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hideOriginal Post

Dec 06, 08 06:27PMDragon ZERO


I havn't seen many MOHH2 Wii guides for online, so here's a guide every one needs to contribute to to make uber. I'll edit it with your contributions and give you credit.


SMGs (Thompson, MP40)
-Also, crouching eliminates all recoil with the machine guns, but don't abuse it.-BlueInkognito



HMGs (BAR, STG)




M1 Garand



Karabiner
- Always go for the headshots. It takes just one headshot with this guy to kill. -Dragon ZERO


Snipers (Springfield, Gewer)
- Press C on the nunchuk to lock your zoom -Dragon ZERO



Shotgun
- A shotgun to the face will kill, so shoot up close. -Dragon ZERO
- with the shotgun, you can press Z to cancel reload and keep whatecer you put in before you hit Z- KYOOBIKLEEZ



Pistols (.45 Automatic, Luger)


Grenades
- Always clip the grenade with A. You have 4 seconds to throw it before it explodes- Dragon ZERO
- If you're going to die, clip a grenade to leave your killer a little suprise -Dragon ZERO



Other
- During reloading, after your character puts the next round into the gun, press Z. This will cancel the reload, but your gun will be full, saving you a few precious seconds. Does not work with the shotgun. -Dragon ZERO
-When your enemy is running left or right from your perspective... always lead the shot. In other words, if they are running left aim to the left of them a bit.-BluInkognito
- Instead of squaring off and having a shootout, if possible jump around a corner or duck behind sufficient cover, something that completely covers you, But don't stay long. Do this only for a second, literaly, and let him waste a few rounds. Then jump out with a full clip and the clear advantage.-BlueInkognito


This message was edited by Dragon ZERO on Jan 31 2009.

Thread Recap (last 10 posts from newest to oldest)

Jan 31, 09 10:54AMDragon ZERO


Thanks for the help guest

Jan 28, 09 05:01PMBluInkognito


When an enemy gets the jump on you. Instead of squaring off and having a shootout, if possible jump around a corner or duck behind sufficient cover, something that completely covers you, But don't stay long. Do this only for a second, literaly, and let him waste a few rounds. Then jump out with a full clip and the clear advantage.

Jan 28, 09 04:53PMBluInkognito


A note on HMG's... maybe its a personal preference because I am not that good with them. But I don't like to have a close range shootout with a SMG, you are better off at a medium/long distance. Anyone who is good with an SMG will make you look like swiss cheese before you get your 8 good shots off for the kill. Again it could be a personal preference and not really a good tip, so give me some feedback on it.

Jan 28, 09 04:46PMBluIkognito


This goes for all weapons, and should be well known to lots but this is the most important thing i found out when learning. When your enemy is running left or right from your perspective... always lead the shot. In other words, if they are running left aim to the left of them a bit. The farther away they are the more you need to lead it... even with the sniper rifles. Just because your reticule is red does NOT mean you are hitting them consistently... unless of course they are running straight towards or away from you, or at very very close range. Also, crouching eliminates all recoil with the machine guns, but don't abuse it. If you are being shot at and you crouch you are making it hard for them NOT to get a head shot. Learn when to crouch, and when to stay on the move. A note on the sniper rifle, join an empty game... find a wall, and work on no scoping. Stand a few imaginary game feet away from it and learn roughly how you need to aim without scope to hit where you want. A sniper who can't no scope is a sitting duck. One that is good with nades and no scoping is a nasty s.o.b. After you get your bearings a bit join an unrated game and mess around. Happy sniping!

Dec 08, 08 05:43PMDragon ZERO


hint added.

Dec 07, 08 05:58PMKYOOBIKLEEZ


with the shotgun, you can press Z to cancel reload and keep whatecer you put in before you hit Z

Also, I think nades have 5 seconds, I'm not sure

Dec 06, 08 06:28PMDragon ZERO


Reserved in case future space is needed

Dec 06, 08 06:27PMDragon ZERO


I havn't seen many MOHH2 Wii guides for online, so here's a guide every one needs to contribute to to make uber. I'll edit it with your contributions and give you credit.


SMGs (Thompson, MP40)
-Also, crouching eliminates all recoil with the machine guns, but don't abuse it.-BlueInkognito



HMGs (BAR, STG)




M1 Garand



Karabiner
- Always go for the headshots. It takes just one headshot with this guy to kill. -Dragon ZERO


Snipers (Springfield, Gewer)
- Press C on the nunchuk to lock your zoom -Dragon ZERO



Shotgun
- A shotgun to the face will kill, so shoot up close. -Dragon ZERO
- with the shotgun, you can press Z to cancel reload and keep whatecer you put in before you hit Z- KYOOBIKLEEZ



Pistols (.45 Automatic, Luger)


Grenades
- Always clip the grenade with A. You have 4 seconds to throw it before it explodes- Dragon ZERO
- If you're going to die, clip a grenade to leave your killer a little suprise -Dragon ZERO



Other
- During reloading, after your character puts the next round into the gun, press Z. This will cancel the reload, but your gun will be full, saving you a few precious seconds. Does not work with the shotgun. -Dragon ZERO
-When your enemy is running left or right from your perspective... always lead the shot. In other words, if they are running left aim to the left of them a bit.-BluInkognito
- Instead of squaring off and having a shootout, if possible jump around a corner or duck behind sufficient cover, something that completely covers you, But don't stay long. Do this only for a second, literaly, and let him waste a few rounds. Then jump out with a full clip and the clear advantage.-BlueInkognito


This message was edited by Dragon ZERO on Jan 31 2009.

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