Amazon.com and Natsume wooing gamers with great deals
Developer and publisher Natsume announced today that, true to tradition, they are offering a squirrel plush as an exclusive pre-order gift for gamers who order Rune Factory 2: A Fantasy Harvest Moon through Amazon.com.
"There are gamers counting the days until they get their hands on Rune Factory 2, and we wanted to give them a little something special for being the first to order the game," said Hiro Maekawa, President and CEO at Natsume. "Fans of Rune Factory and Harvest Moon have loved the exclusive plushes that we have created for the series over the years, so we know that they will be excited to get their hands on this one and add it to their collection."
Amazon.com's Rune Factory 2 page indeed states there will be a "gift with purchase." Priced at $27.99 and eligible for the site's free Super Saver Shipping, it's a better package than most other retailers are offering. Plush supplies are limited, however, so there is a first-come-first-serve basis, as with most special bundles.
Rune Factory 2: A Fantasy Harvest Moon is set to launch on November 18, 2008 for the Nintendo DS.
Nintendo explains to Eurogamer that software developed specifically for the freshly-announced DSi will be region-locked, meaning the handheld will only be compatible with DSi software released for its intended territory. This confirms that DSWare downloadeds from the DSi Shop will only work for compatible DSi hardware, which is really no suprise given that online games are often localized for different countries:
"DSi is region locked because DSi embeds net communication functionality within itself and we are intending to provide net services specifically tailored for each region. Also because we are including parental control functionality for Nintendo DSi and each region has its unique age limit made by different independent."
Wireless internet browsing itself, as well DSi photo exchanges, remains possible no matter the region the DSi was released for. More troubling is the strong implication that card-format games developed exclusively for the DSi will also be region-locked. We can take solace in the fact that no DSi games on card format (or rather, games which require DSi-exclusive hardware features) have actually been announced at time of writing.
The current DS models on the contrary are region-free, so import DS game cards will work without a hitch on North American DS hardware and vice-versa. Undoubtedly this has added to the appeal and convenience of the DS platform for savvy importers, so it's disappointing to learn that this may longer be the case for the otherwise slick new DSi. To be sure, the DSi is backwards compatible with DS games, and their operation on the upcoming handheld thankfully remains region-free.
0 commentsSean Ridgeley - Oct 6th, 2008 - 10:30 AM (PT)
Developer keen on 'making full use of the Wii’s capabilities'
High Voltage, the fellows behind the Wii shooter The Conduit, have received dev kits for MotionPlus and WiiSpeak. The former makes for better motion sensing while the latter, of course, provides voice chat capabilities.
“We’re hooking [MotionPlus] up,” said [High Voltage COO Eric] Nofsinger. “We want to support it. Probably for this version of the game there’s not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it.”
While other developers feel it could overcomplicate or contrive their control scheme, inclining them to introduce things simply because they are able to, Nofsinger says they're aware of that and don't want the game to be 'gimmicky':
“I think it is something to be cognizant of. I think one of our early mandates in design and with the control in general is we didn’t want to be gimmicky. We do have a lot of Wii-specific controls with some of the weaponry, but we didn’t want to be a waggle Wiimote kind of game. There’s nothing in the game like that. I don’t know if we had done that even if we had Wii MotionPlus and been too reliant on it.”
“Right now it’s probably too early to really say. We’re pretty recent in having our hardware and actually integrating it. There may be a competitive advantage to that kind of thing. We want to make sure anything we do incorporate doesn’t just break the whole experience and a lot of that just comes through a lot of testing. We play the game constantly, and in these upcoming months we’ll have an army of testers working on it.”
Being the smart developer he seems to be, he adds he wants the game to still be fun for the gamer who doesn't care for peripherals:
“It would be a mistake for a developer to require too many peripherals or things like that. The game has to be fun with just the Wiimote and nunchuck. Even if you don’t have connectivity online, even if you don’t have WiiSpeak, even if you don’t have Wii MotionPlus…if you don’t have anything but your Wii and the game, it’s got to be fun.”
Interestingly, they've been working on the game since April, but no publisher has yet been secured for the game, though Nofsinger said news on that would be soon-coming. If it was an adventure game or platformer, would they have one by now, I wonder? Hmm..
0 commentsSean Ridgeley - Oct 6th, 2008 - 10:29 AM (PT)
NOA prez divulges on DSi digital distribution, product quality, and industry competition
Nintendo of America president Reggie Fils-Aime (pictured at bottom) is at it again, discussing things like the DSi and Nintendo as a company, and it's direction. Interested? Then have a sit-down by the ol' Neoseeker campfire, and we'll listen to what Mr. Fils-Aime has to say:
VB: How important is digital downloading to the new Nintendo DSi handheld?
RF-A: It’s a nice added business model but it’s not something that’s going to take over retail game sales. We’ll be able to see the sales growth and plan for it. But I guess similar to home consoles, the consumer will want an experience that’s best delivered through physical goods, simply because of the memory size required. There will always be those opportunities for big, in-depth games on retail products.
About the memory thing, he says they can't disclose how much will be in the new model, mainly because it's best for them to wait as long as possible so they can get as much as possible in there for the lowest price.
Another main topic they touch on is product quality, which is one reason I love to support Nintendo. I don't support everything they say or do, but, to be sure, I don't feel that way about any company as far as I can tell. Here's what he has to say:
VB: You brought up our article on the Xbox 360 defects. How has Nintendo managed to escape the defect problem that Microsoft ran into?
RF-A: Simply put, we take product quality extremely seriously. We test our hardware and software extensively before putting it in the market. We have a very low tolerance for issues. When we do have them, our customer service personnel are extremely good at managing the consumer reactions. In the end, we don’t believe in launching any type of product if it isn’t perfect in our eyes.
VB: And that has turned out to be an advantage in this generation of consoles?
RF-A: It has turned out to be an advantage in this generation and past ones. The consumer perception of our product quality is high. We will only launch our products when they are perfect or nearly perfect.
I know the Xbox 360 thing has been done to death, but still, it does make for a viable comparison. As a gamer, I can't help but feel Microsoft puts money over its customers when it comes down to it, whereas Nintendo, much like EA has said they now do, sees putting people first resulting in good profits. I know the company is doing as well as they are probably largely because of the whole casual gaming thing, but I think this product quality attitude is a significant part of it, too. And on the hardcore vs. casual games topic, he says they believe they've shown now a "plethora of games and genres that can satisfy the most casual to the most core."
Now, while I seem to vaguely recall interviews in the past depicting the opposite, Fils-Aime says Nintendo has always seen themselves as a multimedia company:
VB: Some people have said you’re going after Apple with these new Nintendo DSi features. Is that true?
RF-A: We always viewed ourselves as competing in a larger entertainment space. It’s not just video games but music, movies, and TV. You, as a consumer, have 1,440 minutes in a day. You work, eat, sleep or go to school. All of the time that’s left is what we compete for. That’s always the way we looked at it.
