Improved memory performance, tweaks, and fixes abound, plus an expansion to come

The first patch for Futuremark's debut game Shattered Horizon is now available. Included with it is improved memory performance and a series of tweaks and fixes, including some server-related items, all of which should help you get your space fragging on, son.
The "team-killer auto kick" feature is a particularly neat bit. This will automatically kick a player from the game if he's been doing significantly more damage to his teammates than to the enemy; specifics are configurable.
Futuremark's community manager notes info about "content expansion pack testing" as well as future patches will be announced in the coming weeks, so there's lots to look forward to if you've been enjoying Shattered Horizon.
Release notes are below; grab the patch through the game's Steam auto-updater.
PATCH NOTES - Shattered Horizon 1.0.1.2
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- Added Frames Per Second-counter, press F4 to toggle on/off
- Memory allocation improved
- Ambient Occlusion set off as default
- Fixed: Strange behaviour of astronauts during end round fadeout
- Fixed: Incorrect '<team> selected' voice in team selection screen
- Fixed: Rare bug of grenades flying through walls
- Fixed: Bugs in visual settings (AO and post processing was not always saved)
- Fixed: Rare crash bug ('scene manager not found')
SERVER
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- Added team-killer auto-kick
- Memory allocation improved
- Cyclops achievement is now achievable