3 |
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meh. not sure about that, i dont like cookie cutter decks.
check out this new timespiral land-land arcbound reclaimer, but better. | |
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gamerXXXX
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re: Magic the Gathering Deck Construction V3 |
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ok for one there no CC decks in magic and its not really better but it is good.
------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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Jem
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re: Magic the Gathering Deck Construction V3 |
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it is better, because unless you have arcbound overseer out or something else that gives you counters, it will die pretty soon.
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gamerXXXX
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re: Magic the Gathering Deck Construction V3 |
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thats why I put in the ravager. think man think
------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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gamerXXXX
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re: Magic the Gathering Deck Construction V3 |
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my Darksteel Reactor deck
Creature: 4 (you only needed four) Coretapper x4 Other Spell: 33 Energy Chamber x4 Dismantle x4 Fabricate x4 Thirst for Knowledge x4 Heliophial x4 Ion Storm x3 Darksteel Reactor x3 Clock of Omens x3 Sculpting Steel x2 Clearwater Goblet x2 Lands: 23 Mountain x8 Island x7 Great Furnace x4 Seat of the Synod x4 also I put Chamber's in the Arcbound deck because it adds +1/+1 counters every upkeep so you can easy put one or more artifacts back on top of your deck unlike the land that only put one artifact back on top of your deck at a time. ------------------- ![]() Darkness will always win over Light, but the Light will never die 1111th post | |
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