Neoseeker.com Forum Thread: FALLOUT 3: Neoseeker Guide *Spoilers!* - page 11

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original thread: http://www.neoseeker.com/forums/36218/t1258126-fallout-3-neoseeker-guide-spoilers/11.htm


Author:   Ajax
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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It's been resolved. We know he didn't steal it, we know Raiden jumped the gun.



Author:   Shave ya Head
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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Well now its been resolved i think we should just forget about it



Author:   coolyule
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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i read on the gameinformer magazine that there is going to be three expansion (i dont know really) for fallout 3 for xbox360 and pc but not for ps3. anyone know about this? would like to know more about any fallout news.



Author:   Deathsythe
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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This is the kind of content we would love to have on our Fallout NeoWiki.

If the creators, or even other members, wouldn't mind beginning the process of converting this "neoseeker guide" as it is called to various encyclopedic pages in our NeoWiki I, as well as the rest of the staff and administration would be much obliged, and very grateful.

-Deathsythe
NeoWiki Administrator

Neo Era Media, Inc.








Author:   Shave ya Head
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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Did anyone else notice that that Interactive map doesnt have Regulator HQ on it as a Main Place



Author:   Calcutta
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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Been so busy guys, I'll try to get things up to date soon.



Author:   Existence
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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I know I'm late, but there are a couple of unique weapons you left out:

Plunketts Valid Points - (Lawbringer perk needed) Found on Junder Plunkett in Arlington Cemetary

Ants Sting- Given to you if you side with AntAgonizer during Superhuman Gambit

The bReak - Pool cue, found in Paradise Falls.

Highway Mans friend - Tire iron, found in the garage in Canterburry

Board of Education - Found in Clifftop Shacks

Firelance - EXTREMELY rare, can only be found once, and that if you have moderately high luck. Found when an alien ship crashes. (NOT at the ALien Crash Site)

Stabhappy - Combat knife. Go due east from Bethesda ruins, until you reach a house overrun by Raiders. Go inside, and it'll be on one of the Raiders.

Note: On high levels, these Raiders are equipped with quite powerful weapons.




Author:   Shave ya Head
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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Master Game Save Plan




The Master Game Save Plan will include acquiring all Unique weapons, all unique armor, getting 100 on all skills, the best perks that will always help through the game will be chosen, schematics and any other things worth having. I will look at the consequences of any quest associated with Unique Armor/Weapons, for example, If I blew up Megaton, the Bobblehead in Lucas Simm's house would be lost forever, but with this plan I would tell you to take the bobblehead before you blow up megaton, a mistake in the last plan and a good example is that I went straight for the ghoul mask, I let the ghouls into tenpenny tower straight away, I had forgotten to find argyles body at Rockopolis, then you tell daring dashwood, he gives you the key to his safe, but I had forgotten this, so the Schematics in dashwoods safe were lost forever, it was the first of a few failures. This time however I will write a plan, and should you stick to that plan, I hope youll get the most out of a single game save, there will be some choices made along the way in the game that will not have an effect on my plan.

The Plan will be broken up into different parts, I will expalin every unique weapon and armor as well as giving a description as to where it is, in the descriptions for each item I will say any quests that involve it, like A2-31's Plasma Rifle being Affected by 'The Replicated Man' Quest.

In the plan I will get:
All unique weapons
All unique armor
All Schematics
All Bobbleheads
Most of the Skill Books
As many Perks as Possible
100 in all Skills
Perks that will always help in the game

So here is where the plan begins...........


