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Games Spotlight
    Latest PSP Reviews
    • Boxshot
    • 4.5
    • Average: 3.77
    • Comments: None
    AvatarWipeout Pure: PSP: Awesome or Awful?
    Written by Feisar on Nov 14, 2009
    “Wipeout Pure for the PSP. Although this game may have been released a while ago now, it doesn't make the game any less playable. Obviously there's going to be a few people not going online anymore, but there really isn't a problem with that. The controls are very good in the game. There are also the inclusion of airbrakes, making it easier to turn. X - Thrust Square - Fire weapon O - Absorb weapon (get rid of it) Triangle - Rear camera Left trigger - Left airbrake (for tighter left turns) / Double tap: Side shift left Right trigger - Right airbrake (for tighter right turns) / Double tap: Side shift right Left and Right trigger together - Strong brake, acts as a stopping handbrake. Select - Change camera view There are also some other little controls: You can adjust the pitch, or tilt of the ship up or down with the up and down D-Pad buttons. You can also do barrel rolls after jumps: Left-Right-Left does a barrel roll to the left, and Right-Left-Right does a barrel roll to the right. The...”
    • Boxshot
    • 4.6
    • Average: 4.60
    • Comments: None
    AvatarMotoGP PSP - Portable Racing Fun
    Written by Feisar on Nov 1, 2009
    “MotoGP is a motorbike racing event calender. If you've ever seen the TV show, it's very good. This portable PSP version of the game is actually excellent, and plays well on the little system. There are a few different modes of gameplay: - Arcade: Just like an arcade bike racing game. Great for getting straight in a race. Pick a difficulty, year, choose your bike or rider, pick your number of laps, circuit and you're going. - Season: You choose a year, choose a team or unlockable rider (easy wins with teams like Repsol Honda, harder with a team like Rizla Suzuki). The unloackable riders are actual racers in the 2005/2006 MotoGP season. You can race 2, 5, half or full laps of a circuit. You can practice a circuit, or skip that and go to qualifying, or skip that and start from the back of the race. - Time Trial: Pretty self explanatory. There are rewards for getting a set amount of time round a circuit. - One on One: Not available at the start, it's an unlockable mode. It's where you go head to head...”
    • Boxshot
    • 4.2
    • Average: 4.20
    • Comments: None
    AvatarTony Hawk's Underground 2: Remix
    Written by Feisar on Nov 1, 2009
    “If you remember THUG2 on the PS2 and Xbox, you will know that it was a pretty good game for it's era. But this is THUG2 Remix for the PSP. It's basically the portable version of the game, and Neversoft have stripped some things out, but also made some improvements. The PSP version of a Tony Hawk game is much better than a DS counterpart, so if you have a PSP, you'll be best off buying this game. There are a few extra levels in this game, added in after it's home console prequels. The levels added are Santa Cruz, Atlanta, Kyoto and Las Vegas. You still get all the old levels, Boston, New Orleans etc. Create a Park mode has been removed, due to the limited space on a UMD disc, which is, as us PSP owners know, a lot smaller than a CD or DVD. Although they have left the other "Create a" options in. In Create a Graphic, you can create your own graffiti tag with a range of graphics and 3D or 2D graffiti text. And if you're feeling lazy, you can use one of the game's premade graphics. You can also edit...”
    • Boxshot
    • 4.5
    • Average: 4.25
    • Comments: None
    “Archer Maclean's Mercury. A simple idea, used to great effect. This game really is unique. Some people may not find this game appealing when someone says "you tilt a tray/level to move a blob of mercury to the end of it". But it's not as simple as that. (Yes, it's the tray that tilts, not you controlling the mercury blob) Within the tray (their name for the world), their are lot's of different switches, doors, spinning passageways, pneumatic scoops etc. The blob of mercury can take many different colors. It's primary colors are Yellow, Blue and Red. These colors can merge and make the secondary colors. Then, if you mix two secondary colors together, you will make silver mercury. These colors aren't just for making the blob look pretty. You may have to have a specific color of mercury to flick a switch, or to go through a door. This is a great idea for the game, and it would be a lot less unique and interesting if this feature was not included. The game has a few different zones, each with quite a...”