Not out of disrespect or anything, but..when did they ever act on this view? The DSi, as far as I can see, seems to be the first system from Nintendo that is truly a multimedia device.
VB: “The Grand Theft Auto Chinatown Wars” title coming from Take-Two Interactive for the DS has the anti-violence and anti-drug activists concerned. “Mad World” is coming for the Wii. The argument goes that kids play the DS and the Wii more, so these titles could fall into the hands of kids.
RF-A: The starting proposition is incorrect. We’ve sold almost 80 million DS units worldwide and almost 30 million Wiis. That has a broad demographic range. There are a lot of 18 and older consumers to sell to. The Wii also has parental controls. If you’re a parent of young children, you can set the parental controls so that the mature-rated games won’t play. We want to focus on everything across all of the ratings.
VB: Is it a strategic goal to have more mature titles?
RF-A: Our strategic goal is to have a range of titles and to have the best software available.
VB: You’re in a good spot.
RF-A: That makes us proud. But it also makes us the most paranoid people in the world.
11 commentsSean Ridgeley - Oct 4th, 2008 - 11:41 AM (PT)
That is the question!
The recent announcement of Nintendo's second revision of the DS made waves across the Internet, as you'd expect. For example, in our forums, reactions ranged from "MANNN I JUST BOUGHT A NEW DS!!!" to "the fact that it has no GBA slot means I won't even consider buying this unfortunately..." to "I wish it were winter, so we could freeze it into ice blocks and skate on it, and melt it in the spring time and drink it! I want one. ". You get the idea. So with all the divisivness this has caused, I thought it might help us all to divvy up all the pros and cons of the thing, thereby helping everyone make a more clear decision as to whether or not the system is something you want. Generally, both sides will correspond with each other (i.e. any plus will show next to it its resultant downside).
Pros
Cons
All most people would need in a PDA
Decreased battery life, some people just want a gaming system, features (i.e. camera) may not be powerful enough for some
Smaller
Some find it too small already
17% bigger screens
More room for other things, possible download of GBA games
No GBA slot, potential loss of peripherals, potential loss of data transferring between GBA/DS titles
Improved sound
SD memory card slot makes it easy to transfer/store data, opens up functionality
Internet-based functions improved (faster Wi-Fi for DSi-exclusive software, faster and better built-in browser)
DSiWare/DSiShop means added functionality (ex. applications, DLC, etc.), and presumably, a new way for inde devs to make and distribute work, as with WiiWare
You've already bought a DS or two (probably)! / Same thing, new package?
It's not a "new" console
So, overall, it looks like for most it could be a smart buy. Of course, it does depend on your needs, wants and preferences, and just general opinion. In either case, it'll be interesting to see how well this sells worldwide. If it's a flop, as some are predicting, I'm getting mine quick and never letting go!
An interesting thing brought up in the press conference that seems to have been missed by many journalists is Nintendo's view on the "non-Nintendoness" of this multimedia approach. This is what the company's President Satoru Iwata said about it:
"While these functions for cell phones are offered as extra utility tools, we would like to propose with DSi the entertainment of playing with and enjoying visuals and sounds by using these functions in more proactive and fun ways in your daily activities. The Nintendo DSi will be a tool to enrich each of our daily lives."
Without getting extensively into the features and ideas they have for these tools, Iwata noted "For a number of small children, Nintendo DSi will be their very first camera." Never thought about it that way before, and in a sense, that seems very Nintendo-esque to me.
Another thing he makes a point of is the interactivity the DS has always had, thus lending itself in a unique way to these functions (ex. the music player, called DSi Sound, is touch-screen interactive, has functions distinct to itself, etc.). I wonder then, will Nintendo bring in new applications to the Wii in the future, considering its interactive functions? Well, WiiSpeak and the SD storage solution have already been announced, so I suppose it's well on its way.
To me, I think the DS Lite will be known as the Nintendo console for those who basically just want to game, while the DSi will be for everyone else who like to have everything in one, and plenty of toys to play with (and for $179 or less, I think it's quite a good deal). However, I also expect some of the features (improved sound, DSiWare/Shop, smaller size, bigger screens) will draw in some of the former crowd, too, if not grudgingly.
I, for one, applaud Nintendo for this redesign. I just kind of wish the DS Lite was the original launch model, and this was the first revision. Then, I suspect, there'd be a lot less yammering.
If you're keen to get every last detail, I reccomend reading the Nintendo Conference transcription through the link below. Exciting stuff!
2 commentsLeo Chan - Oct 3rd, 2008 - 11:50 AM (PT)
DSi not intended to target iPhone, despite its new toys
The DSi made waves after its official unveiling yesterday at Nintendo's Fall press conference, and much of its appeal will stem from the new built-in multimedia features absent from the original DS models. You might say the updates are intended to bring the DS handheld closer in featureset to the Sony PlayStation Portable and Apple iPhone, but Nintendo's already prepared an answer for that.
In an interview with Japanese business wire Nikkei Net (they first broke the story of a "new" DS), Nintendo president Satoru Iwata denies the DSi's features like audio playback and a built-in camera were added to create a DS handheld which do roughly do what its similiarly portable competition (gaming focused or no) can already do. The DSi was designed simply to make it even more ubiquitous with the average user:
We wanted users to have the device on them at all times... By downloading subway maps and other things, for instance, the DSi can be useful for applications other than playing games. We wanted to create an offering that would fit naturally into people's everyday lives.
Nintendo of America president Reggie Fils-Aime wouldn't want you thinking the DS has moved away from being a game console first as well. Speaking to X-Play:
"It's all about the entertainment, and so that's why we're stressing that you shouldn't think of this as the world's best digital camera or the world's best audio player. You need to look at it through a lens of entertainment, and certainly through that lens it's going to over-deliver against expectations.
"...all of that will work great but again, in our view, what we offer is that added level of entertainment, and that's why you'll want to carry this in your pocket all the time."
Both Iwata and Nintendo of America president Reggie Fils-Aime have a dream of selling seeing one DS per person, and the DSi was designed to ultimately expand the already large DS market. Despite announcing the DSi well ahead of its North American release timeframe thanks to the Japanese announcement, Fils-Aime isn't worried about Nintendo losing potential DS Lite customers who would now rather wait for the DSi. Fils-Aime anticipates the most fervent DSi customers at the outset will be the DS faithful, and he envisions scenarios where they hand down their current DS models to friends or family while they make a grab for the DSi themselves once it launches in Japan later this year, and in other territories sometime 2009.
UBS analyst Ben Schachter also forsees the DSi early adopters will largely be limited to those looking for something to replace their existing DS. "Limited" would be the operative word here, as he believes the DSi won't pack enough of a punch to generate much in the way of new sales, deeming the new features to be "minor changes" at most. In fact, Schachter warns the DSi could actually hurt Nintendo's bottom line depending on what the production costs for the new console are.
1 commentsLydia Sung - Oct 3rd, 2008 - 11:46 AM (PT)
Registration for Bomberman Blast competition has begun!
