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Neoseeker Forums » Xbox 360 Games » Action and Arcade » Banjo-Kazooie: Nuts & Bolts » Stop'N'Swop to be revealed?!? » Post Reply

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Thread Recap (last 10 posts from newest to oldest)

Jun 03, 09 02:26AMKazooieman


To be perfectly honest there are too many threads related to Stop 'N' Swop in this forum and the N64 games. We'll just have to live with the fact that Stop 'N' Swop will just be the extra nonsense you get for your car in Nuts & Bolts.

Jun 01, 09 12:35PMMario


In Banjo-Kazooie (for the n64, about a decade or more ago), there was a hidden, unusable feature called Stop'N'Swop. Stop'N'Swop consisted of 6 eggs with question marks on them, and the mysterious ice key. The Stop'N'Swop menu was at the very end of the totals menu and seemed to have no purpose. Many people thought it was a game transfer that made it to where you could use elements from Banjo-Kazooie and use them in Banjo-Tooie. Some thought Vice-Versa, that elements from B-T would go to B-K, to enhance or add-on gameplay. But before the secrets could be revealed, Rare was purchased by Microsoft from Nintendo, hindering Stop'N'Swop progress . But then, remakes of Rare\Nintendo games were made for xbox 360, including the banjo series. People who had the game and were disappointed when Stop'N'Swop was delayed for arrival, but then a ray of stoobish hope shone through the darkness. Stop'N'Swop was sitll active in the xbox 360 ports for B-K, and B-T. It is possible that Nuts & Bolts may hold the answer, but we'll just have to work together to find out. If you know a way to find the answer, you will be Rare's greatest champion! And, if not, we can always wait for the answer to come to us. Either way is fine with me. It could take days, weeks, months, years, decades, centuries, never, etc.. So, who wants to go first?

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