C2 ENGINE The collective name for our cross platform gaming technologies is now the C2 engine. Needless to say, the shots and videos on our site should give some indication of the capabilities of our technology. However, for the technical types, here's a list of some of it's features:
Engine Features
3D Features Overhead, side on, first & third person 3D views 2D / 3D Math API 2D software and hardware rendered sprites Full screen coverage texture mapped primitives running at 30fps+ Flat shaded and texture mapped polygonal and surface rendering engines Smooth lit shaded texture mapped bitmap and polygon primitives Real-time 8-bpp and 15-bpp rendering engines Non real-time 15-bpp true colour RGB smooth lit engines Fast Spherical and cylindrical single primitive rendering Transparent textures Tiled textures Reflective looking surfaces Affine & perspective correct rendering available Dynamic level of detail system Mipmapping Automated texture animation system Support for 3D Studio max exported data Bone key frame character animation support Proprietary super fast character rendering system Proprietary OHE engine format for the display of optimised overhead 3D worlds Proprietary WFR engine format for the display of optimised first and 3rd person 3D worlds Proprietary MDX engine format for the display of generic 3D polygon worlds
General Features
OOP design GBA hardware encapsulation Runs on PC, GBA and Windows CE based PDA. The exact same code and graphics are used across all platforms Windows based GUI editors for creation of 3D gaming worlds, the objects that occupy them and all other associated data. Imports modeling and animation data directly from 3D Studio MAX. Memory management system Code caching system Dynamic overlay panel support Special effects system Text console system
Thread Recap (last 10 posts from newest to oldest)
Aug 16, 05 02:19AMAnyieth
I hpe you are right "nbond" because I just got the game 5 days ago and I am still playing, but I finished it.
Anyway that will make it twice as fun !
Do you know if it will be multiplayer ?
May 25, 04 02:10AMGhetto Prince
its just gonna be the top-down view like in the previous GTA games for the Gameboy, but i think its gonna be ace.
Peace
May 24, 04 06:57AMdxnation
I doubt it will be anything to blow me away... the GBA is very limited in what it can do... they should save something like this for the Sony PSP or Nintendo DS
Apr 29, 04 03:22PMnbond
dont be afraid to post something guys! how do you think the graphics will look? what will the framerate be? will they import everything that's in the console versions? post your answers!
Apr 25, 04 01:50PMnbond
This is what the C2 engine is made of:
C2 ENGINE The collective name for our cross platform gaming technologies is now the C2 engine. Needless to say, the shots and videos on our site should give some indication of the capabilities of our technology. However, for the technical types, here's a list of some of it's features:
Engine Features
3D Features Overhead, side on, first & third person 3D views 2D / 3D Math API 2D software and hardware rendered sprites Full screen coverage texture mapped primitives running at 30fps+ Flat shaded and texture mapped polygonal and surface rendering engines Smooth lit shaded texture mapped bitmap and polygon primitives Real-time 8-bpp and 15-bpp rendering engines Non real-time 15-bpp true colour RGB smooth lit engines Fast Spherical and cylindrical single primitive rendering Transparent textures Tiled textures Reflective looking surfaces Affine & perspective correct rendering available Dynamic level of detail system Mipmapping Automated texture animation system Support for 3D Studio max exported data Bone key frame character animation support Proprietary super fast character rendering system Proprietary OHE engine format for the display of optimised overhead 3D worlds Proprietary WFR engine format for the display of optimised first and 3rd person 3D worlds Proprietary MDX engine format for the display of generic 3D polygon worlds
General Features
OOP design GBA hardware encapsulation Runs on PC, GBA and Windows CE based PDA. The exact same code and graphics are used across all platforms Windows based GUI editors for creation of 3D gaming worlds, the objects that occupy them and all other associated data. Imports modeling and animation data directly from 3D Studio MAX. Memory management system Code caching system Dynamic overlay panel support Special effects system Text console system
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