Author: Krunal
Date: (PT)
Subject: Information Thread
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GDC 06: Ratchet & Clank PS3-bound
Sony and Insomniac are bringing the gun-crazy duo to the PlayStation 3.SAN JOSE, Calif.--Immediately after showing off a new internal demo of Resistance: Fall of Man, the game formerly known as I-8, Ted Price of Insomniac used the rest of his stage time at Sony's 2006 Game Developers Conference keynote address to give a sneak peek of the next chapter in the long-running Ratchet & Clank series, currently in development for the PlayStation 3.
Price's demo was brief, showing the furry-eared alien and his robot friend walking through a tunnel and looking out over a huge city-planet reminiscent of the Star Wars planet, Coruscant. As the camera flies down over the planet, rows and rows of robots are shown walking through the streets as a blimp with the Ratchet & Clank logo passes overhead.
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Release Date November 2007 (US) September 7, 07 (Europe)
This message was edited by Krunal on Aug 11 2007.
Author: Garkaz
Date: (PT)
Subject: re: Information Thread
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Screen-shots from the trailer
Screenshot 1Screenshot 2Screenshot 3Screenshot 4Turned images into links - sorry, they were huge, page stretching, and taking a ton of time to load. If you want to post the actual images, please make them smaller, or get thumbnails for them. - DaisyThis message was edited by daisy(moderator) on Apr 19 2007.
Author: Linkin Park Fan
Date: (PT)
Subject: re: Information Thread
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quote Ted Price Blog
"... Also are you making the PS3 Ratchet & Clank game with more weapons and challenging game play because the others aren't full of much experience, so add more puzzles and indirect ways of killing bosses. So please respond to this because any contact with any Insomniac employee will make me happy."
So RATZGobbler, you'd like to see more puzzle and indirect ways of killing bosses (versus using weapons)? Well I know most people at Insomniac have read these posts so maybe you'll see some of that in the next Ratchet!
argyle posted:
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Can you share any info on the next Ratchet? I know a very short clip was shown a while back of a Ratchet cityscape, but I'd love to hear any further info on that."
Hi Argyle. What you saw was a re-realization of the original Metropolis from the original Ratchet & Clank. It's been very cool to be able to show that clip and tell everyone that we're working on Ratchet & Clank for the PS3. But for now, we have to keep everything under wraps. I suppose that what I can tell you is that we've been working on both Ratchet & Clank and Resistance concurrently. Hopefully we'll be able to show you new stuff in a few months. I can also say that Ratchet environments and characters look absolutely beautiful on the PS3.
At least is something. Whats good is that they are working on it right know so we won't have to wait like 2 years to get it.
Author: Master Zhang He
Date: (PT)
Subject: re: Information Thread
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Ratchet and Clank 5 is named Ratchet and Clank Future: Tools of Destruction
April Edition of EGM will come out on March 13th.
Author: Mc Fly
Date: (PT)
Subject: re: Information Thread
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1 pic and 3 level backgrounds
here
Author: Linkin Park Fan
Date: (PT)
Subject: re: Information Thread
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quoteVIDEO: Click on the image above to check out the first ever direct feed trailer of Ratchet & Clank Future, showing everything from a cinema to the new graphics engine to a crazy boss fight. Note: if you are reading this Friday morning, the trailer might not be up just yet -- check back midday.
If the MotorStorm team made a Pixar movie, this is what it would look like. Take the glossy landscapes and mud from Evolution's game, throw in colors other than brown and smooth almost-too-perfect looking characters from... well, any Pixar film... and you've got one of the prettiest next-gen games.
That game, of course, is Ratchet & Clank Future: Tools of Destruction, known to some as Ratchet & Clank 5 (or I-9 if you work at Insomniac), and the developer's first non-combat-focused entry in the series since 2004. For a team that ships a game a year, that's a decent-sized break from Ratchet's roots, which explains the concept behind Tools of Destruction.
Asked to describe the idea in 10 words, Insomniac president Ted Price says, "It's a visit to what people loved about Ratchet originally." (And that's 10, assuming you let the contraction at the beginning slide.) Yep, it's a return to the series roots -- platforming, crazy weapons, creative characters, and loads of personality -- but in a next-gen world.
