Difficulty tweaks, bug fixes, and European language support noted
Frozenbyte's fantasy TRINE sees a new patch for the PC version released, bringing with it various tweaks, fixes, more language support, and more.
The PlayStation Network version has recently launched in North America -- check out our review if you haven't yet. For gamers on this platform, you'll have to wait for the new patch as Frozenbyte's developer Joel tells us:
"As far as I know the patch hasn't been applied to the NA version. The patch has been done for a while and we're trying to make the release happen... We're hoping that it'd be released asap because it adjust the last level difficulty and adds e.g. the Trophy icons, so it'd make a lot of people happy... But as of now we don't have any real information."
Anyhow, below are your release notes; grab the patch via the source.
- tweaks the last level, now much easier on Easy/Medium/Hard
- adds save support for selected controller type
- adds log support for PhysX errors
- adds several small technical optimizations
- fixes audio that was not stopped when skipping the end cinematic
- fixes thin horizontal bar visible during videos on some resolutions
- fixes break effect for objects in the last level
- fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge)
- fixes some wall collisions in Iron Forge
- fixes camera bug when restarting level during a cutscene
- fixes bug regarding levers
- fixes bug where enemy item drops are considered secrets
- fixes Credits section names