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Microsoft: Project Natal to be the real home entertainment revolution
Leo Chan - Wednesday, June 10th, 2009 | 11:26AM (PT) 0 Favourites (0)


Motion control competition won't reinvent the industry like Natal can, sayeth Microsoft

Microsoft: Project Natal to be the real home entertainment revolution Image 1

Microsoft's motion control technology (supporting full body gesture tracking) currently dubbed "Project Natal" proved to be one of the company's most talked about points from this year's E3. According to game division corporate vice president Shane Kim, Natal will represent the first step toward motion control in gaming, despite previous efforts from Nintendo through the Wii and Sony's own motion sensing plans with support of the EyeToy. The decision to pursue Natal stems from the desire to capture an expanded audience of gamers, not unlike Nintendo's own strategy with the Wii.

The most important thing is this has nothing to do with Nintendo and Sony. This has everything to do with unlocking the potential of the industry and addressing the many millions of people – the 60 per cent of house holds who don't have a videogame console at all. That's the real opportunity for us.

Lionhead Studios' "Milo" was one of the first projects demonsrated with the help of Natal's motion control, and Kim explains this is indicative of the experiments Microsoft continues to run regarding human interaction with AI. Because much of Natal's technology itself is created outside of Microsoft, Kim believes they or any first- or third-parties have yet to even scratch the surface of what Natal's brand of motion control can offer.

  • 1 thumbs!
    Chiggins since Jun 2003 | Jun 10, 09
    I saw the demo video of this on YouTube. It looks really freaking cool and entertaining.
  • 0 thumbs!
    Red 9 since Jun 2005 | Jun 10, 09
    Reinvent the industry? Fail x 100.
  • 0 thumbs!
    THM since Jan 2008 | Jun 11, 09
    quote
    Microsoft's motion control technology (supporting full body gesture tracking) currently dubbed "Project Natal" proved to be one of the company's most talked about points from this year's E3.
    Hee Hee...,It's like jump on the bandwagons of Nintendo and Sony!!!!!!!!
    Last edited by THM :: Jun 11, 09
  • 0 thumbs!
    Nagare since Dec 2008 | Jun 11, 09
    Not to mention they improved the idea based on developments by a company they bought over (but why else would they buy them then!).

    also...no mention of how it doesn't work if you are black or otherwise non-white?
  • 0 thumbs!
    kspiess since Jun 2007 | Jun 11, 09
    I really don't think the controller is going anywhere anytime soon.

    As a long-time gaming dude, I would imagine that only very simple games (such as sport games) could be sufficiently controlled with a motion sensor.

    And I also can't see this system to be %100 reliable. Say every 10th jump in a game you play doesn't get registered -- how long are you going to be able to handle the frustration of not being able to control your character before you just give it up?

    I could see something like Natal really catching on for navigating home PC's (for non-gaming applications), but like the mind-control device, I think this is more gimmick then effective and will only catch on for the casual gamer. Which of course isn't a small market I guess...
  • 0 thumbs!
    ViperSean since Apr 2002 | Jun 11, 09
    Can't wait to see how badly Natal control will get unnecessarily shoe-horned into titles that don't need it =/
  • 0 thumbs!
    jdj1976 since Sep 2008 | Jun 12, 09
    It sounds like a good idea depending on title
    They demo showed racing game which I find not to smart I am one that will start playing a game sitting down and end up lounging on the couch

    And fighting games no thx I want have fun not exercise
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