To further celebrate the recent release of Bomberman Blast for WiiWare, Hudson Entertainment is hosting is offering a series of online tournaments. This includes a live, online, head-to-head competition between 49 participants selected at random.
In addition to the matches, Hudson Entertainment is also holding an associated sweepstakes that players can sign up for when they register for the competition.
There will be eight winning positions available, along with corresponding prizes:
1st Place PrizeAn HDTV
2nd Place Prize 14,000 Wii Points, Bomberman Land for the Nintendo Wii, and Bomberman Land Touch! 2 for the Nintendo DS
3rd Place Prize 10,000 Wii Points, Bomberman Land for the Nintendo Wii, and Bomberman Land Touch! 2 for the Nintendo DS
4th Place Prize 10,000 Wii Points 5th Place Prize 8,000 Wii Points
6th-Place Prize 6,000 Wii Points
7th-Place Prize 4,000 Wii Points
8th-Place Prize 2,000 Wii Points
Registration is now open and will end today at 5:00 pm PST. The tournament itself will be held on October 6, 2008 at 2:00 pm PST. Those interested in competing can sign up and learn more about the upcoming "Bomb It Up" Tournament & Sweepstakes on the official website.
Well, no one is making any claims, but Nintendo has announced that the United States will soon be seeing its popular DS Personal Trainer series.
Looks like Americans aren't the only self-improvement nuts on this planet. This gaming genre has been popular in Japan for years now, and Nintendo has set its sights on the States by introducing us to Personal Trainer: Cooking. The cooking installment includes instructional videos and over 200 recipes from international cuisines. Incidentally, Personal Trainer: Cooking will be released on November 24, 2008, right on time for Thanksgiving and other get-together holidays.
The next two titles are scheduled to hit US retailers in 2009. Personal Trainer: Math will help players with arithmetic, and Personal Trainer: Walking will come with a wireless pedometer accessory to help with... walking.
1 commentsLeo Chan - Oct 2nd, 2008 - 11:17 AM (PT)
Now you can use those SD cards in the Wii for something other than photos, music, save game storage and Virtual Console back ups, sheesh
After being grilled since forever over its lack of any appreciable built-in storage space compared to competing consoles, Nintendo's Wii should be getting an update "next Spring" that will allow it to better leverage its support for Secure Digital memory cards. Essentially, Wii owners will be able to simply download WiiWare and Virtual Console software directly onto an SD card already inserted into the Wii's flash media slot. Users will also be able to play the titles directly off the SD card as well.
We're left wondering why Nintendo didn't just open this functionality for the Wii in the first place, since it just seems like a no-brainer that one should able to able to store digitally distributed games directly onto flash media when built-in storage is tight. Until now, the SD card could only be used for backing up software when it came to the Virtual Console, and nevermind WiiWare. Then again, there are issues of what consoles have ownership of the software, since SD cards can be removed and swapped from the Wii.
In any case, it's not quite the external hard drive which most of us were pretty much expecting up until now, but it's not an expensive solution either. You can pick up SD cards from reputable brands for cheap these days, but remember the Wii currently only supports cards up to 2GB in terms of storage space. The good news is that Wii gamers like good ol' Akira_EX just might finally stop being forced to play the data block juggling game when it comes to making room for new downloads on the Wii, but we'll have to see just how convenient Nintendo intends to make this solution. Now if only the Wii could be made to support SDHC cards, which feature up to 32GB of storage!
2 commentsSean Ridgeley - Oct 2nd, 2008 - 09:33 AM (PT)
Preserving the history
The United Kingdom's first official National Videogame Archive is soon arriving in an effort to preserve the history of a now global industry worth about £22bn (~$39bn).
Academics at Nottingham Trent University, in partnership with the National Media Museum in Bradford (where it will be housed), formed the archive, which is said will 'recognise the significant contributions made by videogames to the diversity of popular culture across the globe' - everything from 1972's Pong to all the big stuff we're seeing now.
It is to be managed, steered and researched in collaboration with Nottingham Trent University's Centre for Contemporary Play, which draws from an impressive range of academic strengths and disciplines, including psychology, cultural studies, art and design, and computer science.
Specifically, the archive will have the standard trove of consoles and cartridges, but will also collect what documented the industry for so long: advertising campaigns, magazine reviews, artwork, and more. They say the overall aim here is to 'collect, celebrate and preserve this vital cultural form for future generations.'
Dr James Newman, from Nottingham Trent University’s Centre for Contemporary Play, said: “The National Videogame Archive is an important resource for preserving elements of our national cultural heritage. We don’t just want to create a virtual museum full of code or screenshots that you could see online. The archive will really get to grips with what is a very creative, social and productive culture.”
He added: “It will not only be a vital academic resource to support growing disciplines in videogame studies but will also be something that the general public can fully engage with.”
Part of the reason for all this effort and dedication is to avoid the mistakes the film industry has made in failing to collect historically significant material of its own industry. As some know, countless pieces of artifacts have been lost from that world forever, and the people involved here are developing procedures and practices so this will not happen again.
Paul Goodman, Head of Collections & Knowledge at the National Media Museum, said: “The archiving of these important artefacts presents us with some real challenges, not least in the area of preservation. We must balance the necessary conservation requirements of these materials, with the need to allow the public to understand and interact with them both now and in the future, which is really the cornerstone of what we are trying to do.”
Though it doesn't appear to be 'national', the huge effort seems a counterpart of sorts to the University of Texas' Videogame Archive. Perhaps with this endeavour, UT's will grow, too.
The National Videogame Archive is going to be launched this year at the GameCity 3 festival in Nottingham. A three day event, it's set to attract all kinds of folk from the video game culture, from the enthusiasts to the developers and publishers.
Iain Simons, Director of GameCity at Nottingham Trent University, said: “This year’s festival is going to be huge. We’ll be opening up the world of videogames for everybody to experience and the launch of the new National Videogame Archive will be an important feature for this year’s event. We’ll have special guests from the industry with us, along with world-record breaking attempts, keynote speeches and lots, lots more.”
15 commentsLydia Sung - Oct 2nd, 2008 - 12:18 AM (PT)
Iwata gives details on the DS Lite's direct successor
President and CEO of Nintendo Satoru Iwata has confirmed rumors of a new DS at the Nintendo Media Summit. The new DS, now revealed to be the Nintendo DSi, will have additional features over the original DS Lite, among other modifications.
The DSi will have bigger screens, music playback functionality, two cameras, an SD card slot, and a new DS-specific download service. What the DSi won't have is the DS Lite's GBA slot. Here are the specifics:
Overall size of DSi has been reduced, making it 2.6 millimeters or 12 percent slimmer than the DS Lite.
Both screens expanded to 3.25 inches.
GBA slot removed -- phasing out old games, perhaps?
Includes two cameras: an external 0.3 Megapixel camera and VGA camera along the DSi's hinge, facing the user. Images taken would be 640 x 480 pixel and can be edited via touchscreen.
Full music playback functionality with adjustable pitch and playback speed
SD memory card slot in addition to internal memory
Built-in Nintendo DS web browser
Ability to download games from DSWare, which uses Wii Points (or Nintendo Points); users will be given free 1,000 Nintendo Points upon first log-in.