Unique Weapons
Name:Plunkett's Valid Points
Unique Version of:Spiked Knuckles
Location:Arlington House, once you have the Lawbringer Perk, you will have to kill Plunkett, his finger is also worth 1000 Caps to the Regulators
Quests Associated with:one

Name:The Shocker
Unique Version of:Power Fist
Location:Flooded Metro near Arlington Library
Quests Associated with:

Name:Fisto!
Unique Version of:Power Fist
Location:MDPL-13 Power Station, in the bigger building, upstairs in an office with loads of Radioactive Barrels, its on a Desk
Quests Associated with:

Name:Ant's Sting
Unique Version of:Knife
Location:Antagoniser, side with her After the quest 'The Superhuman Gambit'
Quests Associated with:'The Superhuman Gambit'

Name:The Break
Unique Version of:Pool Cue
Location:Paradise Falls, on the Pool table outside the entrance the Eulogy's Pad
Quests Associated with:None

Name:Highwayman's Friend
Unique Version of:Tire Iron
Location:In the Garage at Canterbury Commons on a shelf
Quests Associated with:None

Name:Butch's Toothpick
Unique Version of:Switchblade
Location:Butch
Quests Associated with:'Trouble on the Homefront'

Name:Occam's Razor
Unique Version of:Comabt Knife
Location:A general of Talon Comapany, deep inside Fort Bannister
Quests Associated with:None

Name:Stabhappy
Unique Version of:Combat Knife
Location:Random, but can usually be found at the Raider house
Quests Associated with:None

Name:Board of Education
Unique Version of:Nail Board
Location:In a Shack at Clifftop Shacks in the north are of the map near Oasis. It is being Clutched by a skeleton that is lying on a bed, though the Weapon itself is on the Floor
Quests Associated with:None

Name:Vampires Edge
Unique Version of:Chinese Officers Sword
Location:You must kill or pickpocker vance for his key, the sword is in his sword cabinet
Quests Associated with:Blood Ties

Name:Jack
Unique Version of:Ripper
Location:On an enclave officers corpse in Deathclaw Sactuary
Quests Associated with:None

Name:The Tenderizer
Unique Version of:Sledgehammer
Location:Anchorage Memorial, it requires finding a door component and having various good skills, or just having at least 95 Repair
Quests Associated with:None

Name:Fawkes' Super Sledge
Unique Version of:Super Sledge
Location:You must free Fawkes then trade equipment with him/her before the enclave catch you
Quests Associated with:Finding the Garden of Eden

Name:Zhu-Rong v418 Chinese Pistol
Unique Version of:Chinese Pistol
Location:On the CEO's desk in the L.O.B Enterprise Building
Quests Associated with:None

Name:Colonel Autumn's 10mm Pistol
Unique Version of:10mm Pistol
Location:Colonel Autumn, Jefferson Memorial, only obtainable through a glitch
Quests Associated with:The Waters of life

Name:Blackhawk
Unique Version of:.44 Scoped Magnum
Location:Agatha, Agatha's House, after the quest 'Agath's Song'
Quests Associated with:'Agatha's Song'

Name:Sydney's "Ultra" 10mm SMG
Unique Version of:10mm Submachine Gun
Location:Sydney's Corpse, the rotunda in the National Archives
Quests Associated with:Stealing Independance

Name:Xualong Assault Rifle
Unique Version of:Chinese Assault Rifle
Location:Prime's Body, Jury St. Metro Station after doing an unmarked quest at the Museum of Technology

Name:Ol' Painless
Unique Version of:Hunting Rifle
Location:Dave's Safe, the Republic of Dave
Quests Associated with:You Gotta Shoot em' in the Head

Name:Victory Rifle
Unique Version of:Sniper Rifle
Location:Shack on top of a hill South West of Rockbreakers Last Gas, requires 100 Lockpick or Dogmeat
Quests Associated with:None

Name:Reservists Rifle
Unique Version of:Sniper Rifle
Location:Dickerson Tanebacle Chaple, held by a guy in there who snipes you as you approach
Quests Associated with:None

Name:Lincoln's Repeater
Unique Version of:Hunting Rifle
Location:Museum of National History, in a case on the 3rd floor
Quests Associated with:None

Name:The Kneecapper
Unique Version of:Sawd-Off Shotgun
Location:Girdershade, Kill Ronald
Quests Associated with:The Nuka-Cola Challenge

