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The latest installment of Brothers In Arms is set in World War II and has you killing many German's with your squad. That's about it. It's like a failed Rainbow 6 game with some essence of Call of Duty in there. So it's a 'tactical' shooter set in Holland where your goal is to get from point A to point B. Unlike most games, it starts off with a cliffhanger and you have to play to the end to find out what happened. It's probably the only reason that you'll keep playing.
At first glance, the game looks good visually. The sky, the grass, the fields and the buildings all look good, but then you get up close. Player models look completely the opposite of what a human being should look like. Their faces look flat and completely out of proportion. Like a bulldog that's slammed it's face into a wall for several hours. Despite this, the game seems to suffer from overconfidence. Instead of dulling down the graphical failiures, they seem to shine the spotlight on them a lot. For example the cutscenes. The poor...
The long, excruciatingly painful wait for Modern Warfare 2 is finally over. With over 7 million units sold on day one, it is certainly deserving in its 'Most anticipated game of all time' record.
Modern Warfare 2 is an action-shooter from the award winning studios "Infinity Ward", and the sequel to multiple 'Game of The Year' winning Call of Duty 4: Modern Warfare. Unlike previous Call of Duties, the story takes place five years after the events of the prequel and follows Task Force 141 and the USMC in their campaign to fend off the brutal invasion of America.
- Heartpumping action scenes are well delivered
One of the things that makes MW2 truly engrossing and amazing is its sheer variety in the campaign. One mission has you and the character Captain McTavish infiltrating an enemy base and then making an escape down the mountain on a snowmobile, and the next mission you're evading local militia in a Brazilian favela, completely unarmed. It gets the adrenaline flowing and is an immersive...
After just one year, the sequel for the ultimate zombie apocalypse experience is here. Left 4 Dead 2 is a four way fully co-operative experience set in the deep south of America; featuring melee weapons, five new campaigns, new special infected, the Director 2.0 and a ton of new toys to satisfy your need for zombie gore.
When I first picked up this game on impulse, I didn't have high expectations. I thought that it would be pretty much the same as the original, but with some new weapons. It would be an insult to the team at Valve to state such a thing. On initially booting up the game, I didn't notice much difference from L4D1, but the developers had sneakily given us some melee weapons rather than the standard Pump Shotgun and Mini-Uzi. So I picked up a fire axe and had some fun trying to fight my way out of a burning building. The gore is more realistic this time around. As I slashed at the zombies with my machete, the flesh would rip where I had swiped at, and it looked really impressive. Upon...
Introduction:
Vampire Rain... What can I say? Some may regard it as an underrated and under appreciated masterpiece, but for what reason? It's a good stealth game, but unfortunately, that's all that it's good for; stealth. Other aspects of gameplay are shoved to the sidelines in favor of stealth, which borders on ridiculous. I agree that this game gets too much hate, and I don't really appreciate it myself, but at the same time, I can see how it is. Humans, by nature, are impatient, so a game like Vampire Rain wouldn't really cater to the masses. Like the title suggests, only the most patient minds prevail.
Now, I love vampires. From Dracula, to Nosferatu, to Blackula, to Count Chocula, and even to the Count off Seasame Street, vampires have been one of my childhood obsessions that sticks to this day (with that said, I absolutely loathe Twilight). To think that there is a Splinter Cell-esque game with vampires in it just made me feel excited, but the result was one where I was left throwing popcorn at...
Give a game designer some drugs, and he’ll create Psychonauts. Give a game designer Jack Black and some of the strongest alcohol you could imagine, and he’ll create Brutal Legend. Tim Schaffer is easily one of the best game designers out there, managing to take simple concepts like platforming and psychic powers, and turn them into gold. It doesn’t take a genius to acknowledge how impressive Psychonauts is. However, there’s a different sort of genius with Brutal Legend. As opposed to psychic powers, it dives into the world of metal, and with the staple goofball known as Jack Black, hilarity and metal is assured.
The storyline revolves around Eddie Rigs, the best roadie in the world for the worst metal bands in the world, and he feels like he was born in the wrong era. When one of the members wrecked a part of the scenery, it crushes Eddie, and when some blood dropped on his necklace, everything went crazy and he was transported to a new world. After killing some bad guys and meeting up with some...
I think it's safe to say that vikings haven't gotten enough love in the video game world. There are too many centered around the Greek gladiators and the knights of the round table... Where are the damn vikings? Oh, The Lost Vikings for the Sega Genesis? That's a puzzle game! I want to kill things as a viking! Come on, they're the most feared sort of human beings in history... and we're going to put them in a genre about as scary as the booger man? It's time to take action! Kudos to Creative Assembly for knowing everybody's pain and creating a viking game that lives up to their legacy, and kudos to Sega for producing it (now if only they had this consistent quality control... I don't know, you explain why Sonic has been so mediocre as of late!). Viking: Battle For Asgard takes no prisoners viking-style! Get ready to kick ass!
The story is that Hel's Legion, the legion of the damned, is going to take over Midgard (the plane of existence, or Earth), and all that stands in the way is a cursed viking by the...
After reading several reviews on the Banjo Series I decided to go into town and buy the latest game; Banjo-Kazooie: Nuts & Bolts. Whilst reading the reviews people seemed to compare this game to the previous ones in the series -- totally new the franchise I understood little of what they said. Never the less, with all the positive reviews it got I had decided it was a game worth getting, and guess what? The reviews were all true. Being a fan of "shoot-em-up" and Action games I really just wanted a change of pace and this provided exactly that. This was the game that caused me to get into the more conventional and classic game series such as Crash Bandicoot and Spyro the Dragon. I had played Spyro as a child but never as much as I do now, and I have this game to thank for it. This game is packed full of features that make the game so flexible and unique to each and ever user, an excellent example of just how flexible the game is would be the "Build your own vehicle" at Mumba's Garage. This enables you,...
Forza Motorsport 2 for the Xbox 360. The original Forza Motorsport never got the attention it deserved. Gran Turismo 3: A Spec and Gran Turismo 4 took all the glory, as most people owned a Playstation 2 in comparison to the Xbox.
Sony made a bad move by delaying their much-hyped game, Gran Turismo 5, although many people went out and bought the prologue game, in contrary to Forza 2.
The game offers super realistic physics, and if you play with a HDMI cable especially, beautiful car eye-candy that will make Jeremy Clarkson have a "crisis".
The cars range, as they did on the original Forza, from standard cars like the Ford Focus ST and Vauxhall Astra VXR, to Lamborghini Murcielagos and McLaren F1s, to purpose built race cars that you'd race at places like Le Mans.
All the engines sound different, too, which is a very nice touch.
The customizability of the cars is really a great bonus, and greatly exceeds Gran Turismo 5 with no difficulty at all.
You can customize the insides of your car, like new...
Cuttong down waves of enemies was great fun in the first game, but it gets old here because you're practically doing the same shit. The first game had some degree of repetition (as does every game ever made), but it at least somewhat stayed fresh throughout. Here, it just repeats itself with different graphics. Thanks for the comment man. Sorry for a sort of late reply