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Editorial: Grand Theft Auto IV (PC) and DRM
Sean Ridgeley - Friday, November 28th, 2008 | 9:37AM (PT) 0 Favourites (0)


Rockstar releases a handy FAQ

I'd previously assumed (and prayed) Grand Theft Auto IV on the PC wouldn't include any Digital Rights Management (DRM) methods, but alas, there are several, one being the big bad SecuROM. Oh, I can hear the pirates clamoring already...

In any case, can't stand the stuff, but I do appreciate that Rockstar has been kind enough to be completely open with users, responding to their questions and releasing a Q&A of sorts to the public, detailing what exactly they're implementing and why. I appreciate it, but it's not enough. To analogize, it's kind of like walking into a store and having the manager eyeing you the entire time, then when you actually buy something, he chats you up all nice-like. Not cool, Rockstar, not cool. This is a title I was planning on buying, but I just can't do it anymore. How do you guys feel about this? For? Against? Utter indifference?

In short, aside from SecuROM, a disk check is in place and one-time online activation is required -- if you don't have a connection of your own, they've rigged it so you can go to another computer and activate it. What if you don't know someone nearby with a connection? Imagine having to run to the library to activate a game you just spent $60 on. Yeesh.

On the bright side, there are no install limits, something they say is a response to the major issue gamers have with it. So...why remove that but not SecuROM (which has probably gotten a lot more attention)? Personally I'd rather have install limits and no SecuROM than the other way around, and I think most others would prefer the same (if given a choice between the two). Sounds like they're only doing it to recover sales, not because they care about their customers. C'est la capitalisme. They also say they "reward loyal, paying customers and will offer incentives and downloadable content that will only be available to registered users of the game, running non-hacked copies, via Rockstar Games Social Club." Why not reward loyal, paying customers with trust? I'd also rather that. That'd be real nice, thanks.

I recommend heading to the source for the full thing -- the questions especially are actually quite hilarious. For example: "In the seemingly inevitable event that some dirty pirate manages to crack GTA IV PC and make it available, what are the advantages and disadvantages to using a legitimate copy over a pirated one?" Bravo, gamers.

(Comic from Penny Arcade).


Editorial: Grand Theft Auto IV (PC) and DRM Image 1

Source: IGN

Section: PC Games

  • 1 thumbs!
    samuraisushimonster since May 2007 | Nov 28, 08
    Why do publishers keep putting heavy DRM in their games? The pirates will crack it in just a few hours and without any of the disadvantages that Rockstar made up.If you install the retail version of GTA you are sure to get spyware in the form of SecuROM but if you pirate it you will only get a virus if your a dumb noob. I was thinking about buying this game but now there is no chance of me buying it because i do not buy games that have ether SecuROM or install limits. The size of the game is more of a piracy deterrent than the DRM the DRM will be cracked in hours but it would take days to download such a big game. In modern society convenience is one of the most important factors when consumers make a purchase.
  • 0 thumbs!
    Guest | Nov 28, 08
    I hate online activation on games. I still have not evan been able to play Crysis Warhead on my laptop because I go to a college and they filter what sites you can go to and I am never able to get it activated. If I buy a game, I want to play it now. Not wait until I go home for christmas just to be able to activate the stupid thing
  • 0 thumbs!
    THM since Jan 2008 | Nov 28, 08
    Playing games with PC sometimes presents anomalies and complications which can be bewildered gamers. As a matter of fact, I'd always used consoles solely for gaming purposes not because of I don't know how to handle my PC's problems, but because of my precious time for studying in University had led me to neglect time-consuming tasks of PC tweakings for videogaming. Hee Hee!!!!!!!!
  • 0 thumbs!
    Guest | Nov 30, 08
    I am so tired of this crap. The main problem I have with copy protection is when it leaves stuff on my computer and/or interferes with the way my computer runs. I'm also not much of a fan of onine activation either. *sighs* This is why I do most of my gaming on my consoles.
    On the bright side at least they are not using starforce and install limits.
    @Rockstar-You guys have just lost a customer.
  • 0 thumbs!
    Guest | Dec 4, 08
    Lost a sale here as well.
    Ensuring users have authentic copies for online play is one thing, going overboard like this is another, multiplayer must not have much to offer.
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