"One of the things that we talk about when we start a game is we kind of pick one word that is the emphasis behind everything," says design director Brian Allgeier. "For the earlier Ratchets it was 'adventure' and then later it became 'adrenaline' and it was more aggressive, and so now we decided we wanted to go back and do something a little bit different -- well, something that we've done before -- and we picked 'wonder.'"
A key part of achieving that is the game's graphical style ("Visually it's a significant step above anything we've tried here at Insomniac," says Price), but also what the engine allows the developers to create. From the scale of the levels to the size of the characters (and one boss you can see in today's trailer), everything just feels bigger.
SCREENS: Though we don't have any screens of it, we got a brief glimpse of the game's new space combat gameplay while at Insomniac, and it's simpler and more straightforward than in the past. It has a Star Fox meets Wing Commander feel that looks to please action fans who love shooting lots of meteors and fighting their way through the skies more than those who like exploring in space. [Click the image above to check out all Tools of Destruction screens.]
A second part of hitting that "wonder" goal is filling up these environments. We witnessed a few different sections of the game during our time at Insomniac and were extremely impressed by how much was going on despite the size of everything. If you remember back to the game's first teaser trailer from GDC last year (which never officially made it online), the main thing everyone said about it was that there seemed to be a ton going on in the world -- mostly referring to ships flying around in the air (maybe they've had this "Future" concept floating around for awhile...).
With the on-foot gameplay, it's the same idea -- just because the stage is bigger doesn't mean you don't need more actors. So when you look at the screenshots of the game and you see every inch filled with a character, a tree, or a graphical effect, it's like that in the real game too, at least in the areas we've seen. It's not just a bunch of empty space.
EGM: While we have early impressions of the game online today, the April issue of EGM (in stores now) features super high-resolution screenshots and more info. on the story, the characters, the concept, the bosses, and turning enemies into animals.
Naturally, you'll have plenty of firepower on your side to combat this world -- look at the title of the game, after all -- so keep an eye out for the Groovitron that makes enemies dance as a way of stunning them, as well as some returning favorites. Taking things in a different direction for the series, some of the weapons will even incorporate Sixaxis motion sensing. So far, we've seen one example, the Tornado Launcher, which sends out a mini tornado to suck up enemies in its path while you use the motion controls to guide it.
"It's something we're always taking into consideration with the development of each weapon," says Allgeier. "Sixaxis works for different weapons -- works great for the tornado; it would work great for the flamethrower." While we didn't have a chance to test it out ourselves, we watched Allgeier use the motion mechanic multiple times, and it seemed very easy to control while running around with Ratchet at the same time. We can't help but wonder how confusing it would all get if you were to control Ratchet on the left stick, the camera on the right stick, and the tornado with the motion controls simultaneously, but it looks like there's going to be the potential to pull off some crazy stuff if you want that option.
Of course, this being our first look at the game, Insomniac seems to be holding back some of the craziest stuff. Beyond new abilities for Clank hinted at by Allgeier, there are plenty of possibilities on how the game may tackle multiplayer or co-op elements -- especially since Home should be available by the time Ratchet ships. Surely, Insomniac wouldn't ship a first party PS3 game without some Network tie-ins, right?
So while we wait to find out more about the gameplay, we're happy to know that the world and style of Ratchet are already firmly in place. It seems that Allgeier's goal to "create a living breathing galaxy" is well on its way. "The reason we're calling it Future is because we feel this marks a whole new beginning for the franchise," he says. "We've got an epic story that we feel will span multiple games. There's going to be greater effects, greater spectacle, new forms of gameplay -- the whole package will deliver the ultimate Ratchet & Clank adventure."
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Some more pictures
Author: Master Zhang He
Date: (PT)
Subject: re: Information Thread
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Videos are up at 1UP.
Author: ulitmate taz
Date: (PT)
Subject: re: Information Thread
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Not sure if this is a old trailer (have not watched any trailers yet), but IGN put a trailer up yesterday.
Trailer
Author: dragonclawz
Date: (PT)
Subject: re: Information Thread
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Some information:
"It will also be more of a platform game because Insomniac wanted to stop the series from becoming the more weapon based combat game it had become in UYA and Deadlocked.
Ratchet's sidekick Clank will once again be playable after being unplayable in Ratchet: Deadlocked, and he will have new abilities. Captain Qwark will be the only other returning character from the previous games. His role as a villain or good guy will be somewhat of a mystery, since he's sort of working for the main bad guy, Tachyon, who wants to kill off all lombaxes, yet he is also giving helpful tips to Ratchet and Clank.