Name:The Terrible Shotgun
Unique Version of:The Combat Shotgun
Location:Smiling Jack in Evergreen Mills, kill him for it. Or punch him, when he goes to shoot you with it shoot hie arm off, then pick it up (The Shotgun) the run, he will miraculasly grow his arm back, and you will still be able to do business with him a few days later
Quests Associated with:None

Name:Smugglers End
Unique Version of:Laser Pistol
Location:Elder Lyons Personal Weapon, you can use Dogmeat to steal it from him
Quests Associated with:Various

Name:Protecteron's Gaze
Unique Version of:Laser Pistol
Location:Reward from the Mechanist for killing the Antagoniser
Quests Associated with:'The Superhuman Gambit'

Name:Alien Blaster
Unique Version of:Nothing
Location:Alien Crash Site
Quests Associated with:None

Name:Firelance
Unique Version of:Alien Blaster
Location:Random, could be anywhere in the world
Quests Associated with:None

Name:Wazer Wifle
Unique Version of:Laser Rifle
Location:Little Lamplight, Sold by Knick Knack, half price through Barter, free through Speech or Child at Heart Perk
Quests Associated with:None

Name:A3-21's Plasma Rifle
Unique Version of:Plasma Rifle
Location:Chief Harkness, Rivet City, side with him in the Associated Quest
Quests Associated with:'The Replicated Man'

Name:Eugene
Unique Version of:Minigun
Location:Ranger Compound, kill its owner
Quests Associated with:'Reilly's Rangers'

Name:Burnmaster
Unique Version of:Flamer
Location:TBA
Quests Associated with:None

Name:Vengance
Unique Version of:Gatling Laser
Location:Deathclaw Sanctuary near a pool of blood
Quests Associated with:None

Name:Miss Launcher
Unique Version of:Missile Launcher
Location:Locked room at Fort Independance
Quests Associated with:None

Name:Experimental MIRV
Unique Version of:Fatman
Location:National Guard Depot, Requires all 5 Keller Family Diaries
Quests Associated with:None

Whoa, that wraps up the Unique Weapons
Time for apparel

Unique/Useful Apparel
There isnt actually any unique armor really, but there is some useful apparel scattered around with effects, and some of it is limited, i will write the limited ones, i will not be writing the DR of them, but i will write and SPECIAL or skills changes it temporerialy Brings
Name:Armored Vault Suit
Effects+5 Energy Weapons, +5 Small Guns
Location:Moira Brown in Megaton, when she asks you to recall life in the vault, tell her you cant even see the roof in the main room
Quests Associated with:'Wasteland Survival guide'

Name:Ranger Battle Armor
Effects+5 Action Points, +1 Luck, +10 Small Guns
Location:Any 5 of the Reilly's Rangers, or its a reward when you bring at least one of the Rangers back safe and sound from the associated quest
Quests Associated with:'Reilly's Rangers'

Name:Lindens Outcast Power Armor
Effects+1 Strength, -1 Agility, +10 Radiation Resistance
Location:Oasis, reward from Linden if you kill Harold
Quests Associated with:Oasis

Name:Lyons Pride Power Armor
Effects+2 Strength, -2 Agility, +10 Radiation Resistance
Location:Various, fully repaired from Sarah Lyons before Storming Project Purity
Quests Associated with:The American Dream

Name:Proto-type Medic Power Armor
Effects-2 Agility, +25 Radiation Resistance, Automatically Injects you with Equipped Med-x when it feels you need it, and it talks to you
Location:Old Olney Sewers
Quests Associated with:None

Name:T-51b Power Aromr
Effects+25 Raiation Resistance
Location:Deep inside Fort Constatine
Quests Associated with:'You Gotta Shoot 'em in the Head

Name:Lucky Shades
Effects+1 Luck
Location:Lucky's, Unmarked building South West of Warrington Station
Quests Associated with:None

Name:Ghoul Mask
EffectsFeral Ghouls will Not Attack you
Location:Roy Phillips, help the ghouls get into Tenpenny tower and roy will give you it, if you side with the residents then the ghoul mask becomes unobtainable
Quests Associated with:'Tenpenny Tower'

