Author: Simon the Nekonin
Date: Jul 17, 08 10:54pm (PT)
Subject: Getting Rid of the Black Knight
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A while back I posted about how I didn't want the Black Knight to steal my kills.
Well what you can do, is you can just get Laura to use the Rescue staff.
He'll never reach the enemy again.
Sound good?
Author: Assassins Guild
Date: Jul 18, 08 2:05am (PT)
Subject: re: Getting Rid of the Black Knight
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Wouldn't Micaiah be better? Not everyone has Laura in the Silver Army.
And the Black Knight saved me last time when all of Sothe's knives broke.
Author: Dragon
Date: Jul 18, 08 6:12am (PT)
Subject: re: Getting Rid of the Black Knight
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Sounds good, but how does one block him off completely? Rescue staff only brings the rescuee next to the rescuer.
Author: shadowz101
Date: Jul 18, 08 8:40am (PT)
Subject: re: Getting Rid of the Black Knight
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since black knight only moves 2 spaces in the desert, i use someone to go on that second space he moves on so he can only move one space. but he is always there when someone bout to die
Author: Assassins Guild
Date: Jul 18, 08 9:55am (PT)
Subject: re: Getting Rid of the Black Knight
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This chapter reminds me of the desert chapter in FE7. Stefan is like Hawkeye and the Black Knight is like Pent.
Can the Black Knight be physically Rescued by anyone?
Author: Jesse1234567
Date: Jul 18, 08 9:59am (PT)
Subject: re: Getting Rid of the Black Knight
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Fully leveled characters are irritating, ally and other units as well. I usually avoid letting the Black Knight get any kills.
As for other units, it is really annoying that they don't receive EXP, yet they use up the weapons still. Or during Part 3's Daein vs Greil Mercenaries chapters. I hate when a character like Zihark wastes his Brave Sword attacking you (when you're the Greil Mercenaries). At least with that though, Haar and Lethe can recruit Jill and Zihark, but that really kills you for the Dawn Brigade's chapters unless you're at the endgame.
Author: Dragon
Date: Jul 18, 08 3:32pm (PT)
Subject: re: Getting Rid of the Black Knight
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The annoying thing is the BK is just so broken that he doesn't even give you a chance.
quote Assassins Guild
Can the Black Knight be physically Rescued by anyone?
What chapter is this again?
Author: FireEmblemFanatic
Date: Jul 18, 08 5:26pm (PT)
Subject: re: Getting Rid of the Black Knight
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I'm guessing its the desert one. But on any chapter, he basically says that he won't allow you to rescue him. But yes, it is physically possible.
Author: OmegaGS
Date: Jul 18, 08 7:44pm (PT)
Subject: re: Getting Rid of the Black Knight
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by who? who has enough cn?
Author: Assassins Guild
Date: Jul 18, 08 8:36pm (PT)
Subject: re: Getting Rid of the Black Knight
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You can always bring fliers. The Black Knight didn't fight too much when I brought Jill along.
Author: Dragon
Date: Jul 19, 08 5:00am (PT)
Subject: re: Getting Rid of the Black Knight
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Maybe, but then you get whiplashed by the rescue penalties, since fliers are good in the desert.
Author: Assassins Guild
Date: Jul 19, 08 8:12am (PT)
Subject: re: Getting Rid of the Black Knight
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Speaking of the desert, why does Sothe only move 3 spaces?
Author: Dm_nt
Date: Jul 19, 08 3:02pm (PT)
Subject: re: Getting Rid of the Black Knight
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because he is tooo slow!!
(with
sonic's voice)
i don't know why, almost all units nearly don't move at all in the desert(specially horse-riding ones)
This message was edited by Dm_nt on Jul 19 2008.
Author: Nightslayer
Date: Jul 22, 08 1:17am (PT)
Subject: re: Getting Rid of the Black Knight
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In FE7 and FE8 Thieves and magic users could move without any harm to their movement rate on sand, which really weirded me out in FE10 with Sothe.
Author: Dragon
Date: Jul 22, 08 5:17am (PT)
Subject: re: Getting Rid of the Black Knight
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You sure about that? I'm not entirely sure, but I seem to remember in FE7 having to rescue my thief and fly him around the stage to get the desert items because he would be too slow. Haven't played FE7 in a while though.
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