DSWare comes in four price categories: free, 200, 500, and 800 Nintendo Points.
DSi will come in matte white or black -- no more fingerprint smudges!
The Nintendo DSi launches in Japan on November 1, 2008 with a pricetag of ¥18,900, or $179. No release dates outside of Japan have been announced, but Nintendo has said the DSi will not be leaving Japan until some time in 2009. These lovely pictures will have to do for now:
Just when you thought the world was sick of puzzle games, someone announces another one, with a 90 percent chance of that game being for the Nintendo Wii.
Well these games must be enjoying some semblance of popularity because they just keep coming out with more -- and by "them," I mean Konami's minions over at Hudson Soft. The North American branch, Hudson Entertainment, has announced today that come Spring 2009, Marble Saga: Kororinpa will be available exclusively to the Wii.
A sequel to Kororinpa: Marble Mania, Mable Saga will feature new levels, 4-person multiplayer, customization features, online play, and Wii Balance Board compatibility. As always, the hyper-competitive can upload their scores to leaderboards via the Nintendo Wi-Fi Connection.
Players will take on the role of Anthony the Ant as he searches for the Golden Sunflower, guiding his marble around Ant World for items that can be used to save his colony.
Sabine Duvall, VP of Product Development at Hudson Entertainment, appeared pleased as ever when he commented on their upcoming puzzle game:
"Gamers will be amazed to see how much entertainment we have packed into Marble Saga. Whether players want to compete with each other through multiplayer of Nintendo Wi-Fi connection, explore more than 150 levels by themselves, or use the Wii Balance Board for additional fun, this game really will deliver an action-packed adventure for gamers of all ages."
Certainly sounds too action-packed for me. Think you can handle the pressure? Wait and see next spring.
A witch, a thief, a couple of stewards, and an 'undead kitty thing'
Atlus has taken the liberty of releasing some photos and background on the villains in the upcoming tactical RPG Luminous Arc 2, along with some (mostly) new screenshots. LA2 comes to us from the newish studio Image Epoch. The game is set to release on the DS November 18. Here you are, then:
Sixteen years ago a strange species of animal known as Beast Fiends appeared in the Kingdom of Carnava. The Beats Fiends were monstrous creatures, attacking settlements and causing death and destruction in their wake. Master Mattias, leader of the Magic Association, a group that ensured the kingdom’s magic was never used for evil, took it upon himself to save the world from the threat of the Beast Fiends. Master Mattias did not survive his battle with the Beast Fiends, but he succeeded in ridding them from Carnava. However, sixteen years later, the Beast Fiends are once again reappearing with no clear pattern or source. What could be the cause of this sudden resurgence?
While the Beast Fiends’ attacks on Carnava increase, the rogue Shadow Frost Witch, Fatima, threatens to tip the balance of power in her favor by waging a private war against the Magic Association known as the Witch Conflict. Additionally, the Rosetta Rosso, a rogue group of thieves led by Karen, threatens to thwart Roland’s mission by stealing a Lapistier, a magic stone that can amplify a Witch's power to terrifying levels, from the Witches Roland travels with. Are Fatima and the Rosetta Rosso behind the resurgence of Beast Fiends, or are there other powers at work in the land of Canarva?
FATIMA
Fatima is the Witch that governs darkness, and is also known as the Shadow Frost Witch. She has left the Rev Magic Association, and is believed to have started the Witch Conflict three years ago. She takes over Granend, a land that had been sealed off due to the tragic events that occurred there fifteen years ago… JOSIE
An undead kitty thing who uses dark magic and serves Fatima. He uses golems to wreak havoc upon Carnava.
KAREN
She’s the leader of the Rosetta Rosso, a mysterious band of thieves. She’s searching for a Lapistier, and since Roland’s travelling with Witches, she becomes an annoying foil to him. She’s impudent, brazen, and naïve. Karen is always accompanied by Ace and Moose, the other two permanent members of the Rosetta Rosso. ACE
Ace is one of Karen’s stewards. He’s swift, smooth, and unfortunately, totally whipped by Karen. He spends most of his time hitting on other women just to try to indirectly show Karen how much of a ladies’ man he is. When Ace is actually on duty, his main job is to gather information with his speed.
MOOSE
Moose is the second of Karen’s stewards. He’s cheerful, serious, and has common sense. He has a bit of a unique way of doing things, probably because he spent his university years learning mechanical engineering in a foreign country. He is extremely good with non-magical technology, which has been made manifest in his construction of the Destructobots, his pride and joy.
"Feel like you're really farming with the Nintendo Wii Remote!"
Further expanding the Wii's family-friendly image, developer and publisher Natsume announced today that Harvest Moon: Tree of Tranquility has shipped to retail.
Available for the standard price of $49.99, Harvest Moon: Tree of Tranquility continues Natsume's 10-year anniversary celebration with special commemorative packaging, retail promotions with collectible pre-order plush toys, strategy guides, a special 10th anniversary DS Lite Kit, and various other offers.
Harvest Moon fans will enjoy the new title as much as any newcomer to the franchise with another engrossing storyline, accompanied by a plethora of activities typical of Harvest Moon fashion -- cultivating crops, caring for animals, partaking in festivities, etc. This time, players must save an island after the mystical Mother Tree that once watched over the land disappears.
"We are proud to release Harvest Moon for the first time on the Nintendo Wii platform," said Hiro Maekawa, president and CEO of Natsume Inc. "With the new setting, characters, motion-sensitive controls, and the most refined gameplay yet, we're sure that both Harvest Moon fans and new players alike will be delighted with Harvest Moon: Tree of Tranquility."
Hundson Soft announced today the official launch of Bomberman Blast, available for download on WiiWare for the Nintendo Wii.
As promised back in August, the new Bomberman game will retain classic features for long-time fans, such as online multiplayer battles in numerous arenas. Bomberman Blast incorporates various new elements like Mii support, 8-player online matches, and Wii Remote motion compatibility. Shaking the Wii Remote will allow players to use one of three items -- Bomb Change, Rocket, and Shield.
"We are thrilled to deliver Bomberman Blast to the WiiWare gamers," said Sabine Duvall, VP of Product Development at Hudson Entertainment. "Hardcore fans and casual gamers alike will enjoy this new rendition of classic Bomberman created specifically for play on the Wii with three new Wii-specific items and Miis."
Bomberman Blast also introduces ten unique level designs, and once players have played through all ten they can unlock the ability to use their Mii in-game. New battle arenas include Hyper Feet, Bomb Bowling, and Potholes, and players can choose to play solo or co-op in a team. Scores can be submitted with the new Rankings feature via the Nintendo Wi-Fi Connection.
