Developer explains
Relating somewhat to earlier news, it seems the PlayStation 3 version of the new Ghostbusters video game isn't up to snuff with its Xbox 360 cousin, graphically speaking -- Director of HD consultancy Digital Foundry Richard Leadbetter went so far as to say playing it was like "time-warping back to the dawn of PS3 development."
Here are screenshots from each version (360 first, PS3 second):


What makes the news particularly striking is developer Terminal Reality showed high hopes for the game's multiplatform Infernal Engine (we did too) and also showed a fondness for PS3 development last year, stating an an interview, "We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off." Lastly, Sony is publishing the game in Europe, and Sony Pictures owns the franchise.
A Terminal Reality spokesperson responded with the following statement:
"For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."
Considering platform comparisons for most games are often practically identical, or show only negligible differences, we're betting the studio just isn't willing to admit they did a poor job in this case -- not that anyone would want to.
Update: The PS3 resolution is actually 56% the 360 version.
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