Some other details are that the game will go back to its platformer roots after the near complete departure from platforming that Deadlocked took. Also revealed was that the game will answer many questions about Ratchet's origins and the history of the lombaxes.
Some new weapons revealed were the Groovitron, a disco ball-like grenade that makes enemies burst into dance and the Tornado Launcher, which will use the SIXAXIS to allow the player to manuever a twister that sucks up enemies."
Author: Master Zhang He
Date: (PT)
Subject: re: Information Thread
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PSU Interview
Author: ulitmate taz
Date: (PT)
Subject: re: Information Thread
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quoteRatchet Reaches OutInsomniac Games takes over Extreme Makeover: Home EditionABC's popular reality television show, Extreme Makeover: Home Edition has made a habit of helping families in need. Domiciles made up of returning war veterans, devastated tornado victims, and selfless hurricane Katrina volunteers are just a few of many that have benefited from a surprise household remodeling. Now, the folks at Insomniac Games want to pitch in and help out a family too.
On Extreme Makeover: Home Edition's April 22 episode, the Burbank, California-based developer will unveil a digital version of 9-year-old James Westbrook for use in Ratchet and Clank Future: Tools of Destruction.
James Westbrook, Future Superstar
Westbrook, the victim of a car accident that left him paralyzed in July 2006, never lost his passion for playing videogames or the desire to design one of his own. James' father, SFC Gene Westbrook, was paralyzed himself when he was hit by a mortar at an American mess hall in Baghdad, Iraq two years earlier.
Among the obvious personal struggles the family found themselves dealing with, moving two wheelchairs around a house that wasn't built for them was yet another problem. Enter Extreme Makeover and Insomniac Games:
"We were immediately moved to do something special for the Westbrook family when we learned about their tragic situation and James' passion for videogames design," said Ted Price, Insomniac Games' founder and CEO. "For all of us at Insomniac, this opportunity to help such an amazing family with our game-making experience was a real honor. We've never inserted a member of the public into our videogames, and we think it's incredibly appropriate that James will be the first gamer to enjoy that unique experience."
In one week's time, Insomniac's entire 160-person studio came together to produce the playable version of James, complete with his own flying saucer, in what typically takes an entire month.
"We're still finalizing the details of James' in-game character," said Ryan Schneider, Marketing Director, Insomniac Games. "We have the basic gameplay mechanic down, but how we incorporate that into Ratchet and Clank Future is still being determined."
How big a role James has is unclear, but hopefully he'll help us take out this guy.
According to Insomniac, the family had no idea that the studio was making a videogame version of James at all and it came as a complete surprise.
"Insomniac's involvement was always meant to be a surprise," confirmed Schneider. "The Westbrooks first learned of their son's role in Ratchet & Clank Future: Tools of Destruction when they were introduced to their new home by the show hosts. Additionally, the game footage that will be shown on Extreme Makeover: Home Edition occurs at the opening vista overlooking Kerchu City on Planet Jasindu. The portion of the level was approximately 30 percent complete at the time it was captured for the show."
"We're always touched by and grateful for what companies like Insomniac Games can accomplish, especially in such a short time period, to support the families featured on the show," said Denise Cramsey, "Extreme Makeover: Home Edition" executive producer. "It's inspiring to see so many diverse organizations invest the time to make such profound differences in other people's lives."
Source
Author: Krunal
Date: (PT)
Subject: re: Information Thread
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Screens:Videos:
Ratchet and Clank Future: Tools of Destruction brings back our heroes in a brand new series for the PS3. Watch this new trailer of the game, as it prepares to go into High-Definition.
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DOWNLOAD NOW ]
Author: dragonclawz
Date: (PT)
Subject: re: Information Thread
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Insomniac Games NewsNew screens, new news, new videos, and the official logo is now there.


Author: Krunal
Date: (PT)
Subject: re: Information Thread
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Box Scans:Screens:
Author: ChiroVette
Date: (PT)
Subject: re: Information Thread
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Krunal, I would like to suggest that you edit the first post and add the November 7th release date for the game. This is the Information thread after all. lol I had to go to the profile page to find the launch date.
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