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Neoseeker Forums » PC Games » Strategy » Command & Conquer 3: Kane's Wrath » The Marked of Kane » Post Reply

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hideOriginal Post

Apr 14, 08 01:07PMGypsy 00


Does anyone have any good stategies for the marked of Kane.
I tend to be them a lot. And wat do u think about them. What is their weeknesses and strongpoints. Im just wanting peoples oppinion.

Thread Recap (last 10 posts from newest to oldest)

May 13, 09 11:19PMps3fan4lifelolz


Yeah, unfortunately BH is kinda shit this patch. Infantry spam is too easily countered, and Purifiers need some kind of buff.

May 13, 09 02:54PMCypher8492


whew, my opinions have changed with time...

i like the marked ok now, mostly for the stealth and supercharged partical beam...steel talons r and aggressive faction, zocom is ok, still like black hand...

Jul 22, 08 03:14PMBluePhoenix1990


quote Archimonde_STG
They're not that bad although I don't like them they need too much micro while the controls aren't easy, they're still better than core nod, steel talons and zocom.

Zocom and the Talons are far superior to the Marked in my opinion, Zocom raiders devastate infantry, more so when put in a hammerhead, the talons wolverines and titans when backed up with slingshots are formidable foes. Core Nod i dislike (im not a fan of Nod and its factions at all to be honest) but even still i find that either relying on vertigos or avatars and stealth tanks will bring victory

The Marked aren't so bad, they have incredible infantry but you need to back them up with stealth tanks and avatars to have a strong army capable of defeating anything, except the scrin victory fleet unless you have a hell of alot of stealth tanks.


Jul 22, 08 12:15PMps2fan4life


That's not their main weakness. Their main weakness is that the Titan is cost-ineffective when compared to Preds. They also lack advanced inf which makes them a vehicle faction, but like I said before, Titans are not really worth it compared to preds.
If there would be some sort of good/bad faction list, MoK would def. place above ST.
MoK is a hit and run faction, they're very micro intensive and require a great amount of time and effort to master them. Using Tib troopers to slow down vehicles, then EMPing them with your enlightened/awakened, and then destroying the vehicles with your anti vehicle units is one of the many things about MoK that is hard to properly master. They're simply not a faction where you hit Q and attack.

Btw, I'm not a MoK player. Too much micro, I prefer Reaper, Black Hard and ST

Jul 15, 08 06:58AMCypher8492


better than the talons?????!

i dont know about that...but i do have to say, that the talons have a real weakness no other faction does, that being that their tanks are walker units, meaning vulnerable to commando C4, for example, if you spam some titans, with no wolverine back up, a commando is ur worst nightmare...

Jun 12, 08 10:56AMArchimonde_STG


quote
sorry, maybe its just the style of play i prefer, but i would rank marked of kane near the bottom of the list for best factions...and that includes the core factions...
They're not that bad although I don't like them they need too much micro while the controls aren't easy, they're still better than core nod, steel talons and zocom.

Good strategies? sure I'll give you that. Well first they can do venom spam which if you have suffiecent ground power to take out those hard-hitter AAs (slingshot, Mantis, STank) then that works good. You can use the reckoner at the enemy tiberium field with rocket squads and with the cybernetic legs upgrade fill in the extra slot with a Enlightned, it'll hurt the enemy bad. Basically they're a glorified version of Core Nod, their tactics are about the same with the difference that MoK has better venoms and infantry but they can't use flame tanks in attacks or use the stealth flame tank tactic but overall they're better than Core Nod.

May 29, 08 07:45PMCypher8492


sorry, maybe its just the style of play i prefer, but i would rank marked of kane near the bottom of the list for best factions...and that includes the core factions...

Apr 14, 08 05:46PMAulis Vaara


Strong points? The enlightened. EMP's cripple your enemies and the supercharged particle beams make your shredder-turrets very very awesome, as well as making the Enlightened even better. If you want to take out some armor, you had best collect some stealth tanks or avatars though, as it is the only thing that takes them down with relative ease, although the EMP's make you forget about that completely.

Apr 14, 08 01:07PMGypsy 00


Does anyone have any good stategies for the marked of Kane.
I tend to be them a lot. And wat do u think about them. What is their weeknesses and strongpoints. Im just wanting peoples oppinion.

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