Many of the game's new gameplay elements are highlighted in a promotional trailer released by Hudson with the launch of Bomberman Blast:
Rumored DS with music playback and built-in camera not quite confirmed
Heard about that fancy new DS just recently reported on by Japanese business wire Nikkei Net? The one which supposedly features (official) music playback, a built-in camera, a Secure Digital flash media slot for expansion AND bigger screens, scheduled by the end of this year? It all sounds incredibly tasty, especially for the rumored suggested retail pricing of around 20,000 yen ($188 USD). For the time being however, Nintendo itself isn't issuing any comments of their own.
Nintendo of America in particular explains that the original Nikkei Net article was based on speculation and its own research; not necessarily troubling things on their own, yet the wire did not actually confer with Nintendo itself for any part of it. At least as far as Nintendo's American branch is concerned, anyways! The console giant didn't quite outright deny the rumor in any case, falling back on the old "we're always working on new hardware" argument. We just might get the full story at Nintendo's next press conference.
The fifth main installment of the Call of Duty series, World at War is (obviously) greatly anticipated by a lot of gamers. So with that we bring you some details on the multiplayer aspect of the game, which as we know is what really brings the series its longevity.
Firstly, 'perks' will be featured in the multiplayer mode as in CoD 4, one of which will be the Flak Jacket, an item which absorbs the damage taken from a single grenade. In "real life", this is meant to protect against shrapnel and other indirect low velocity projectiles. The other items are the Gas Mask, which offers resistance to gas grenades, and the Shades, which negates the effects of flares. Vehicle-related perks are to come.
As before, up to 18 players will be supported, though this time you get some new toys to play with: gas bombs, signal flares, bouncing betties, and sticky grenades, anyone?
Co-operative mode will feature a points-scoring kill system as well as the 'Death Cards' system, which unlocks more modes and features. The Death Cards system modifies the competitive rules, similar to Halo 3's skulls system. This isn't just any old name, though - apparently the Death Cards have quite a history with war:
[...] In 1988 the Dart Flipcards Company of Canada actually prepared a trading card showing one being used. This card from a set on Vietnam is entitled "The Death Card - La Carte de Revenge." It depicts two soldiers on the front, one about to drop an ace of spades on a dead Viet Cong. Text on the back in English and French is:
The Death Card
In addition to the thousands of Americans dead and wounded, the Vietnam War also took a psychological toll. Soldiers lived in constant fear of an enemy they often couldn't see, and responded to this terror in different ways. The 1st Cavalry Division left the Ace of Spades -- the payback card -- on the enemy's body as its signature.
Activision Blizzard's (AB) CEO Robert Kotick has been pondering something lately: should the music industry be paying him for the music he uses in the Guitar Hero games, and not the other way around?
While it may seem absurd at first, it's really just simple economics. Similar to the situation last year where radio stations and music labels were debating who should get what, if the company is providing a service to the artists (promotion) worth far more than what it's paying, shouldn't it (AB in this case) get the royalty money, or at least not have to pay? And it's certainly a lucrative service: as of July, over 20 million songs have been downloaded via Guitar Hero games, and there are tons of statistics out there which proclaim the impact the game has had on sales (tickets, albums, songs, etc.) outside of it.
"When you look at the impact [Guitar Hero] can have on an Aerosmith, Van Halen or Metallica, it's really significant," Kotick told The Wall Street Journal, "so much so that you sort of question whether or not, in the case of those kinds of products, you should be paying any money at all and whether it should be the reverse."
Nevertheless, Warner Music chief Edgar Bronfman says the royalties they get from the game companies are "paltry", and they should be charging more since games like Guitar Hero depend entirely on licensed music.
Seems valid enough, but Kotick has a retort:
"We have lots of music to choose from, lots of artists to choose from. A 12-year-old kid has no idea who Steven Tyler is or who Aerosmith is. The bulk of our consumers will tell you they're not purchasing the products based on the songs that are included. They're purchasing based on how fun the songs are to play when they're playing them."
What do you think? Should Activision Blizzard be paid for promoting music as much as they do, should companies like Warner be paid more for licensing "their" music, or should they just call it even and noone pays anything?
Neoseeker's social site GameGrep has been the portal for many popular game compilations, many of which were made by blog sites and other independent sources.
Using game sales data from January through August 2008, the NPD research group, in correspondence with Gamasutra, has released the top five best-sellers in the US for all three consoles out on the market. Some of the results are surprising, but it's mostly predictable -- though not quite so much as PC game charts.
Starting with the Nintendo Wii, the top five games by number of units sold are as follows:
Super Smash Bros. Brawl
Mario Kart (with Wheel)
Wii Play (with Remote)
Wii Fit (with Balance Board)
Guitar Hero III: Legends of Rock (with Guitar)
And they say the Wii is for casual gamers.
Next up is the top five Xbox 360 sellers, and number one is definitely a no-brainer:
Grant Theft Auto IV
Call of Duty 4: Modern Warfare
Madden NFL 09
Tom Clancy's Rainbow Six: Vegas 2
Army of Two
Currently, four of the five games appear to reflect that Xbox 360 stereotype of shooter fanatics. With Microsoft aiming to expand on the 360 demographic, however, another list such as this might yield different results in another few months.
Many have been debating which game is more popular on the PlayStation 3 -- Konami's Metal Gear Solid 4 or Rockstar's Grand Theft Auto IV? Both have enjoyed overwhelming success, but GTA IV takes number one in terms of US sales:
Grand Theft Auto IV
Metal Gear Solid 4: Guns of the Patriots
Call of Duty 4: Modern Warfare
Madden NFL 09
Gran Turismo 5: Prologue
Each chart does note that the data only applies to individual SKUs without taking into account each game's other editions, such as collector's editions or premium bundles.