Scematics
Weapon Name:Bottlecap Mine
Location 1:Moira if you bring her a Landmine from the associated quest
Quests Associated with:'The Wasteland Survival Guide'
Location 2:Jocko's pop and Gas Stop
Quests Associated with:None
Location 3:Sold by Knick Knack
Quests Associated with:None
Location 4:Unmarked Quest, go to Rockopolis and find Argyle's body, then tell Daring Dashwood about it
Quests Associated with:'A manhandled Manservant'(Unmarked Quest)

Weapon Name:Dart Gun
Location 1:MDPL-05 Power Station(Top Left-Hand corner of the Map
Quests Associated with:None
Location 2:Sold by Lydia Montenegro in Tenpenny Tower, if you let the ghouls into tenpenny tower before buying it, then Micheal Masters sells it
Quests Associated with:'Tenpenny Tower'
Location 3:Head of State Quest Reward, help the Escaped Slaves into the Lincoln Memorial
Quests Associated with:'Head of State'

Weapon Name:Deathclaw Gauntlet
Location 1:F.Scott Key Trail and Campground
Quests Associated with:None
Location 2:Random Encounter, Deathclaw Chasing/Killing Wastelander, the Wastelander has the Schematic, you lose no Karma for Killing him
Quests Associated with:None
Location 3:Reward from Bannon for helping him keep his Seat on the council
Quests Associated with:Council Seat(Unmarked Quest)

Weapon Name:Nuka-Grenade
Location 1:Sold by Doc Hoff
Quests Associated with:None
Location 2:Sierra Petrovic, reward for completing the Nuka-Cola Challenge Quest
Quests Associated with:'The Nuka-Cola Challenge'
Location 3:Yao Guai Cave
Quests Associated with:None

Weapon Name:Railway Rifle
Location 1:Sold by Tulip in Underworld
Quests Associated with:None
Location 2:MDPL-13 Power Station
Quests Associated with:None
Location 3:Stealing Independance Quest, reward from Abraham Washington for Bringing him the Declaration of Independance
Quests Associated with:'Stealing Independance'

Weapon Name:Rock-It Launcher
Location 1:Sold by Crazy Wolfgang
Quests Associated with:None
Location 2:Sold by Moira Brown in Megaton
Quests Associated with:None
Location 3:Rivet City Armory
Quests Associated with:None
Location 4:Behind your Mothers Favourite Passage, when your about to tske the G.O.A.T Exam look on the wall, its behind the framed Passage, though you cant obtain it until the Associated Quest
Quests Associated with:'Trouble on the Homefront'

Weapon Name:Shishkebab
Location 1:Sold by Lucky Harith
Quests Associated with:None
Location 2:Vance, Meresti Trainyard, reward from Vance for your trouble
Quests Associated with:'Blood Ties'
Location 3:Unmarked Outcast Shack, South West of SatCom Array NN-03d
Quests Associated with:None

Schematics Done, Time for Bobbleheads

Bobbleheads
Theres 20 Bobbleheads to get, one for each Skill, and one for each S.P.E.C.I.A.L, soem are easy to find some are harder, Skill Bobblehead Raise its associated skill by 10 Points Permanently, and S.P.E.C.I.A.L Bobbleheads raise its Associated Special by 1, there are a few Bobbleheads which you only get one chance to take, or in some cases 2 chances. You can store your Bobbleheads on the Collectors stand at either your Megaton House or your Tenpenny Suite. Each SPECIAL point you recieve slightly raises all its associated skills by 2-3 points.

