And by "epic" we mean really freaking long.
Metal Gear Solid as a series is famous for its lengthy and dramatic cutscenes with some of the best voice acting around, but how would you feel about a 90 minute cinematic?
Well, CVG is claiming that Metal Gear Solid 4 contains a cutscene that runs 90 minutes, putting it at an hour and a half, which makes it longer than most short films. While MGS2 did have a 45 minute sequence, 90 minutes might be pushing it just a bit too far. Apparently, the site heard about this directly from PSW magazine after they completed the game.
In a more recent development, however, GamePro is asserting that CVG has been horribly misinformed.
"I've completed the game twice, and am the author of the forthcoming [GamePro] review," says editor Sid Shuman
"Ninety-minute-long cinemas in MGS4 sounds like an exaggeration. Like the other MGS games, MGS4 definitely has a cinematic quality. And yes, some of the cut-scenes in the game are elaborate and occasionally lengthy. But not a one, to my recollection, even approaches 90 minutes."
The existence of a 90 minute cutscene is debatable, but both sites have confirmed that all cutscenes will be pausable and skippable. A convenient feature, no matter how long (or brief) the cinematics.
Another rumor concerns a possible "oft-maligned PS3 mandatory install" that appears to be around 4.6 GB.
Still, sound good to me, I <3 hardcore long cutscenes, as long as it's interesting! :3
MGS Series' cut-scenes are the best, and I want more in MGS4!!!!
No other computer game companies can do like Kojima excepet Square Enix.
It WILL have a 4.6GB install, or some such...
Nice demonstration that you can't even read a news post.
"In a more recent development, however, GamePro is asserting that CVG has been horribly misinformed.
"I've completed the game twice, and am the author of the forthcoming [GamePro] review," says editor Sid Shuman"
Maybe you can point out more of the obvious? Maybe you can say that it's the weekend? that we're on neoseeker.com?
The game, in it's current compressed (or lack thereof) state, it is at about 50GB, filling up a 50GB Blu-ray disk....
It seems many companies favor going with compressed audio and textures for the sake of bandwidth for fast loading and draw times without killing the drives with constant access as the game tries to do the next texture map while you go through slow moving obstacles and cinema sequences.