Kevin Spiess - Monday, October 26th, 2009 | 9:51AM (PT)
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New trailer appears for the action RPG zombie survival game
Kerberos Productions -- probably best known for their Sword of the Stars 4x space TBS games -- will be exploring the coming zombie invitation this weekend with their new title Fort Zombie.
Fort Zombie puts you in the shoes of a lone survivor of a zombie outbreak. You have to build your metaphorical fort to survive the outbreak of zombie-initis by gathering supplies, ammo, and any other survivors you can find. Priced at $15, Kerberos is describing the game as a "lite" action RPG for the PC.
Suitably on time, the game will be arriving on Friday, the 30th, in time for Halloween.
A trailer was released today to mark the incipient launch of the title.
We know zombies have the tendency to lurch about, but they are really jerky in this trailer. Hopefully this is just due to a poor method of recording. In real life, it's alright if zombies jerk around this much, but in games, people will probably be less forgiving. Hopefully the gameplay makes up for any shortcomings in the graphics.
IMHO Kerberos strength lies in gameplay and strategy, so I would've hoped they went for a less time-intensive isometric position, or an overhead zoomed out 3D look (like Shadowlands etc) more suitable for a strategic experience.
Instead they went with this close-up 3D open-world with an older engine-- and in doing so, automatically people are going to compare the game to big budget 3d action games, which will not bode well for them I imagine.
You have to know how big too big of a bite is , to chew.
Last edited by kspiess :: Oct 28, 09
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why cant bigger publishers do this?
http://armorgames.com/play/1443/the-last-stand-2
Which is an awesome flash game.
Edit: Ah he's just talked about it. Can't wait for it to be done. That sounds really good.
And is it just me, or is that door in the trailer (in the still image before you play it) floating off the ground?
Instead they went with this close-up 3D open-world with an older engine-- and in doing so, automatically people are going to compare the game to big budget 3d action games, which will not bode well for them I imagine.
You have to know how big too big of a bite is , to chew.