Barter Bobblehead:Evergreen Mills Bazaar, go into the main Building and through the door near the bar/kitchen, go to the back of the cave to a tunnel, go to the back of the tunnel tof ind Smiling Jack, a merchant who you can trade with, and the Bobblehead on a shelf along with a Safe

Big Guns Bobblehead:Fort Constatine in the little bungalow, down some stairs in the living room, and its in an open Safe

Energy Weapons Bobblehead:Raven Rock, In colonel Autums Office, you only get one chance to take this and its when your trying to get out of Raven Rock, go left into a door just before you get to the door where 2 Enclave Soldiers come out

Explosives Bobblehead:WKML Broadcast Station, in a Sealed Cistern behind the Station, its a manhole cover, look for it on your Local Map

Lockpick Bobblehead:Bethesda Ruins, on a Desk in Bethesda Offices East, follow the building till you get to a Room with a Flamethrower Weilding Raider, the Bobblehead is on a Desk with a working lamp, a terminal and a safe

Medicine Bobblehead:Vault 101, on your Fathers Desk, you can get this Very Early on, when your about to take the GOAT Exam look on the table in the room you start off in, the bobblehead is there, if you missed this before taking the GOAT you can get it again during the quest 'Trouble on the Homefront', if you miss it during that quest its gone Forever

Melee Weapons Bobblehead:Dunwich Building, you need to follow the buildings story until you come to a metal room in the Virulent Underchambers, the bobblehead is there. The Ghoul Mask will come in Very handy while getting this Bobblehead

Repair Bobblehead:Evan Kings house in Arefu, requires 50 lockpick to get in, you lose no karma for lockpicking the house, the bobblehead is on a white table to the left as you enter

Science Bobblehead:Vault 106, go to the East most Room its in there

Small Guns Bobblehead:In the National Guard Depot's Basement, the Button for the door is on the top floor, you must go through the National Guard Depot to get to it, fighting many robots along the way. When you enter the basement the Bobblehead is almost in front of you on a shelf. While exploring this room, at some point you'll think 'Merry Christmas to me'

Sneak Bobblehead:On a metal storage continer near a pool of water

Speech Bobblehead:In Eulogy's Pad in Paradise Falls, on a table next to a Compute Terminal

Unarmed Bobblehead:In an Unmarked loaction called rockopolis, easiest found at night, go west from Smith Casey's Garage till you see lights coming from a boulder, the entrance is that boulder. The Bobblehead is next to Argyles body

Strength Bobblehead:Lucas Simms' House in Megaton, lockpicking his house loses you karma. The Bobblehead is on the table in his bedroom upstairs. If you blow up Megaton before getting this bobblehead it will be lost forever

Perception Bobblehead:Museum of Dave in the Republic of Dave on a shelf

Endurance Bobblehead:Deathclaw Sanctuary, on a peice of metal next to a brahmin corpse

Charisma Bobblehead:Vault 108 in the cloning Lab, in a room with quite a few beds on a desk

Intelligence Bobblehead:Rivet City Science Lab, on a desk next to a locker

Agility Bobblehead:Greener Pastures Disposal Site, in the main offices

Luck Bobblehead:Arlington House, in Arlington Cemetery, on a shelf in the basement

Bobbleheads Done, Perks Guide next

Perks

When i say perks guide i dont mean im going to tell you about all of the perks in the game, i mean i will tell you which perks are best, and which are appropriate to the Master Game Save, for example if there was a choice between Commando perk, and Explorer Perk, i would choose the Commando perk, why?, because the explorer perk is useful, until you find all the locations that is, then it becomes useless and unused, the commando perk however, will always be useful, it will never run out of usefullness, unless of course you decide to stop using VATS, but im sure now you get the idea, a bout the perks guide. In the perks guide i will also write which perks you can get from Quests, such as the wasteland survival guru from 'The Wasteland Survival Guide', and the Wired Reflexes from 'The Replicated Man' Quest. The whole perks guide can be written in a few sentences. Basically only choose perks upon level up that will be useful forever, the only acception is the Comprehension Perk at level 4, which will be very useful in getting 100 in all skills, but will become useless once 100 in all skills has been acheived, other useless perks include Swift learner, because once you reach level 20 you will no longer be able to earn Exp. so it will become useless, if there are no last forever perks then choose Intense Training perk, which is unlocked at level 2, and has 10 ranks, this perks lets you put a single point into any SPECIAL. here is a list of Last Forever Perks from Level up