    • Boxshot
    • 4.1
    • Average: 4.10
    • Comments: None
    “Coded Arms: Contagion by Konami. One of the four CA games. Made for the PlayStation Portable, this game is an action packed first person shooter. You can now pick this game up quite cheap (mine cost £7.98 [about $10] in GAME), and you might think this game would be absolute garbage, but it's actually a very good game. The game is basically you playing as an enhanced soldier, called Grant, fit with lot's of weapons, and a group of cyber hackers have "taken over a military training program", and your mission is, as a lone agent, to prevent them from accessing some of that juicy classified info, and the skeletons in their closet. You have hacking skills (although it's not really hacking, you just have to find a matching pair of numbers per line in a given time). This game has an essence of Haze about it, and could really be branded as the Halo 3 of the portable era. In the game, you can change your soldier's options to extensive ways. You can change your control layout, say if you want to aim...”
    • Boxshot
    • 3.5
    • Average: 3.50
    • Comments: None
    “OVERVIEW No longer is the adventure of Huang-Lee exclusive to the DS, but now also to the Playstation Portable and iPhone. Throughout it's time, Chinatown Wars received numerous amounts of critical praise for it's innovative gameplay mechanics utilising the full extent of the DS's touch screen feature. Now, Rockstar have felt it necessary to release one of the most popular DS games of all time, to the PSP. But was the effort really worth it? What can we expect from a port of an all-time classic for Nintendo? Well, apparently not enough. GRAPHICS Setting The setting, is once again set in the same Liberty City (GTAIV rendition). As promised, graphics have received a major uphaul for this new platform release. Buildings no longer have that comicstrip outlined edge, and cars can be seen to have a much more sleek and metallic finish. The lighting actually works really well, especially at night-time, and weather effects do well to amplify the mood, but all-in-all, the game doesn't essentially...”
    • Boxshot
    • 3.5
    • Average: 3.50
    • Comments: None
    AvatarNot bad, but could be better
    Written by imsmart2 on Sep 20, 2009
    “This year we have NCAA Football 10 for the PSP. NCAA Football hasn;t done to well in the past, 07 with the running glitch and lack of features, and 09 with other problems, such as frequent turnovers or (way too) easy punt/kick returns. Now let's see how NCAA Football 10 does. Presentation: Presentation this year is well done. When you first start up the game, it shows you all the new features that are in the game. Then you can choose your favorite team(this decides what fight song is first played when menus are brought up, as well as which school records and playbooks you use.) From there, you can choose any of the game modes or you can go to play now to see how the gameplay is. Pre-game is pretty nice. You start off with the camera showing the whole field,then you hear commentary from Brad Nessler and the game. The home team comes running out on the field and the bands start playing their fight song. Then Brad and the gang point out the star player of the team they think will win. Then the game starts...”
    • Boxshot
    • 3.5
    • Average: 3.50
    • Comments: None
    “As I keep reiterating, the PSP has a solid line-up this year, and could just lift itself from the edge of its deep grave. With high hopes for this year’s titles, SEGA have managed to push a game into the market that was a little unexpected due to its past success; the Phantasy Star series. To be honest with you readers, I had a bad run-in with the series when I decided to grab myself a copy of Phantasy Star Universe for the Playstation 2. It turned out to be a rather sour singleplayer experience, lacking any kind of plot depth to keep even the most hardcore fans interested. Then there was the issue of online play. At the time, I had only just unpacked my Ethernet cables and plugged my PS2 up to play Timesplitters and Star Battlefront 2, but when I imagined an online RPG running from my very own black box, I couldn’t wait. However, I had been foolish in not noticing the monthly pricetag that would attach itself to the online service, instantly putting me off. Phantasy Star Portable is set in the same...”
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