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Neoseeker Forums » Gameboy Advance » Action » Grand Theft Auto Advance » GBA GTA3 WILL USE C2 ENGINE, FULL 3D » Post Reply

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hideOriginal Post

Apr 25, 04 01:50PMnbond


This is what the C2 engine is made of:

C2 ENGINE
The collective name for our cross platform gaming technologies is now the C2 engine. Needless to say, the shots and videos on our site should give some indication of the capabilities of our technology. However, for the technical types, here's a list of some of it's features:

Engine Features

3D Features Overhead, side on, first & third person 3D views 2D / 3D
Math API 2D software and hardware rendered sprites Full screen coverage texture mapped primitives running at 30fps+
Flat shaded and texture mapped polygonal and surface rendering engines
Smooth lit shaded texture mapped bitmap and polygon primitives
Real-time 8-bpp and 15-bpp rendering engines Non real-time 15-bpp true colour RGB smooth lit engines
Fast Spherical and cylindrical single primitive rendering
Transparent textures
Tiled textures
Reflective looking surfaces
Affine & perspective correct rendering available
Dynamic level of detail system
Mipmapping
Automated texture animation system Support for 3D Studio max exported data
Bone key frame character animation support
Proprietary super fast character rendering system
Proprietary OHE engine format for the display of optimised overhead 3D worlds
Proprietary WFR engine format for the display of optimised first and 3rd person 3D worlds
Proprietary MDX engine format for the display of generic 3D polygon worlds


General Features

OOP design
GBA hardware encapsulation
Runs on PC, GBA and Windows CE based PDA. The exact same code and graphics are used across all platforms Windows based GUI editors for creation of 3D gaming worlds, the objects that occupy them and all other associated data. Imports modeling and animation data directly from 3D Studio MAX.
Memory management system
Code caching system
Dynamic overlay panel support Special effects system
Text console system


Thread Recap (last 10 posts from newest to oldest)

Aug 16, 05 02:19AMAnyieth



I hpe you are right "nbond" because I just got the game
5 days ago and I am still playing, but I finished it.

Anyway that will make it twice as fun !

Do you know if it will be multiplayer ?

May 25, 04 02:10AMGhetto Prince


its just gonna be the top-down view like in the previous GTA games for the Gameboy, but i think its gonna be ace.

Peace

May 24, 04 06:57AMdxnation


I doubt it will be anything to blow me away... the GBA is very limited in what it can do... they should save something like this for the Sony PSP or Nintendo DS

Apr 29, 04 03:22PMnbond


dont be afraid to post something guys! how do you think the graphics will look? what will the framerate be? will they import everything that's in the console versions? post your answers!


Apr 25, 04 01:50PMnbond


This is what the C2 engine is made of:

C2 ENGINE
The collective name for our cross platform gaming technologies is now the C2 engine. Needless to say, the shots and videos on our site should give some indication of the capabilities of our technology. However, for the technical types, here's a list of some of it's features:

Engine Features

3D Features Overhead, side on, first & third person 3D views 2D / 3D
Math API 2D software and hardware rendered sprites Full screen coverage texture mapped primitives running at 30fps+
Flat shaded and texture mapped polygonal and surface rendering engines
Smooth lit shaded texture mapped bitmap and polygon primitives
Real-time 8-bpp and 15-bpp rendering engines Non real-time 15-bpp true colour RGB smooth lit engines
Fast Spherical and cylindrical single primitive rendering
Transparent textures
Tiled textures
Reflective looking surfaces
Affine & perspective correct rendering available
Dynamic level of detail system
Mipmapping
Automated texture animation system Support for 3D Studio max exported data
Bone key frame character animation support
Proprietary super fast character rendering system
Proprietary OHE engine format for the display of optimised overhead 3D worlds
Proprietary WFR engine format for the display of optimised first and 3rd person 3D worlds
Proprietary MDX engine format for the display of generic 3D polygon worlds


General Features

OOP design
GBA hardware encapsulation
Runs on PC, GBA and Windows CE based PDA. The exact same code and graphics are used across all platforms Windows based GUI editors for creation of 3D gaming worlds, the objects that occupy them and all other associated data. Imports modeling and animation data directly from 3D Studio MAX.
Memory management system
Code caching system
Dynamic overlay panel support Special effects system
Text console system


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