Sharing Blackheart knowledge and overall discussion of why he doesn't wear pants. Everybody share what they know.
First, you need to discover the Tail of Jesus. All of BH's lk's are godly. They are some of the quickest long range pokes in the game. The standing lk reaches between a third and halfway across screen. The jumping lk is a little shorter than the jumping lp, but it reaches further under him. The lp's are great too, but the lk's are quicker and-- especially in standing/crouching situations--setup for combo's better. lk+Anti Air Assist(AAA), lk *assist hits* InfernoxxHeart of Darkness is still a great combo when it hits. If you can DHC it into something else, like Sent's HSF, or Iron Man's Proton Cannon, you're got something killer on your hands. If the very next character in your deck is Storm, use Armageddon instead of HoD so you can DHC into Hailstorm, and relaunch. The lk's should usually be your main opener if you want to catch somebody screwing up.
The second thing you want to learn is his jumping hp(usually done with a space-controlling assist like Sentinel's drones). People who think BH gets rushed down for free haven't been playing the right BH's. The main thing about this set up is that with all the demons (and drones, or whatever) on screen, Magneto can't just dash right in. He can't dash right over, because BH is so high up, you'll be able to react in time(not to mention, he'll have to get past the demons wandering about and folloing BH). Don't overuse this, because essentially you're not getting anything done. This was the biggest downfall to playing BH as a trap character--not getting any real damage in for his effort. Use this only to stop rush characters. With the exception of Captain Commando, BH and Ken, this is fairly safe in spite of AAA's. If it hits, don't forget to squeeze in an lk (or launcer, I guess) to go for a combo opportunity.
I'll post more tomorrow.
Does anyone know why BH doesn't wear any pants?
Thread Recap (last 10 posts from newest to oldest)
Feb 13, 09 08:20AMfirerikku546555
[quote=kin jazama|message:5498309] They need to make a movie about him.
That would be cool.
------------------- [\quote] Well he did appear in the ghost rider movie according to rumors but....... he actually is human and wears leather!
Dec 13, 08 09:15AMwheeeee
when i use blackheart, i use him together with doctor doom and iceman... doctor doom and blackheart is a very good combination if you know how to use both doctor doom and blackheart with anti air assists..
Aug 08, 07 08:56AMdemonkingdabura
he sucks
Aug 22, 06 04:58PMShadow Rue
I can feel my brain expanding.
Aug 22, 06 03:32PMOrder66
WoW.COOL.
Aug 22, 06 02:48PMplayboyd
F - Forward U/F - Up/forward B - Backward U/B - Up/backward U - Up D/F - Down/forward D - Down D/B - Down/back
LP - Light Punch / Jab HP - Hard Punch / Fierce LK - Light Kick / Short HK - Hard Kick / Roundhouse A1 - Assist 1 A2 - Assist 2
P - Hit either punch PP - Hit both punches K - Hit either kick KK - Hit both kicks
+ - Input commands on either side of the sign simultaneously.
QCF - Quarter Circle Forward; D,DF,F QCB - Quarter Circle Back; D,DB,B HCF - Half Circle Forward; B,DB,D,DF,F HCB - Half Circle Back; F,DF,D,DB,B DP - Dragon Punch (Shoryuken) motion; F,D,DF RDP - Reverse Dragon Punch motion; B,D,DB 360 - A 360-degree motion, starting anywhere; e.g. U,UF,F,DF,D,DB,B, etc. [NOTE: You really only have to do a 270, hit 6 consecutive directions, to register a 360 motion].
OTG - Off The Ground DHC - Delayed Hyper Combo, also known as an EX Cancel
Universal Moves ---------------
F,F or PP - Dash forward B,B or B+PP - Dash backward D,U - Super Jump
MP - Medium punch / strong. LP button in combos MK - Medium kick / forward. LK button in combos d - Dash. Dash forwards before executing the following command s - Standing. e.g.- s.LK means a light kick while standing j - Jumping. e.g.- j.LP means a light punch while jumping c - Crouching. e.g.- c.HP means a hard punch while crouching sj - Super Jumping. e.g.- sj.HK means a hard kick while super-jumping XX - Cancel into. e.g.- s.LK XX QCF+P means a standing light kick cancelled into a QCF+P motion. /\ - Jump (usually after a launcher, to follow your opponent) \/ - Land
Aug 22, 06 05:29AMShadow Rue
Okay, is there a book called "MvsC2 abbreviations for Dummies" by any chance I can get?
Aug 21, 06 05:00PMplayboydojo
quote
BH/Cable/Cyke
s.lk+Cyke, s.lk, superjump *assist hits*, sj.hk, a/d back, sj.hk, land, [jump, j.hk *wiffs*, jump j.hk]x4, tag in Cable, go nuts.
Blackheart builds easy meter, snaps in Cable...that seems pretty damn simple to me.
quote
or BH/Storm/Cyke
pretty much the same thing except after the infinite you use InfernoxxArmaggedonxxHailstorm. It's a little harder to nail the inf with BH/Storm/CapCom but the team gets too nasty.
s.lk+Cyke, s.lk, superjump *assist hits*, sj.hk, a/d back, sj.hk, land, [jump, j.hk *wiffs*, jump j.hk]x4xxInfernoxxArmaggedonxxHailstorm takes 60% life easy and puts a Storm with 3 meters on point. The game is pretty simple from there.
Aug 21, 06 08:20AMShadow Rue
Uh, everything?
Aug 21, 06 07:26AMplayboydojo
Well, it would help if you specified what/why you didn't understand...
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