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Hera
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Oct 19, 09 at 4:20pm
re: Magic the Gathering Deck Construction V3

I'm trying to make a deck around Sparkmage Apprentice and Sage of Epityr.



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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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gamerXXXX
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Nov 03, 09 at 8:34am
re: Magic the Gathering Deck Construction V3

try it with Cloudstone Curio



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Hera
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Nov 04, 09 at 5:37pm
re: Magic the Gathering Deck Construction V3

Kiki-Jiki + Pestermite = Win



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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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gamerXXXX
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Nov 06, 09 at 9:58pm
re: Magic the Gathering Deck Construction V3

same for Kiki-Jiki + Sky Hussar

but its ez to stop and all the fog's out there really can suck



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Hera
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Nov 07, 09 at 2:54am
re: Magic the Gathering Deck Construction V3

quote gamerXXXX
same for Kiki-Jiki + Sky Hussar

but its ez to stop and all the fog's out there really can suck
I could've sworn there was a infinite combo with a card name *Something* Spike and *Something* Druid.

I can't remember. >>


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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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Legendary Zidane
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Nov 07, 09 at 7:47pm
re: Magic the Gathering Deck Construction V3

That would be Devoted Druid and Quillspike. For extended, I'm currently playing Dark Depths/Vampire Hexmage though.


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Nov 09, 09 at 6:41am
re: Magic the Gathering Deck Construction V3

the only downside of the Dark Depths/Hexmage combo is if they "Path to Exile" or "Condemn" ( don't know why Condemn but u never know). but otherwise the idea is good.



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Legendary Zidane's profileEmail Legendary ZidaneNeoPM Legendary Zidane
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Nov 09, 09 at 6:57am
re: Magic the Gathering Deck Construction V3

Mana Leak and Rite of Consumption are there purely for Path to Exile.



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Nov 12, 09 at 12:02am
re: Magic the Gathering Deck Construction V3

um if u turn 2 it then no.(mostly because Rite is a sorcery and if u pull it turn two your out of mana) but I read the mirror match with that deck is funny.

I think red/black/blue would work out better. also u dont run "Muddle the Mixture"?


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Hera
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Nov 15, 09 at 9:42pm
re: Magic the Gathering Deck Construction V3

I need a new deck idea.



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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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Old Man Zangetsu
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Nov 16, 09 at 4:03pm
re: Magic the Gathering Deck Construction V3

BEARS! USE BEARS AS THE CREATURES!.

I actually made a semi decent deck using bears as the primary creatures lol.



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Nov 16, 09 at 9:21pm
re: Magic the Gathering Deck Construction V3

well since the game has like 4 different types meh



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Nov 16, 09 at 9:51pm
re: Magic the Gathering Deck Construction V3

Wasn't there like 1 good bear that makes all the other bears better?

Honestly, out of bears, all I can see is quick mana production and Lurking Predators.


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Nov 16, 09 at 10:28pm
re: Magic the Gathering Deck Construction V3

Well... There's Ashcoat Bear, Balduvian Bear, Grizzly Bears, Bear Cub, Forrest Bear, and Runeclaw Bear. They are all 2/2 for 1 colorless and 1 green. Ashcoat has one advantage over the others in that it has flash.

Then you have, Golden Bear 4/3, 3 colorless 1 green (4)
Pale Bears 2/2 with island walk for 3 (2 colorless and 1 green)
River Bear 3/3 with islandwalk for 4 (3 colorless 1 green)
Razor Claw Bear 3/3 for 2 colorless 2 green that gets +2/+2 when its blocked.
Spectral Bears 3/3 for 1 colorless 1 green with, Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Striped Bears 2/2 for 4 (3 colorless 1 green) with When Striped Bears enters the battlefield, draw a card.
Ursine Fylgja (3/3) for 5 (4 colorless and 1 white)
-Ursine Fylgja enters the battlefield with four healing counters on it.
-Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
2 colorless 1 white (3)Put a healing counter on Ursine Fylgja.
and finally...
Werebear 1/1 for 1 colorless 1 green
tap: Add 1 Green to your mana pool.
-Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.


quote Hera
Wasn't there like 1 good bear that makes all the other bears better?
So no there isnt, however, with a card like Coat of Arms, It can make the little 2/2's for 2 pretty damn powerful.

quote Hera
Lurking Predators.
Hmm that could add an interesting twist to the deck... Its creature heavy. So that may be helpful.

quote Hera
all I can see is quick mana production
Theres not much need for acceleration here. Low costs on nearly everything in the deck I have. Nothing in the deck excedes 5. And at that only the 3 Coat of Arms, Rude Awakneings and I beleieve a Gorilla Bersekers excede that. Plus with late game when I have all this un-used land I can cast a Rude Awakening and have 10-15 odd 2/2 lands to add to the mix. of attackers.

This message was edited by Old Man Zangetsu on Nov 16 2009.


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Hera
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Nov 17, 09 at 12:39am
re: Magic the Gathering Deck Construction V3

Minus Coat of Arms and add in Door of Destiny.

I'll give a brief description of the card.

When this card comes into play, choose a creature type. Whenever you play a creature of the chosen type, out a counter on DoD. For each counter on DoD, creatures of the chosen type get +1/+1.

So, 5 Counters = +5/+5.

Coat of Arms I dislike because it helps EVERYONE and it piss poor annoying when they're running something quick (elves, solider, goblins, ect) and it helps them more. >_>

I could see Garruk going well in the deck (though he makes beasts).

Gaia' Anthem (Glorious Anthem but green)

The Green Kamal (For 5 he gives all creature +3/+3 and trample)

So, I'm going to conclude that the over all basis of your Bear deck is basically beatdown?


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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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