And here we thought the PS3 was purposely made to confound developers
Crytek CEO Cevat Yerli believes their upcoming shooter, Crysis 2, will be such a graphical tour de force that it wouldn't be unreasonable to expect the developer to push the platforms it will be released on to their limits. That's a given for the PC, and Yerli is betting Crysis 2's CryEngine 3 will easily put the PS3 and Xbox 360 muscle to the test. Speaking to Develop:
I believe with Crysis 2 both the PS3 and 360 versions of the game will perform to their limits, until there is no more water in the rock. As for difference, between Consoles and PC I see a difference. The PC version will outscale and outperform the consoles, between each console I believe the experience will be finally both next-generation, but similar experience.
This doesn't necessarily confirm that the PS3 and Xbox 360 games will look equal despite the difference in horsepower between the two consoles. Indeed, Yerli stressed that the goal was to make Crysis 2 the best it can be no matter the platform. That said, Yerli would reference the PS3 in particular when speaking to Gamasutra:
"The interesting thing is we did run a performance analysis on the PS3 devkit, and you know the funny thing is the occupation on all the CPUs, the Cell and the GPUs, is pretty much – the needle is at the limit... There's not much more you can do and frankly the breakthrough was very recent, and otherwise we would’ve had a compromised strategy on the consoles, which we don’t have now."So I think we will still have an upside, but we're touching the hardware limits already. We do develop very very low level to get that performance out. Like I said, we started three years ago in the research of technology, and we had to dig very deep into the hardware to find the reserves, and say 'oh we have 2% more here, and 1% more here,' and that allowed us actually to get to where we are."
This confirms Crytek will be highly tweaking and optimizing the game to best suit the consoles' capabilities, with the aim of making effective ports. Staff will be shared for development of Crysis 2 across all platforms.
However, props to them for putting so much effort into it.
These consoles are ahead of there time and the software (games) are lacking a bit. When Farcry was released in 2003/4 (Farcry=Crysis hello!) the graphics were insane for a PC with that current tech and they looked great but didn't push the higher notes of the graphics cards till HDR (BETA) was thrown into the mix, remember HDR in Farcry you had to /commands to tweak it and it looked great! now all that is standard.
Because these developers from aforementioned games definitely know how to put the capability of PS3's Cell Broadband Engine to its limit "until there is no more water in the rock" according to his phrase.
Furthermore, Yerli does not seem to know about the true architecture of Cell engine and I hope that he does not even have High School Certificate and saying of "touching the hardware limit already" is merely suppositious and not that much believable considering if they use 720p HD in Crysis 2 for money saving reasons.
Another reason is that they don't have enough money to hire good developers and to put utmost efforts and of course time is really not enough because they want to make game as quickly as possible and sell it to gamers and just want to make "profit".
Bear in mind that"Profit" is Yerli's main goal, not "Quality", I suppose.