Neoseeker.com Forum Thread: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE - page 4

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original thread: http://www.neoseeker.com/forums/32039/t1181599-fragile-sayonara-tsuki-no-haikyo-coming-to-everywhere/4.htm


Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Hey people, Fragile is going to be PLAYABLE at C3xHobby / Chara Hobby 2008

Can't wait for impressions.



Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Impressions from 2ch:

quote
- Demo starts with the character at level 15 and 450HP, equipped with a Wooden Stick and a Vitamin item (+50HP recovery)
- Encountered enemy's tactic was basically to attack, vanish, reappear behind your character, then attack again.
- You can find a puzzle item during your exploration of the demo. If you go back to the fire which burns near the entrance of the stage, the character can sit back and examine the item. Incidentally, you can recover your HP by resting near a fire.
- The person who played the demo found it slightly annoying to turn the character around, like if you couldn't point all the way to the left or to the right. Says he got the same feeling as in Nanashi no Game (first person horror game on DS).
- Attack with the A button. Apparently no Wiimote swinging action necessary.
- The demo ends as you beat a mini-boss
- He thought the new trailer was "so-so", though the music was fantastic.
Please come to America



Author:   Hoa Dao
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Vitamin? Haha, haven't seen that used as a healing item for ten years .. unless some other game after Breath of Fire III used it? XD (for BoF 4? don't remember. if BoF4 used it, then it's 7 years xD ..)

WANT SO MUCH T_T



Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Author:   Iced Tea
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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This game would look sick on my TV.



Author:   Ste Guitar
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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The art style looks incredibly similar to World Destruction.



Author:   therealNgamer
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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The chicken guy in this game and the bear guy in World Destruction, right?



Author:   Ste Guitar
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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That, the little pig on the guy's shoulder, and the style in general.



Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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C3xHOBBY Impressions
GameGrep

quote Anoop Gantayat
The C3xHOBBY fair had Gundam and Super Robot Wars drawing 50 minute waits as attendees lined up for dozens of playable kiosks. But my real interest was in a much lonelier part of the Bandai Namco booth: Fragile.


^ The Fragile and Sky Crawlers booths at C3xHOBBY. Not all that crowded, compared to the Gundam and Super Robot Wars games.

Bandai Namco had the upcoming Wii RPG on display through one kiosk. Even then, the line never seemed to reach past three people. I suppose that's the kind of treatment an RPG without big headed robots gets at a character show.

Unlike the Sky Crawlers demo, located right next door, the Fragile demo offered a mix of exploration and combat, providing what is presumably a good sampling of how the full game will play when it ships later this year.

The demo started off in a thick forest, putting players in control of main character Seto. After walking around a bit, I managed to get Seto to a gated mansion. Going in, he hears a mysterious voice, and decides to search after it.

The mansion was quite large, with multiple floors to be explored. I followed the instructions from Bandai Namco rep guiding me through the demo and climbed up the stairs. Arriving in a room at the top floor, I picked up an item of some form then faced off in a fight against a blue floating jellyfish-like ghost, which died after one hit from my trusty rod.

Following this simple encounter, I was instructed by the Bandai Namco rep to head to a door at the center of the top floor. There, Seto hears another voice, leading him into the door. Inside, he encounters a cute little girl who suddenly transforms into a boss that (because I didn't catch its name) I'm going to describe as Giant Mask of Doom. This giant face mask floats about, disappearing and reappearing. You need to wait for it to reappear, then strike it with your trusty rod. Unlike the jellyfish ghost from the previous room, this guy takes multiple hits to kill off, and he hits back if you're not fast enough with your blows.


^ Some Japanese dude samples Fragile

The demo came to an end after I killed off the mask guy. Seto picks up a key, which apparently leads to room number 301. Sadly, I had to give up the controller before finding out what's so hot about that room.

Controls over Seto make use of the Wiimote's pointing capabilities. You move the character around with the nunchuck analogue stick, but control his viewing angle by pointing at the screen. You turn around by pointing towards the side of the screen; left and right on the analogue stick just make you strafe. Picture mouse/keyboard controls and you'll have the picture, only the game does not allow you to make Seto look up beyond the bounds of the screen.

While the game is played from behind Seto's back, you can switch into a first person fixed-position viewing mode by pressing B. Here, you aim the Wiimote to make Seto look around, and you can go beyond the extents of the screen both vertically and horizontally.. The transition to this mode is quick, and given the prominent button that's assigned to it, I presume players are expected to use it often as they explore the ruins.

There were only two enemies in the demo, so I'm not sure how much of a sampling I got of combat. Based off the demo, you have access to a basic attack, which you perform by pressing the A button. Thankfully, there's none of that waggle nonsense that has failed in numerous other titles. In the demo, the attack was limited to your rod, but the full game will feature other weapons as well.

Other controls available to you include a duck, activated with the C button. The D-pad directional buttons are used for hot-key access to items and other menus. You use + and - to make a little radar map, constantly visible on the bottom-left side of the screen, zoom in and out.


^ It's probably too blurry to read, but there's the Fragile control scheme.

In their current, presumably unfinished state, the controls are a bit rough. While the viewing speed feels fast and responsive, the game occasionally gets confused and snaps your view into place. Particularly problematic is when you transition between scenes, as, if you're like me, you'll relax your hold on the Wiimote a bit and end up taking the pointer off screen. This ends up making your character's view snap awkwardly into place as soon as you bring your aim back at the screen. Hopefully the developers have some clever solutions to these problems.

Outside of the controls, the game's visuals are at present rough as well, with poor textures and and unconvincing lighting for Seto's flashlight when exploring indoors. It should be noted that I played Fragile after being awed by the lovely visuals of Sky Crawlers, so that might have dropped my impression of it. My flashlight experiences on the Wii have also been skewed by Fatal Frame which is a graphical showpiece for the system.

I'd be lying if I said I was blown away with Fragile following the C3xHOBBY demo. Still, I'm hoping to get a more complete sampling of the game's story and gameplay when it hits later this year.




Author:   therealNgamer
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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The impressions sound pretty negative. But I guess the demo sounds kind of incomplete with only two enemy encounters and one weapon. They probably should have made the demo feature a later area of the game with more gameplay variety. Also, this is a story-based game so it would be hard to appreciate that aspect in a demo.

I disagree with his opinion about the game's visuals; I think they look great.

I'm sure the flashlight controls will be ironed out by the time of release, and even if they're not, it will still control better than Fatal Frame IV (zing!).



Author:   Hoa Dao
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Just thought I should add. =X

There's a website I go to every now and then and they are not impressed by the in-game graphics. WTF? (the scenes where they talk are actually CGs, apparently)

Makes me mad. WTF.

Can the Wii do better with the in-game graphics? Yes or no, I don't give a f-ck.

edit: Say, does anyone know Aoi Teshima's role in this game? 0.0

note: as I'm in school, I haven't heard the trailer yet. XD Is there a song? If so, I guess she's singing the song. XD


This message was edited by Hoa Dao on Oct 20 2008.



Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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I think she's doing Fragile's theme song.



Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Fragile is dated for January 22nd in Japan.



Author:   Akira_EX
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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New screens and stuff for Fragile; all about the items.

Some items contain the memories of their former owners; others are consumable items for Seto. He can rearrange his current inventory at bonfires/camp.




















Author:   Hoa Dao
Date:   (PT)
Subject:   re: Fragile: Sayonara Tsuki no Haikyo COMING TO EVERYWHERE
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Whoa, I didn't see the release date. XD;;

I also screencapped the opening screenshots that are in the website's gallery.

screenies

YAY~



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