The SC3 forum had one, and this forum should have one as well.
These are basically the internet terms or lingo used when associating with Soul Calibur.
The Basics
We all know what B,A,K and G stand for:
B: Vertical Hit A: Horozontal Hit K: Kick G: Guard
But instead of saying something like Forward, Forward, B,A, numbers are used:
1 = d/b (Down+Back) 2 = Down 3 = d/f 4 = Back 5 = Nuetral 6 = Forward 7 = u/b 8 = Up 9 = u/f
An Easier way? Look at your Num Pad to the right of most keyboards:
7 8 9 4 5 6 1 2 3
=
...
So for example, 214 = Quarter-circle back (Slide from down to left)
Other stuff:
NC = A Natural Combo. If the first hit lands, the entire string is guaranteed. NCC = Natural Counter Combo. Combo only guaranteed on counter hit. WC = While Crouching: Attack used while you are... crouching. WS = While Standing: Attack used as you let go of G to stand up. WR = While Running: Attacks used while...er... running. WL = While Landing: Attacks used after a delay when you jump into the air (Not in SCIV). RO = Ring Out (Self-explanatory) AT = Attack Throw (Attack becomes a throw on hit, but unlike a throw, can be blocked) CH = Counter Hit (When your attack hits the opponent as they are trying to attack/input a move, back up, or sidestep - you'll deal more damage, and may stagger/stun them) BT = Back Turned (Some moves can only be done when your back is turned)
------------------------
Advanced Terms
Ukemi
When you tap G the moment you hit the floor, you will immediately get back up to avoid additional hits on the ground. Pressing G and a direction will have you get up in the direction you choose.
Advantage/Disadvantage - Frame Trap/Tech Trap
Advantage, also known as Frame Trap is when you perform a move or tactic that leaves you with an advantage.
For example, if your opponent blocks Astaroth's 2B, it leaves them in a crouching position. Astaroth looks like he is going to have a long recovery time when in fact, they are equal.
Moves that allow you the priority of attack are advantageous and allow you to set-up mind games.
For example, Taki's AAB (which can be delayed). It leaves her in a crouching position, and if the last move hits, and the opponent tries to strike back, her WS K will get them first, resulting in a counter-hit and will stagger them. Which can then be followed up by various moves.
Another example of a Frame Trap is Zasalamel's 46B+G throw (SCIII). It leaves the opponent staggered at the end, and Zasalamel has the advantage. Zasalamel could follow up with 6B which puts the opponent into a double-over stagger which can be escaped, but Zasalamel is still in the advantage. If they escape it, they are vulnerable to another throw. If they don't, they will be launched.
So this set-up is called a Frame Trap.
A Tech Trap is basically a move that will catch your opponent when they try to techroll/ukemi after falling or hitting the ground from a stagger. For example, after a 33B launch with Setsuka into a wall, when your opponent falls to the floor, if they try to ukemi, agB will launch them for another combo.
J.I = Just Impact
When you perform a Repel Gaurd Impact against an attack, and it repels at the exact frame, you get a "Just" Impact (You'll know because the flash is red instead of white and it's louder). This gives you slightly more frame advantage and your next move becomes a Counter hit (More damage. possible Stagger/Stun effect)
However, unless you have super-human reflexes, Just Impacts are tough to do because you need to time it at the exact last moment before an attack hits you (Which is the exact 1/60th of a second)
VC = Variable Cancel
A Variable Cancel is a (hidden?) technique you can do to return to a nuetral state while performing certain moves. For some characters, it enables you to cancel mid-throw into a nuetral stance while the opponent still takes the damage and effects of the throw (Like Setsuka's B+G, Zas's 46B+G, Taki's BT B+G) or it can be done to return to a nuetral state after attacks that would normally have a longer recovery time.
Nuetral State = Your standing and can do anything. So, basically, instead of recovering from attacking, you go back to normal instantly.
In order to do this, you must hold G and tap 22 (Down Down) and then let go of all buttons.
So G22.
Only very few moves can be Variable canceled.
Example:
When you do Zas's 46B+G, immediately VC (G22) and he will stop while attempting the throw. The opponent will still be staggered by the throw but Zas isn't doing anything. This is your chance to either launch them, or try another throw immediately afterwards while they are vulnerable.
In my opinion, VC should not be universally used, because it's a very hard thing to master and only specific moves can really make good use of it. And in the midst of an intense fight, it might not be worth it to try.
This may even be taken out of Soul Calibur IV entirely.
JF = Just Frame
Not exactly new...
But it basically means you need to input the attack at the exact time. Some Just Frames require more specific timing then others (Setsuka's 4AAA) while some aren't too hard to do (Mitsu's 214A AAA).
Terms used when describing a playing style
You know what a Turtle is right?
Turtling is when someone is always blocking. They do not ussually initiate a battle or advance offensively.
Turtle: A playing style used to describe overly defensive players who do not focus on attacking. Much like a turtle, they will block or guard impact everything in order to get an opportunity for a counter attack.
Pitbulling is the opposite.
Pitbull: The exact opposite of a turtle. Pitbulls are known for their high offense strategy that involves nothing but brute force to crack an opponent's defenses. Also known as Rushdown.
Taki-users are pit-bulls.
~~~~~~~~~~~
Any questions can be discussed in this thread.
And if there are any new terms or moves in SC4, they will be found here.
Many characters have stances that have their own abbreviations (such as Taki's Possesion (PO).
Feel free to contribute if you know a character's stance abbreviation. ^^
[color=#666666]This message was edited by Ray_Masamune on Aug 11 2008.
Thread Recap (last 10 posts from newest to oldest)
Feb 10, 09 04:28AMDoomlord13
thanks for making this forum i still like how i understood it before but if this works for you it works for you
Nov 21, 08 10:55AMsoul calibur king
Only w/ Hilde's moves, a good example would be Dragon's Breath stages 1-3
Aug 05, 08 01:25PMRay_Masamune
A Just Input simply means you need to press the indicated button at the required frame(s) into the move/animation (whatever that may be varies with each move).
I don't believe there is a need to hold onto the button so long as you pressed it at the correct moment. There could be exceptions, but not to my knowledge.
Aug 05, 08 08:33AMJonny_RP
I would like my mind to be cleared about (just input) cuz even though i have been able to perform them, i thought this meant just letting go of buttons after the input but it seems i can't do them this way but by rapidly pressing another one after.
Ex: 3AB kind of became to me: 3ABB.
Aug 03, 08 11:29AMSalem590
Alright. I posted it over there, and of course gave credit to Ray. I also posted a link over there for the 360 Stragglers to make their way over here. Since this seems to be the more popular area for SCIV.
Aug 03, 08 07:20AMTaki
I doubt Ray have anything against that. Go a head and copy it, and ask a section mod to sticky the thread.
Maybe you should credit Ray at the end of the post though.
Aug 03, 08 07:07AMSalem590
Hey Ray, would you mind posting this over in the Xbox Version forum, or, would you mind if I quoted it and posted it over in the Xbox Version forum?
Jul 31, 08 02:04PMRay_Masamune
I believe buttons you're required to hold down have [] around them (at least, that's the case in Tekken lingo).
So [B] would be holding down B.
(I'm going to have to edit the first post soon. -.-; )
Jul 30, 08 08:39AMJonny_RP
I was sure that i once asked that q but just to make sure, the terms like Aa or aA, what are they used for? Is that when i tap the buttons simultaneously or just hold both?
Jul 29, 08 08:55PMShattered
Ray, what about when we have to hold the button? I propose we put a star next to the character (A*+B, etc) if we dont have a way of showing this.
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