Looks like Europeans have a nice bit of big titles to look forward to for the remainder of the year, though some (Phoenix Wright, Dementium, etc.) are coming out awfully late. I've highlighted what looks promising. Behold:
Wii Remote Wrist Straps (Pink, Green, Blue, White) (Nintendo) October 17 Wii Speak - December 2008
Nintendo DS Software 2008 Release Dates
Hell’s Kitchen (Ubisoft) September 25 Make 10: A Journey of Numbers (Nintendo) September 26 Shaun the Sheep (D3 Publisher of Europe) September 26 SimCity Creator (EA) September 26 8 Ball Allstars (Oxygen Games) September 26 Sonic Chronicles: The Dark Brotherhood (SEGA) September 26 Drawn to Life: Spongebob Squarepants Edition (THQ) September 26 Lock´s Quest: Construction Combat (THQ) September 26 Bratz Ponyz 2 (Game Factory) September Code Lyoko 2 (Game Factory) September Docomodake (Ignition) September Football Director (Pinnacle Entertainment) September Pony Friends (Mini Breeds Edition) (Eidos) Sep / Oct Phoenix Wright - Ace Attorney: Trials and Tribulations(Capcom / Nintendo) October 3 (2nd October Germany) Naruto Ninja Council 2 European Version (TOMY) October 3 (2nd October Germany) Maths Made Simple (505 Games) October 3 Mystery Detective II (505 Games) October 3 Mystery Detective II (505 Games) October 3 Scotland Yard (dtp Young Entertainment) October 3 FIFA 09 (EA) October 3 Zubo (EA) Lost In Blue 3 (Konami) October 9 KORG-DS-10 (Nintendo) October 10 Bratz: Girls Really Rock ! (THQ) October 10 Cosmetic Paradise (505 Games) October 17 My Dress-Up (Oxygen Games) October 17 My Make-Up (Oxygen Games) October 17 My Secret Diary (Oxygen Games) October 17 Avatar: The Last Airbender - Into the Inferno (THQ) October 17 Naked Brothers Band (THQ) October 17 Fritz & Chesster (Koch Media / Deep Silver) October 17 Imagine Champion Rider (Ubisoft) October 17 Littlest Pet Shop (EA) October 17 Last King of Africa (Focus Home Entertainment) October 23 Track Mania DS (Focus Home Entertainment) October 23 Transformers Animated (Activision) October 24 Back to the Barnyard (THQ) October 24 SpongeBob Squarepants: Globs of Doom (THQ) October 24 Quiz Taxi (SevenOneInterMedia) October 30 My Pet Dolphin 2 (505 Games) October 31 My Pet Kitten (505 Games) October 31 My Pet Pony (505 Games) October 31 My Pet Puppy Saves The Day (505 Games) October 31 James Bond 007 Quantum of Solace (Activision) October 31 Mega Man Starforce 2 Zerker X Ninja (Capcom) October 31 Dementium: The Ward (Gamecock Media) October 31 Imagine Figure Skater (Ubisoft) October 31 Imagine Interior Designer (Ubisoft) October 31 My Sims Kingdom (EA) October 31 Think - Logictrainer (dtp young entertainment) October Monster Lab (Eidos) October Labyrinth – A Race for Treasures in a Moving Maze (dtp young entertainment) October What´s Cooking ? With Jamie Oliver (Atari) October Spider-Man: Web of Shadows (Activision) October Bob the Builder Festival of Fun (Mastertronic) October Cake Mania 2 (Majesco / CodeMaster) October Nanostray 2 ( Majesco / Codemaster) October Toy Shop Tycoon (Majesco / Codemaster) October Bella Sara (Codemasters) October Bratz Kidz (Game Factory) October RUBIKS™ (Game Factory) October Zenses Ocean (Game Factory) October Zenses Rainforest (Game Factory) October Metal Slug 7 (Ignition) October Tornado (Ignition) October Moto Racer (Nobilis) October Casper Scare School Classroom Caspers (Mastertronic) October Exit (Square Enix) October Animal Boxing (Gammic Entertainment) October Elite Forces (Gammic Entertainment) October Little Red Riding Hood’s Zombie BBQ (Gammic Entertainment) October Winx Club secret Diary 2009 (Konami) October Crash Bandicoot: Mind Over Mutant (Vivendi Games) October The Legend of Spyro: Dawn of the Dragon (Vivendi Games) October Lego Batman: The Videogame (Warner Brothers Interactive Entertainment) October Gauntlet (Eidos) Oct – Nov My Horse & Me 2 (Atari) Autumn 2008 Call of Duty: World at War (Activision) Autumn 2008 Puzzle Quest: Galactrix (D3 Publisher of Europe) Autumn 2008 Drivers Ed Portabel (JoWood) Autumn 2008 I Love Beauty and Sushi Academy (City Interactice S.A) Q3 2008 Margot´s Word Brain (ZOO) November 1 Professor Layton and the Curious Village (Nintendo) November 7 Blended (505 Games) November 7 I did it Mum ! 2 (BOY) (505 Games) November 7 I did it Mum ! 2 (GIRL) (505 Games) November 7 I did it Mum ! - Picture Book (505 Games) November 7 My Sweet Baby (505 Games) November 7 Shin Chan Adventures de cine (505 Games) November 7 WWE Smackdown vs. Raw 2009 (THQ) November 7 Word Master (ZOO) November 7 Rayman Raving Rabbids TV Party (Ubisoft) November Shaun White Snow (Ubisoft) November 14 Kung Fu Panda - Legendary Warrior (Activision) November 14 All Star Cheer (THQ) November 14 Army Men: Soldiers of Misfortune (ZOO) November 14 Yamaha Supercross (Ubisoft) November 14 Mechanic Master (Midway Games) November 14 More Touchmaster (Midway Games) November 14 Deep Sea Aquarium by DS (Ertain) November 15 Paint by DS: Classic Masterpieces (Ertain) November 15 Family Park Tycoon (working title) (Astragon) November 17 Skate It(EA) November 21 Barbie Fashion Show: An Eye for Style (Activision) November 21 Barbie Horse Adventures: Summer Camp (Activision) November 21 Shrek Carnival of Fun (Activision) November 21 Tony Hawk's: Motion (Activision) November 21 Need For Speed Undercover (EA) November 21 My Dog Coach: Understand your Dog with Cesar Millan (Ubisoft) November 21 Pokémon Ranger: Shadows of Almia (Nintendo) November 21 Madagascar: Escape 2 Africa (Activision) November 28 Wendy 2 - Das Pferdehospital (working title) (Astragon) November 28 Age of Empires: Mythologies (THQ) November 28 My Animal Centre (Koch Media / BrainGame) November 28 Baby Life (Koch Media / Deep Silver) November 28 Lets Play Fashion Designer (Koch Media / Deep Silver) November 28 Horse Life 2 (Koch Media / Deep Silver) November 28 Let’s Play Fireman (Koch Media / Deep Silver) November 28 Lets Play Mums (Koch Media / Deep Silver) November 28 Lets Play Schools (Koch Media / Deep Silver) November 28 Lets Play Shops (Koch Media / Deep Silver) November 28 Lets Play Pet Hospitals (Koch Media / Deep Silver) November 28 My Vet Practice: In The Country (dtp Young Entertainment) November Love, Fashion & Friends (dtp Young Entertainment) November My little Baby (dtp Young Entertainment) November My Boyfriend (dtp Young Entertainment) November Tomb Raider: Underworld (Eidos) November Mushroom Men: Rise of The Fungi (Gamecock Media) November Nancy Drew (Majesco / Codemaster) November Time Hollow (working title) (Konami) November Hotel Giant (Nobilis) November Pass the Pigs (THQ / Valusoft) November Nancy Drew 2 (Majesco / Codemaster) November Castlevania: Order of Ecclesia (Konami) November Summon Night Twin Age (Namco Bandai Games) November Tamagotchi Connexion: Corner Shop 3 (Namco Bandi Games) November Disney Fairies: Tinker Bell (Disney Interactive Studios) November Planet Rescue: Animal Emergency (Ubisoft) November Planet Rescue: Endangered Island (Ubisoft) November Planet Rescue: Ocean Patrol (Ubisoft) November Sam Power: Fire Fighter (Ubisoft) November Sam Power: Handy Man (Ubisoft) November Imagine Gymnast (Ubisoft) November Imagine Dream Wedding (Ubisoft) November Dragon Ball: Origins (Namco Bandi Games Euro) December 5 Air Traffic Controller (Ertain) December 15 Pile Tile (Ertain) December 15 French Buddy (Koch Media / BrainGame) December Tecktonic (Koch Media / Deep Silver) December The Magic Roundabout (Koch Media / Deep Silver) December Bolt (Disney Interactive Studios) Christmas High School Musical 3 – Senior Year DANCE ! (Disney Interactive Studios) Christmas Star Wars: The Clone Wars: Jedi Alliance (Activision) Winter 2008 Prince of Persia (Ubisoft) Holiday 2008 Guitar Hero: Decades (Bundle) (Activision) Winter 2008 Guitar Hero: Decades (Software only) (Activision) Winter 2008 GTA Chinatown Wars (Rockstar Games) Winter 2008 Eledees: The Adventures of Kai and Zero (Konami) Winter 2008 The Tale of Despereaux (Brash Entertainment) Winter 2008 / 2009 Don King Presents Prizefighter (2K Sports) Q4 2008 Dora Saves the Snow Princess (2K Play) Q4 2008 ELEMENTS (Game Factory) Q4 2008 Johnny Bravo (Mastertronic) Q4 2008 Visual Logic Training (RTL Playtainment) Q4 2008 Brave: Shaman's Challenge (SouthPeak Games) Q4 2008 Igor (Koch Media / Deep Silver) Q4 2008 Ninjatown (SouthPeak Games) Q4 2008
Nintendo DS Bundles 2008 Release Dates
Nintendo DS Lite White + Brain Training (UK Only) October Nintendo DS Lite Pink + Nintendogs (Labrador & Friends) October Nintendo DS Lite Black + Brain Training (UK Only) October Nintendo DS Lite Red + Big Brain Academy (UK Only) October Nintendo DS Lite Turquoise + Cooking Guide: Can’t Decide What to Eat (UK Only) October
360 almost topples Wii on the back of price drop and Infinite Undiscovery
Japanese sales tracker Media Create has their hardware sales numbers and software rankings for the second week of September, the week of September 8th to September 14th. This week is marked by the release of Pokémon Platinum for the Nintendo DS, and the price drop of the Xbox 360.
The top seller this week is the aforementioned Pokémon Platinum, selling 960k copies in two days. Coming in second was Konami's Quiz Magic Academy DS, selling 119k copies in three days. Rounding out the top five are Square Enix's RPG Infinite Undiscovery (360 - #3 - 90k), Namco Bandai's One Piece Unlimited Cruise Episode 1 (WII - #4 - 61k), and Nintendo's Rhythm Tengoku Gold (NDS - #5 - 56k).
On the hardware side, the 360 sees a significant boost in sales since last week due to the system's price drop in Japan, alongside the release of Infinite Undiscovery from tri-Ace and Square Enix. However, contrary to Famitsu's numbers, it didn't have enough to overtake the Wii, which sold just a thousand more. The DS and the PlayStation family continue to hold similar numbers as compared to last week.
Media Create Hardware Sales - 09/08/08 - 09/14/08
Platform
This Week
Last Week
Unit Change
% Change
1.
Nintendo DS
63,859
54,412
+9,447
+17.36%
2.
Sony PlayStation Portable
30,156
34,462
-4,306
-12.49%
3.
Nintendo Wii
29,686
33,128
-3,442
-10.39%
4.
Microsoft Xbox 360
28,188
1,044
+27,144
+2600%
5.
Sony PlayStation 3
8,053
8,317
-264
-3.17%
6.
Sony PlayStation 2
7,669
7,948
-279
-3.51%
On the software side, there were a bunch of new releases to break through into the top ten which will be covered later. Rhythm Tengoku Gold continues to chug along, hoping to hit that one million mark. Top ten stalwarts Mario Kart Wii (WII - #8 - 14k) and Wii Fit (WII - #6 - 25k) still continue to sell respectable weekly numbers. Daigasso! Band Brothers DX (NDS - #9 - 14k), Dragon Quest V (NDS - #11), Fire Emblem DS (NDS - #12), Inazuma Eleven (NDS - #13) and Konami's J-League Winning Eleven 2008 Club Championship (PS2 - #10 - 13k) all continue to show their legs.
For the top fifty breakdown, the DS had 25 games in the top fifty, the Wii had 9, the PS2 and PSP with 5 apiece, and the 360 and PS3 had 3 apiece.
Media Create Software Rankings - 09/08/08 - 09/14/08
Platform
Title
Publisher
Release
Sales
1.
NDS
Pokémon Platinum
The Pokémon Company
09/13/08
963,273
2.
NDS
Quiz Magic Academy DS
Konami
09/12/08
119,134
3.
360
Infinite Undiscovery
Square Enix
09/11/08
90,288
4.
WII
One Piece Unlimited Cruise Episode 1
Namco Bandai
09/11/08
61,009
5.
NDS
Rhythm Tengoku Gold
Nintendo
07/31/08
55,772
6.
WII
Wii Fit
Nintendo
12/01/07
25,257
7.
PS2
D.Gray-man: Sousha no Shikaku
Konami
09/11/08
14,955
8.
WII
Mario Kart Wii
Nintendo
04/10/08
13,990
9.
NDS
Daigasso! Band Brothers DX
Nintendo
06/26/08
13,897
10.
PS2
J-League Winning Eleven 2008 Club Championship
Konami
08/21/08
12,748
11.
NDS
Dragon Quest V: Hand of the Heavenly Bride
Square Enix
07/17/08
12.
NDS
Fire Emblem: New Shadow Dragons and the Sword of Light
Nintendo
08/07/08
13.
NDS
Inazuma Eleven
Level-5
08/22/08
14.
PS3
AFRIKA
SCE
08/28/08
15.
PS2
SEGA AGES 2500 Series Vol.33 Fantasy Zone Complete Collection
Sega
09/11/08
16.
NDS
Blue Dragon Plus
AQ Interactive
09/04/08
17.
PSP
Phantasy Star Portable
Sega
07/31/08
18.
PSP
Monster Hunter Portable 2nd G
Capcom
03/27/08
19.
WII
Wii Sports
Nintendo
12/02/06
20.
NDS
Taiko Drum Master 2: The Seven Island Adventure
Namco Bandai
04/24/08
21.
360
Tales of Vesperia
Namco Bandai
08/07/08
22.
NDS
Mario Kart DS
Nintendo
12/08/05
23.
NDS
Hoshizora no Comic Garden
D3 Publisher
09/11/08
24.
NDS
New Super Mario Bros.
Nintendo
05/25/06
25.
NDS
DS Beautiful Letter Training
Nintendo
03/13/08
26.
PS2
Jikkyou Powerful Pro Yakyuu 15
Konami
07/24/08
27.
NDS
Animal Crossing: Wild World
Nintendo
11/23/05
28.
WII
Hajimete no Wii Play
Nintendo
12/02/06
29.
PSP
Jikkyou Powerful Pro Yakyuu Portable 3
Konami
05/29/08
30.
PS3
Battlefield: Bad Company
Electronic Arts
08/28/08
31.
