Whoever has Indigo Prophecy, post here what you think about it. It's not yet released here in USA yet, but I believe it's out in the UK.
This message was edited by Austin Cooper on Sep 17 2005.
Thread Recap (last 10 posts from newest to oldest)
Nov 09, 07 07:37PMMatt Addison
I didn't mind this game.
It was well orchestrated at the start, however admittedly did fall a little lack lustre toward the end.
I did write and submit a review onto Neoseeker, if anyone's interested in reading it. =]
Aug 13, 06 08:08PMShadeburnt
EDIT: Oh My Goodness! I just realized how old this thread is! Heh-heh...
Okay, as said previously, this may contain spoilers, and it shall.
This gameplay was extremely unique (making it extremely fun to play). The Splitting of screens as a timer, the puzzles, and the characters were very well done. The story had he hooked from the very first minute, but there is a bad side.
The story, from the halfway mark, fell to crap. I can't entirely remember it all (sold the game ) but attaining powers in a military base as a child? Machine 'Orange Clan'? Purple Clan of Magic? It was all too rushed, all too random, and definately hard to follow. There were also required parts that seem to kill any thrill you'd have, such as basketball, skating, and dancing.
There is also almost no replay value I can find. You obtain points to unlock features, but almost all of them can be unlocked through your first time playing, and it doesn't add much more content. Also, it is almost too easy to avoid stress in the game. Almost as if you didn't need it at all. Sorry to trash this game so much, but I did buy it, beat it, and dislike it.
Feb 15, 06 03:53AMMystical Cracker
I just picked up Indigo Prophecy 2 days ago, this game is awesome & very addicting lol.
Sep 20, 05 11:12AMRequiem
Finding the knife when you play as Carla/Tyler? I found it in the bin, on the wall that has the window in it. I was controlling Tyler at the time as well, if the discovery is character-specific.
I have a friend who was considering buying The Chronicles of Riddick: Escape from Butcher Bay so he could play it on my Xbox. So your friend isn't alone there.
Sep 19, 05 01:04PMToninho
Does it count if my friend has the game and I've lent her my PS2 so she can play it? Yes, that's right, she bought the game without actually having a PS2..
I hadn't heard of the game until I went around to her house and we started a new game, we played for a little while with the lights off and the sound up.. was expecting it to be a little more frightening than it was but hey, can't complain.
The only thing is that at the very start of the game we couldn't figure something out about the knife.. so we had to start the game over after spending well over an hour and a half trying to find it after we hid it.
Anyone who can tell me how to find it please do Just so it's not buggin' me.
Sep 18, 05 04:55PMAustin Cooper
'If I have the money' is the problem. This family is poor at the moment.
Sep 18, 05 12:10PMBigRedMachine
quote Austin Cooper
Awesome! I can't wait to get this game!
Only 2 days to go, don't worry. Soon my friend, soon!
Sep 17, 05 04:22PMAustin Cooper
Awesome! I can't wait to get this game!
Sep 17, 05 02:50AMBigRedMachine
Yup, got it.
And it's not like anything I have ever played before. In a way you can compare it to Grim Fandango, but with a completely different theme. But from what I've seen (just had the park sequence), this is going to be a classic. The controls are a bit shifty, especially the running, but this has been the only flaw I have came across so far. When you have to do something within a certain period of time, I myself start sweating... It's just that intense.
Sep 16, 05 09:53PMRequiem
This post and thread are likely to contain spoilers, so if you're waiting to play the game then it's probably not wise to read through it However, so far so good, it's great to see how the gameplay and narrative are intertwined so well. I really liked, for example, the use of split screen to show how how limited your time was in some scenes. I felt it heightened the sense of panic, especially when the character had a lot to do in that time. The choreography of the action sequences is well done and I enjoy the 'simon says' elements to them, though the alternate trigger pressing really kills at times (see The Storm chapter for a good example). But really it's the exploratory elements that drive that I find most interesting. The hundreds of interactions that's possible really bring the settings alive, and in many ways help flesh out the characters. Lucas and Carla have beautiful apartments, too
A few humourous things I've noticed so far:
Duck Soup! Lucas' kitchen is filled with the stuff, and they can be found to a lesser extent in Carla's and Tyler's places.
Tyler's fashion makes me laugh. His apartment and clothing are incredibly retro and psychedelic.
Omikron references. Omikron: The Nomad Soul was Quantic Dream's previous game, about a society controlled by a machine.
This is a great review of the game, that I'm unable to submit to Neoseeker (Neo won't accept the URL for some reason). The Guardian is a really intelligent broadsheet newspaper in the UK, and the review makes some good points about the game.
"But compare Fahrenheit with Grand Theft Auto. Where GTA's treatment of sex is gleefully hyperbolic pornography - a pure ho-pleasing stud-'em-up - Fahrenheit's plays a central part in its story arc. The brief rendezvous between character Lucas Kane and his ex is a momentary reprieve from his increasing estrangement from humanity and reality, and a reminder that his life wasn't always a living hell. Grand Theft Auto is a game that, due to its content, only adults should play. Fahrenheit is a game for adults: the difference is important."
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