Neoseeker : News : Crytek: Crysis 2 to push Xbox 360, PS3 capabilities to the limit

Crytek: Crysis 2 to push Xbox 360, PS3 capabilities to the limit
Leo Chan - Wednesday, June 3rd, 2009 | 11:02AM (PT) 0 Favourites (0)


And here we thought the PS3 was purposely made to confound developers

Crytek: Crysis 2 to push Xbox 360, PS3 capabilities to the limit Image 1

Crytek CEO Cevat Yerli believes their upcoming shooter, Crysis 2, will be such a graphical tour de force that it wouldn't be unreasonable to expect the developer to push the platforms it will be released on to their limits. That's a given for the PC, and Yerli is betting Crysis 2's CryEngine 3 will easily put the PS3 and Xbox 360 muscle to the test. Speaking to Develop:

I believe with Crysis 2 both the PS3 and 360 versions of the game will perform to their limits, until there is no more water in the rock. As for difference, between Consoles and PC I see a difference. The PC version will outscale and outperform the consoles, between each console I believe the experience will be finally both next-generation, but similar experience.

This doesn't necessarily confirm that the PS3 and Xbox 360 games will look equal despite the difference in horsepower between the two consoles. Indeed, Yerli stressed that the goal was to make Crysis 2 the best it can be no matter the platform. That said, Yerli would reference the PS3 in particular when speaking to Gamasutra:

"The interesting thing is we did run a performance analysis on the PS3 devkit, and you know the funny thing is the occupation on all the CPUs, the Cell and the GPUs, is pretty much – the needle is at the limit... There's not much more you can do and frankly the breakthrough was very recent, and otherwise we would’ve had a compromised strategy on the consoles, which we don’t have now.

"So I think we will still have an upside, but we're touching the hardware limits already. We do develop very very low level to get that performance out. Like I said, we started three years ago in the research of technology, and we had to dig very deep into the hardware to find the reserves, and say 'oh we have 2% more here, and 1% more here,' and that allowed us actually to get to where we are."

This confirms Crytek will be highly tweaking and optimizing the game to best suit the consoles' capabilities, with the aim of making effective ports.  Staff will be shared for development of Crysis 2 across all platforms.

Source: Develop

Alternate Source: Gamasutra

Sections: Microsoft Consoles, Console Games, PC Games, Sony Consoles

  • 1 thumbs!
    DeathMonkey since Sep 2007 | Jun 3, 09
    See, this is how much effort should be put into developing cross-platform games. They should push each platform to their limits. Not just make it for the weakest one and copy it over.
  • 1 thumbs!
    Sabre since Aug 2007 | Jun 3, 09
    If all developers did that most would have to shut down. The problem is that it costs huge amounts of money to do so, and not all developers have the resources to do what Crytek has done. Its also a risk, as if Crysis 2 doesn't sell that well, Crytek will openly state that it wasn't economically viable.

    However, props to them for putting so much effort into it.
    Last edited by Sabre :: Jun 3, 09
  • 1 thumbs!
    dvrocc since Dec 2002 | Jun 3, 09
    It has always been mentioned that current games were barely scrapping the full potential of the Xbox 360 and PS3 and the potential these consoles have would be insane, possibly Crysis 2 may push them a bit harder but I highly doubt it will hit there limites atleast not yet.

    These consoles are ahead of there time and the software (games) are lacking a bit. When Farcry was released in 2003/4 (Farcry=Crysis hello!) the graphics were insane for a PC with that current tech and they looked great but didn't push the higher notes of the graphics cards till HDR (BETA) was thrown into the mix, remember HDR in Farcry you had to /commands to tweak it and it looked great! now all that is standard.
    Last edited by dvrocc :: Jun 3, 09
  • 0 thumbs!
    THM since Jan 2008 | Jun 4, 09
    Well, I agree that there are some limits to console versions if you compare with super computer nowadays but Crytek CEO Cevat Yerli definitely needs to learn genius techniques from developers of God of War III ,Gran Turismo 5 and Heavy Rain.

    Because these developers from aforementioned games definitely know how to put the capability of PS3's Cell Broadband Engine to its limit "until there is no more water in the rock" according to his phrase.

    Furthermore, Yerli does not seem to know about the true architecture of Cell engine and I hope that he does not even have High School Certificate and saying of "touching the hardware limit already" is merely suppositious and not that much believable considering if they use 720p HD in Crysis 2 for money saving reasons.

    Another reason is that they don't have enough money to hire good developers and to put utmost efforts and of course time is really not enough because they want to make game as quickly as possible and sell it to gamers and just want to make "profit".

    Bear in mind that"Profit" is Yerli's main goal, not "Quality", I suppose.
    Last edited by THM :: Jun 4, 09
  • 0 thumbs!
    iamjoe56 since Nov 2005 | Jun 4, 09
    The biggest limit I see for the 360. That Damn DVD 9. Only 8 gigs versus the 20+ gigs on Blu-ray. Other than that, I can't wait. I just hope they put it onto 2 discs. Though, this does look awesome.
  • 0 thumbs!
    Bill Gates03 since Dec 2004 | Jun 4, 09
    I wouldn't be worried about DVD9 with Crysis 2.
- This news story is archived and is closed to new comments now -

Hardware Newsletter:
Email:



Compare Prices

Motherboards
Abit
ASUS
Gigabyte
MSI
eVGA
Intel
Tyan
More...

Processors
AMD
Intel
More...

Memory
DDR
DDR2
DDR3
More...

Video Cards
ATI
eVGA
XFX
BFG
Sapphire
More...

search for lowest prices
(0.0534/mc/nova)