NDS
Observation Training
Nintendo
05/31/07
32.
360
Viva Pinata 2
Microsoft
09/11/08
33.
NDS
Bokura wa Kaseki Holder (We Are Fossil Diggers)
Nintendo
04/17/08
34.
NDS
Mame Goma 2: Uchi no Ko ga Ichiban!
TDK Core
07/31/08
35.
PSP
Fate/Tiger Colosseum Upper
Capcom
08/28/08
36.
NDS
Pokémon Diamond
The Pokémon Company
09/28/06
37.
WII
Dairantou Smash Brothers X (Super Smash Bros. Brawl)
Nintendo
01/31/08
38.
WII
Wario Land Shake
Nintendo
07/24/08
39.
PS2
Persona 4
Atlus
07/10/08
40.
NDS
Kanji Brain 2 + Dictionary
IE Institute
11/01/07
41.
NDS
Mario Party DS
Nintendo
11/08/07
42.
PSP
Gundam Battle Universe
Namco Bandai
07/17/08
43.
NDS
Densetsu no Stafi: Taiketsu! Dire Kaizokudan
Nintendo
07/10/08
44.
WII
Super Mario Stadium Family Baseball
Nintendo
06/19/08
45.
NDS
Puyo Puyo! (BEST)
Sega
06/19/08
46.
NDS
Tattadoo! Yoiko's Deserted Island Life
Namco Bandai
04/03/08
47.
NDS
Brain Training 2
Nintendo
12/29/05
48.
WII
Zero ~Tsukihami no Kamen~ (Fatal Frame: Mask of the Lunar Eclipse)
Nintendo
07/31/08
49.
PS3
Conflict: Denied Ops
Spike
09/11/08
50.
NDS
Pokémon Pearl
The Pokémon Company
09/28/06
Out of the new releases, five of them made their way into the top ten, highlighted by the outstanding numbers of Pokémon Platinum, going above and beyond the competition. Konami's Quiz Magic Academy DS also had a decent opening marketing push, and that allowed it to reach #2 in sales. Infinite Undiscovery was the hot new RPG from Square Enix to hit the block, and it helped that it was released alongside the 360 price drop. Namco Bandai's One Piece Unlimited Cruise also sold well, working off of the popular property.
Media Create New Release Rankings - 09/08/08 - 09/14/08
Platform
Title
Publisher
Release
Sales
1.
NDS
Pokémon Platinum
The Pokémon Company
09/13/08
963,273
2.
NDS
Quiz Magic Academy DS
Konami
09/12/08
119,134
3.
360
Infinite Undiscovery
Square Enix
09/11/08
90,288
4.
WII
One Piece Unlimited Cruise Episode 1
Namco Bandai
09/11/08
61,009
7.
PS2
D.Gray-man: Sousha no Shikaku
Konami
09/11/08
14,955
15.
PS2
SEGA AGES 2500 Series Vol.33 Fantasy Zone Complete Collection
Sega
09/11/08
23.
NDS
Hoshizora no Comic Garden
D3 Publisher
09/11/08
32.
360
Viva Pinata 2
Microsoft
09/11/08
49.
PS3
Conflict: Denied Ops
Spike
09/11/08
What to look for tomorrow:
Games Releasing Last Week: 09/15/08 - 09/24/08 via Dengeki Online
Platform
Title
Publisher
PS3
Unreal Tournament 3
Electronic Arts
PS3
Def Jam Icon (English Version) (EA Best Hits)
Electronic Arts
PS3
Fight Night Round 3 (English Version) (EA Best Hits)
Electronic Arts
PS3
GI Jockey 4 2008
Koei
PS3
GI Jockey 4 2008 & Winning Post 7 2008 Twin Pack
Koei
PS3
Trusty Bell
Namco Bandai
PS2
SSX3 (EA:SY! 1980)
Electronic Arts
PS2
Def Jam Fight for NY (EA:SY! 1980)
Electronic Arts
PS2
Medal of Honor: Vanguard (EA:SY! 1980)
Electronic Arts
PS2
Hokuouki
Idea Factory
PS2
Capcom vs. SNK 2 Millionaire FIght 2001 and Street Fighter III 3rd Strike Value Pack
Capcom
PS2
Hyper Street Fighter II: The Anniversary Edition and Darkstalkers Value Pack
Capcom
PS2
GI Jockey 4 2008
Koei
PS2
GI Jockey 4 2008 & Winning Post 7 2008 Twin Pack
Koei
PS2
Heart no Kuni no Alice
Prototype
PSP
Samurai Dou Portable
Spike
PSP
Katekyoo Hitman REBORN! Battle Arena
Marvelous Entertainment
WII
Biohazard: Umbrella Chronicles (Best Price)
Capcom
WII
GI Jockey Wii 2008
Koei
WII
Kororinpa (Hudson the Best)
Hudson
NDS
Illumi Slight: Hikari no Puzzle
Interchannel-Holon
NDS
Ochisi Keiji: Keiji-San, Watashi ga Arimashita
Success
NDS
Yajuu Keiji: Tokyo Douji Tahatsu Tero o Chinatsu Seyo!
Success
NDS
Long Vacation: Iruka to Watashi
Starfish
NDS
Dragonball DS
Namco Bandai
360
Unreal Tournament 3
Electronic Arts
PSP
Neo Angelique Special (9/20)
Koei
The games with the selling power this week are the PS3 version of Trusty Bell (Eternal Sonata) and Dragonball DS
Eternal Sonata was a moderately popular RPG game when first released for the 360, selling decent numbers on debut. This is the long-awaited PS3 version of the game. Famitsu's numbers have it pegged at 30k.
Dragonball DS is the latest game in the popular anime series. That combined with the fact that it is on the DS could see some good numbers. Famitsu's numbers have it at 88k sold.
Expect a drop in 360 sales numbers--Media Create notes that there has been some sort of supply issue yet again for the console.
More videos and images for Natsume's upcoming DS title
Game studio Natsume has just released new videos for Rune Factory 2: A Fantasy Harvest Moon, including two intro movies and gameplay footage. The Rune Factory series is a combinations of elements from the Harvest Moon universe and aspects of traditional fantasy RPG, and the sequel is scheduled to arrive this fall for the Nintendo DS.
Rune Factory 2 takes place several years after the first game, following the defeat of the evil Sechs Empire. I'm not the only one who that sounds awkward, right? Anyway, the Kingdom of Norad is in peril once again, and the player must take on the role of Kyle to save the day. Later on in the game, players will be able to follow the adventures of Kyle's children, continuing a storyline that spans over two generations of unbearable cuteness.
True to Harvest Moon tradition, players will build and develop a farm while befriending townspeople, raising monsters, doing quests and seeking a wife (I think it has to be a woman).
Just watch that man in action! Kyle is a real go-getter and lady killer.
In addition to all the trailers, Natsume has also unveiled screenshots and concept art depicting Rune Factory 2 gameplay and cast of characters. Here are some choice screens handpicked for your enjoyment.