Level 2
Black Widow/Lady Killer
Intense Training

Level 4
Child at Heart
Entomologist

Level 6
Bloody Mess
Demolition Expert
Fortune Finder
Gun Slinger
Lead Belly
Toughness

Level 8
Commando
Impartial Meditation
Rad Resistance
Scrounger
Strong Back

Level 10
Animal Friend
Finesse
Mister Sandman
Mysterious Stranger
Nerd Rage
Night Person

Level 12
Cannibal
Fast Metabolism
Life Giver
Pyromaniac
Robotics Expert
Silent Running
Sniper

Level 14
Adamantium Skeleton
Chemist
Contract Killer
Cyborg
Lawbringer
Light Step
Master Trader

Level 16
Action Boy
Better Criticals
Chem Resistant
Tag

Level 18
Concentrated Fire
Computer Whiz
Infiltrator
Paralying Palm

Level 20
Grim Reapers Sprint
Ninja
Solar Powered

Here are my choice of Perks i would choose
My Perks
Level 2-Intense Training
Level 3-Ontense Training
Level 4-Comprehension
Level 5-Child at Heart
Level 6-Gunslinger
Level 7-Demolition Expert
Level 8-Commando
Level 9-Strong Back
Level 10-Finesse
Level 11-Animal Friend Rank 1
Level 12-Silent Running
Level 13-Sniper
Level 14-Lawbringer
Level 15-Master Trader
Level 16-Action Boy
Level 17-Better Criticals
Level 18-Paralyzing Palm
Level 19-Robotics Expert
Level 20-Grim Reapers Sprint

Some advice from me is if you get to a level where theres no perks you want, then choose Intense training and put a point into your SPECIAL






Master Game Save Plan


This message was edited by Shave ya Head on May 17 2009.

This message was edited by Shave ya Head on May 17 2009.



Author:   Existence
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
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Stole my idea.

Anyway, to help you along, these are few "missable" items:

Ghouls mask - If you help Tenpenny
Ants Sting/ Protectrons gaze - Will definitely miss one unless you follow the method I posted in another thread.
The Break - If you make the slavers hostile, they may pick it up to attack you, and you may not be able to find it.
Reservists rifle - Sometimes, the dude just wanders away, and you won't find him.
A3-21 Plasma rifle - Replicated Man related
8 ball - KEEP TIMEBOMB ALIVE during the Super Mutant attack- you can only be given this item, you can't find it on his corpse.
Linden's Outcast Armour - If you chose to kill the tree.
Tunnel Snake outfit, V101 security armour- if you don't take them when you have the chance.
Antagonizer, Mechanist costumes- If you side with one. Again, refer to my method.
T-51b Armour - If you don't take it during "Shoot them in the head"
Ledoux hockey mask - If you do The Nuka Cola Challenge BEFORE giving the Nuka Cola formula to Ledoux.
Bobbleheads - The ones in V101 and Raven Rock.

Thats all I can think off now, will post if I remember anything else.




This message was edited by z fighter on May 15 2009.



Author:   Shave ya Head
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
-------------------------------------------
I already knew all that, i am the king of F3, but any help is appreciated so thanks

BTW the reason i keep posting the guide every now and again is because its like a save method

As for the Mechanists and Antagonisers stuff, you can get both



Author:   Existence
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
-------------------------------------------
quote Shave ya Head
I already knew all that, i am the king of F3
Sure.





Author:   Ajax
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
-------------------------------------------
quote z fighter
quote Shave ya Head
I already knew all that, i am the king of F3
Sure.


Exactley, 'cause that title's held by me.

Chin-Fist anyone?




Author:   Shave ya Head
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
-------------------------------------------
Im sorry guys i have some bad news, your wrong

I AM the king of F3

Hey Ajax, wheres the guide gonna go



Author:   Existence
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
-------------------------------------------
Don't you read the newspaper? I was unanimously voted the Emperor of the Wasteland a week ago.





Author:   Shave ya Head
Date:   (PT)
Subject:   re: FALLOUT 3: Neoseeker Guide *Spoilers!*
-------------------------------------------
That was a April Fools


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